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Thread: Game Changing Spell *%* Sticky Spell *%*

  1. #1
    Junior Member Paralllax's Avatar
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    Lightbulb Game Changing Spell *%* Sticky Spell *%*

    I think its an awesome idea, because it essentially takes out a spell in a raid I dont think it would be too overpowered. Details below. Any thoughts are appreciated.

    Sticky Spell -
    This spell when dropped on a troop would follow them around, any spell that was dropped onto the sticky spell would adhere to it and follow the troop. Like the Barb Kings ability. So lets say you drop a pekka, you drop the sticky spell on him, then drop a rage spell, the rage spell follows him around wherever he goes like the BK. The sticky spell runs out when the spell dropped on it runs out. IT WONT BE TIMER BASED. When you upgrade it you upgrade the number of spells that can be dropped onto it. So at lvl one you could drop a rage, at lvl 2 you could drop a rage and a heal, and level 3 you could Drop 2 heals and a freeze and so on. I think it has a lot of potential.

    IF you DONT like it PLEASE say WHY instead of just saying no. I want to hear your feedback AND opinions.

  2. #2
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    Quote Originally Posted by Paralllax View Post
    I think its an awesome idea, because it essentially takes out a spell in a raid I dont think it would be too overpowered. Details below. Any thoughts are appreciated.

    Sticky Spell -
    This spell when dropped on a troop would follow them around, any spell that was dropped onto the sticky spell would adhere to it and follow the troop. Like the Barb Kings ability. So lets say you drop a pekka, you drop the sticky spell on him, then drop a rage spell, the rage spell follows him around wherever he goes like the BK. The sticky spell runs out when the spell dropped on it runs out. IT WONT BE TIMER BASED. When you upgrade it you upgrade the number of spells that can be dropped onto it. So at lvl one you could drop a rage, at lvl 2 you could drop a rage and a heal, and level 3 you could Drop 2 heals and a freeze and so on. I think it has a lot of potential.

    IF you DONT like it PLEASE say WHY instead of just saying no. I want to hear your feedback AND opinions.
    Ehh, it's kind of OP. I mean you could have a walking jump spell that lasts a minute allowing you to surpass any walls. Combine that with a heal spell or rage and the barb king could sweep straight into the center of the base.
    Check out my idea, click on the orange words.
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  3. #3
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    My thoughts:
    Lightning Effect:
    Electrical attacks, spreads between connected buildings,
    Heal Effect:
    Heals the troop
    Rage Effect:
    Enrages the troops
    Jump Effect:
    Allows troops to jump over walls
    Freeze Effect:
    Slows down attacked building
    DPS while shocked; duration after attacks finished *Duration endures time of spell*
    % decrease in time between heals
    *Duration endures time of spell*
    % of decrease in spell effectivity
    Duration time after exiting spell *Duration endures time of spell*
    Slows by %
    Barbarian 2; 3s 25 25 15s 1%
    Archer 1.5; 3s 15 10 20s 1.5%
    Goblin 2; 2.5s 35 15 10s 1%
    Wallbreaker 25; 7s 5 35 N/A 5%
    Giant 4; 4s 15 40 20s 3%
    Wizard 12; 3s 30 65 7.5s 2%
    Balloon 15; 4s 25 70 N/A 15%
    Healer *Electroshocks troops being healed's targets'* 0 15 N/A N/A
    Dragon 30; 5s 40 80 N/A 10%
    Pekka 45; 7s 50 80 20s 15%
    Minion 2; 2s 15 25 N/A 0.75%
    Hog Rider 5; 2.5s 30 40 N/A 2%
    Valkyrie 8; 4.5s 25 25 15s 4%
    Golem 3; 10s 35 15 20s 15%
    Witch 5; 7.5s 0 5 12.5s 1%
    Lava Hound 10; 3s 50 30 N/A 7.5%
    Still needs balancing tho

  4. #4
    Junior Member Paralllax's Avatar
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    Thumbs Up Loved yalls thoughts

    WOW THOSE ARE SOME EXCELLENT POINTS! I hadn't thought about the jump spell, totally slipped my mind.


    That chart you made was awesome!! I loved your thoughts, an excellent idea! Thank you very much. The decreased effects would ballance it out pretty well. Needs a tiny bit of tweaky but thats pretty awesome!

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