View Poll Results: Do you like the Idea(maybe not the stats) and would like to see something like this

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  • Heck Yes!! Implement it NOW!!!

    0 0%
  • This SUX, not a fan, don't do it!

    2 100.00%
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Thread: New Building!!! *Alchemist Lab*

  1. #1
    Fresh Spawn
    Join Date
    Oct 2014
    Posts
    1

    New Building!!! *Alchemist Lab*

    So the Alchemist Lab is an idea to help you manage your resources and give you greater control over them. This would also allow you to spend your Dark Elixer at later levels a litter more freely to make up for the low generation rate and allows for more epic battles!

    The idea or function of this building would allow you to change from one resource to another. You can change your gold into elixer and your elixer into gold. Perhaps in the later ranks even change gold/elixer into dark elixer.

    Now I know this is a radical idea that may be exploited but I think I found a way to balance it myself. There is two ways to control this. 1st each level of your alchemist lab will have an efficiency and 2nd each lab will come with a cap on how much you can convert at a time. Ill go into detail for both

    Efficiency would be catered to "nothing has 100% efficiency" and each level will increase it but by you using it there will always be a small loss in production. For instance if you start at level 1 with a 70% efficiency, every 10 gold would yield 7 elixer (this doesn't apply to dark elixer). Dark elixer because it is so hard to deal with will have a very poor efficiency (10% when unlocked)

    Resource Cap in a given time period you can load up your resource that you want to convert into the alchemist lab and it will begin to take time to convert to the appropriate resource. You can only put a certain amount in at a time, you can continue to fill if its the same resource to the cap but the time it takes to convert is still there. with each level in the alchemist lab you gain an increased cap and they work faster at converting. level 1 would have 100k cap you can put in(all of which will be lootable so its a good idea to defend this building) and takes 3 hours per 100k resource to convert.

    A quick reference to the Alchemist and its levels are as follows:

    Level 1 70% efficiency, Resource cap 100k, convert time 3 hours per 100k (Townhall 6 required)
    Example - 100k gold to elixer would take 3 hours and yield 70k elixer
    Level 2 80% efficiency, Resource cap 200k, convert time 2 hours per 100k (Townhall 7 required)
    Level 3 90% efficiency, Resource cap 400k, convert time 2 hours per 200k (Townhall 8 required)
    Level 4 90% efficiency, Resource cap 600k, convert time 2 hours per 400k (Townhall 9 required)
    -Dark elixer conversion unlocked 10% efficiency with 16x convert time
    Example - 600k gold to Dark Elixer would take 48 hours and yield 60k Dark elixer
    Level 5 90% efficiency, Resource cap 800k, convert time 2 hours per 800k (Townhall 10 required)
    -Dark elixer conversion 10% efficiency with 8x convert time
    Example - 800k gold to Dark Elixer would take 16 hours and yield 80k Dark elixer

    *This is my first idea and post please be gentle ;) constructive criticism is welcomed and all thoughts in general.
    Happy Clanning!

  2. #2
    Pro Member Dunghaufen's Avatar
    Join Date
    Aug 2014
    Location
    Switzerland, practicing my english
    Posts
    507
    Welcome to the forums!

    Congrats dude! You did an awesome thread! Description, Details, Functions, Stats ect.! Well done!

    BUT... I have to disappoint you! The idea to convert resources is already ruled out! So sorry!

    Dunghaufen
    the real one!

    Clan: Darkness II |Town Hall: 8 |Level: 80 |Action: farming, maxing TH8
    Quote Originally Posted by Ali7861 View Post
    Friends? I haven't unlocked that in my dark barracks yet

    Special thanks to 012898 for the awesome sig!


  3. #3
    Senior Member
    Join Date
    Jul 2013
    Posts
    351
    Quote Originally Posted by Dunghaufen View Post
    Welcome to the forums!

    Congrats dude! You did an awesome thread! Description, Details, Functions, Stats ect.! Well done!

    BUT... I have to disappoint you! The idea to convert resources is already ruled out! So sorry!
    Agree woth him, you have done it well (you did a good trhead and if you decide to do other remember to do this thinks too, its very important) but this idea is ruled out anyway :/

  4. #4
    Pro Member
    Join Date
    Aug 2014
    Posts
    673

    if you can convert resources, why bother to create 3 different type of resources

    title says it all. Might as well just have 1 type of resource called gold. gold for troops, gold for heroes, gold for buildings...

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