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Thread: Catapult Troops

  1. #1
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    Catapult Troops

    I was thinking about a Catapult be added sorta kinda like a wall breaker, but have more damage and more health, but have slow reloading. I would like to call them Catapult Troops. They will look like a barbarian and wall breaker combined. They can attack at level 1 from 6 tiles away, level 2 8 tiles, level 3 10. You have to have level 6 barracks to train them.

    Catapult Troops
    Preferred Target: Walls (Damage x60)
    Attack Type: Area Splash 3 tile radius
    Housing Space: 4
    Training Time: 4 min
    Speed: 18
    Attack Speed: 1s
    Level Barrack Required: 6
    Range: 6 (level 1)

    Level 1
    Damage: 15
    Damage vs Walls: 500
    Hitpoints: 35
    Training Cost: 2,000 elixir

    Level 2
    Damage: 17
    Damage vs Walls: 700
    Hitpoints: 38
    Training Cost: 2,000 elixir
    Research Cost: 200,000 elixir
    Laboratory Level Required: 3
    Research Time: 8 hours

    Level 3
    Damage: 23
    Damage vs Walls: 710
    Hitpoints: 42
    Training Cost: 2,500 elixir
    Research Cost: 400,000 elixir
    Laboratory Level Required: 4
    Research Time: 12 hours

    Level 4
    Damage: 28
    Damage vs Walls: 760
    Hitpoints: 45
    Training Cost: 2,600 elixir
    Research Cost: 410,000 elixir
    Laboratory Level Required: 5
    Research Time: 1 day

    Level 5
    Damage: 28
    Damage vs Walls: 800
    Hitpoints: 48
    Training Cost: 3,000 elixir
    Research Cost 500,000 elixir
    Laboratory Level Required: 5
    Research Time: 1 day

    Level 6
    Damage: 40
    Damage vs Walls: 800
    Hitpoints: 60
    Training Cost: 3,000 elixir
    Research Cost: 600,000 elixir
    Laboratory Level Required: 5
    Research Time: 3 days

    Plz tell me what u think!!

  2. #2
    Senior Member Potatowithtomato's Avatar
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    Thumbs Up

    I like the overall idea but you might want to change the statistics for it. Pekka is 30,000 to train at level 1. This at level 6 is only 3,000. Nice idea but try raising and lowering the stats.
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  3. #3
    Senior Member Potatowithtomato's Avatar
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    Just another thing, maybe lower the attack speed. They're catapults.
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  4. #4
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    Okay

    Okay thanks will do

  5. #5
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    other think: in darrack barracks thinks should cost dark elixir. does the troop dies after using his attack or have a limit attacks? cause if no i see him beeing too OP with gowiwi/gowipe, think that 2 of them could be stronger then 20 wall breakers, so there will be "imortal (golens would tank) wall breakers" alongh with some extras wizards, look OP
    Last edited by lirineu; October 28th, 2014 at 04:15 PM.

  6. #6
    Senior Member Potatowithtomato's Avatar
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    Can it be pushed by two little barbs?
    Do you ever feel... Like you're a carrot?

  7. #7
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    yes

    but they should be like normal catapults they wind up and throw a boulder and have very long range but they should move slow and do alot of damage to buildings

  8. #8
    Forum Hero Tiler's Avatar
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    Quote Originally Posted by thiskid View Post
    I was thinking about a Catapult be added sorta kinda like a wall breaker, but have more damage and more health, but have slow reloading. I would like to call them Catapult Troops. They will look like a barbarian and wall breaker combined. They can attack at level 1 from 6 tiles away, level 2 8 tiles, level 3 10. You have to have level 6 barracks to train them.

    Catapult Troops
    Preferred Target: Walls (Damage x60)
    Attack Type: Area Splash 3 tile radius
    Housing Space: 4
    Training Time: 4 min
    Speed: 18
    Attack Speed: 1s
    Level Barrack Required: 6
    Range: 6 (level 1)

    Level 1
    Damage: 15
    Damage vs Walls: 500
    Hitpoints: 35
    Training Cost: 2,000 elixir


    Level 6
    Damage: 40
    Damage vs Walls: 800
    Hitpoints: 60
    Training Cost: 3,000 elixir
    Research Cost: 600,000 elixir
    Laboratory Level Required: 5
    Research Time: 3 days

    Plz tell me what u think!!
    This is ridiculous.

    1) Wall damage x60? Okay, but then how come your listed wall damage isn't x60? If it does 15 DPS at level 1, it should do 900 damage to walls, not 500. At level 6, 40 DPS means it should deal 2400 damage to walls

    2) This troop is so broken. A troop that deals as much damage as a level 6 wall breaker and is available at TH7 for an unbelievably low amount of resources? And let's not even get started on the fact that it fires EVERY SECOND! Furthermore, that huge range makes this troop virtually untouchable for a long time, allowing this thing to blow apart literally half of the walls in the base so long as your troops survive long enough to shield them once they move into the base. Which won't be a problem since there aren't any walls to slow your troops down anymore. And all of this brokenness for a mere 4 housing spaces and 3K elixir! Which, for the record, is cheaper than a wallbreaker. Ha!
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  9. #9
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    A tad bit much

    It's basically a non-suicidal wall breaker which deals more damage, can attack from a distance and no.

  10. #10
    Millennial Club SuperMarc's Avatar
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    Quote Originally Posted by thiskid View Post
    I was thinking about a Catapult be added sorta kinda like a wall breaker, but have more damage and more health, but have slow reloading. I would like to call them Catapult Troops. They will look like a barbarian and wall breaker combined. They can attack at level 1 from 6 tiles away, level 2 8 tiles, level 3 10. You have to have level 6 barracks to train them.

    Catapult Troops
    Preferred Target: Walls (Damage x60)
    Attack Type: Area Splash 3 tile radius
    Housing Space: 4
    Training Time: 4 min
    Speed: 18
    Attack Speed: 1s
    Level Barrack Required: 6
    Range: 6 (level 1)

    Level 1
    Damage: 15
    Damage vs Walls: 500
    Hitpoints: 35
    Training Cost: 2,000 elixir

    Level 2
    Damage: 17
    Damage vs Walls: 700
    Hitpoints: 38
    Training Cost: 2,000 elixir
    Research Cost: 200,000 elixir
    Laboratory Level Required: 3
    Research Time: 8 hours

    Level 3
    Damage: 23
    Damage vs Walls: 710
    Hitpoints: 42
    Training Cost: 2,500 elixir
    Research Cost: 400,000 elixir
    Laboratory Level Required: 4
    Research Time: 12 hours

    Level 4
    Damage: 28
    Damage vs Walls: 760
    Hitpoints: 45
    Training Cost: 2,600 elixir
    Research Cost: 410,000 elixir
    Laboratory Level Required: 5
    Research Time: 1 day

    Level 5
    Damage: 28
    Damage vs Walls: 800
    Hitpoints: 48
    Training Cost: 3,000 elixir
    Research Cost 500,000 elixir
    Laboratory Level Required: 5
    Research Time: 1 day

    Level 6
    Damage: 40
    Damage vs Walls: 800
    Hitpoints: 60
    Training Cost: 3,000 elixir
    Research Cost: 600,000 elixir
    Laboratory Level Required: 5
    Research Time: 3 days

    Plz tell me what u think!!
    Why those every one want to replace wall breakers? By the way we need DE troops not elixir troops

    Word out to the morphers!
    Always look on the bright side of life. For instance if you got raided and you lost 600 000
    elixir be happy you didn't lose 700 000 elixir!

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