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Thread: The Atlas 1.0 (TH9 Defense w/ 4 Mortars)

  1. #1
    Trainee
    Join Date
    Oct 2014
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    18

    The Atlas 1.0 (TH9 Defense)

    Hello everyone!

    This will be my first post on this forum, so take it easy on me . I have been in need of a good defensive TH9 base and haven't been able to find one. Since I had no luck, I decided to make my own. This base build was very strange to say the least..I have done many before without any help, but this one practically built itself. Normally, when I make a new base myself, I spend about 1-2 hours getting everything right. The walls normally don't match up, and of course with my OCD, everything has to be perfectly proportional. With this base, I spent 15 minutes at most, the walls matched up perfectly, and I didn't have to redo any part of it. Maybe this happens to people who make bases all the time, but this was a shock to me.

    Enough talking about how it was built. I introduce you guys to The Atlas 1.0. A defensive Town Hall 9 with the 4 mortars that were introduced with the latest update.

    IMG_1728.jpg

    My first two defenses were wins and the first attack only got 45% (a win plus a free shield, can't beat that )

    They both used a Giant, WB, Archer, Wizard attack with lvl 6 Giants and lvl 5 Wizards..I have yet to see a Hog Rider attack, but I can bet I will lose to that attack. This is one of the weaknesses I see with this base.

    Please leave your advise, and you are more than welcome to use this as-is, or modify it as you wish.

    Thanks guys!!!!

    Jesse
    Last edited by jesperSe7en; October 28th, 2014 at 03:09 PM.

  2. #2
    Pro Member
    Join Date
    Oct 2014
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    577
    Pros:
    - Centralized what should be
    - Squared mortars, wizard towers

    Cons:
    - Clan castle can be lured
    - Skeleton traps wasted
    - Heroes exposed
    - No air coverage at the sides
    Last edited by KyroTheHero; October 31st, 2014 at 04:19 PM.


  3. #3
    Trainee
    Join Date
    Oct 2014
    Posts
    18
    Thanks for the reply. I will take the 4 mortars out of the title.

  4. #4
    Fresh Spawn
    Join Date
    Apr 2014
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    5

    I care.

    Quote Originally Posted by KyroTheHero View Post
    We no longer care whether or not your base has four mortars. Stop putting it in your thread titles.

    Pros:
    - Centralized what should be
    - Squared mortars, wizard towers

    Cons:
    - Clan castle can be lured
    - Skeleton traps wasted
    - Heroes exposed
    - No air coverage at the sides
    Speak for yourself instead of we. I care if has four mortars. That's what I was looking for.

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