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Thread: Entire army idiocy!

  1. #1
    Millennial Club fister's Avatar
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    Entire army idiocy!

    After spending about 45k searching for a decent nase to attack (TH9, range 1500-1600), I got one with a vacant hold in the centre part. OK, expecting tesla, I dumped some barbs and took it out. Storages aplenty awaited, so the others came in thinck and fast, including two heros at mid level.

    Then every single unit failed to attack the mortar two spaces away, no walls by it, nothing. Not one troop went to it. Giants peeled off to attack walls, so I let loose some wbs and they vacated the centre. Then new giants arrived and went for archer towers six spaces away, ignoring the mortar. By the end that mortar wasted every troop. It just sat there and rained destruction. And it was level 4. I got some loot, so I didn't mind, but it was pretty frustrating. Even the AQ preferred attacking a barracks over a wall than the mortar killing her. Mindless.
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  2. #2
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    Quote Originally Posted by fister View Post
    After spending about 45k searching for a decent nase to attack (TH9, range 1500-1600), I got one with a vacant hold in the centre part. OK, expecting tesla, I dumped some barbs and took it out. Storages aplenty awaited, so the others came in thinck and fast, including two heros at mid level.

    Then every single unit failed to attack the mortar two spaces away, no walls by it, nothing. Not one troop went to it. Giants peeled off to attack walls, so I let loose some wbs and they vacated the centre. Then new giants arrived and went for archer towers six spaces away, ignoring the mortar. By the end that mortar wasted every troop. It just sat there and rained destruction. And it was level 4. I got some loot, so I didn't mind, but it was pretty frustrating. Even the AQ preferred attacking a barracks over a wall than the mortar killing her. Mindless.
    Make sure you correctly deployed units enough close of the mortar, archers can be closer of your troops....

  3. #3
    Millennial Club fister's Avatar
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    Quote Originally Posted by smilyguy9998 View Post
    Make sure you correctly deployed units enough close of the mortar, archers can be closer of your troops....
    Sure, apart from the point that the army spawned at a single space in the ecntre, so there was no choice. They randomly went in all directions, but not to the mortar.

    Next time I will start from the outside and go in through the walls...
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  4. #4
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    Quote Originally Posted by fister View Post
    After spending about 45k searching for a decent nase to attack (TH9, range 1500-1600), I got one with a vacant hold in the centre part. OK, expecting tesla, I dumped some barbs and took it out. Storages aplenty awaited, so the others came in thinck and fast, including two heros at mid level.

    Then every single unit failed to attack the mortar two spaces away, no walls by it, nothing. Not one troop went to it. Giants peeled off to attack walls, so I let loose some wbs and they vacated the centre. Then new giants arrived and went for archer towers six spaces away, ignoring the mortar. By the end that mortar wasted every troop. It just sat there and rained destruction. And it was level 4. I got some loot, so I didn't mind, but it was pretty frustrating. Even the AQ preferred attacking a barracks over a wall than the mortar killing her. Mindless.
    I know......How many times do archers sit by mindlessly attacking walls when there's nothing on the other side while under fire? The worst part is you missed out on loot you know you should have gotten, on the bright side everyones troops act at times as if they are on drugs. So it works in your favor at times as well as against you

  5. #5
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