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Thread: You p鹴 outer buildings far or close to walls ?

  1. #1
    Senior Member Lesmog's Avatar
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    You p鹴 outer buildings far or close to walls ?

    Why ?

    I put them far to make the job go wb harder but I changed and put them close to make my defense kill the soldiers while they attack buildings.
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  2. #2
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    For farming where you're more concerned about resource loss far works better. For trophies closer as they are covered by defensive units.

  3. #3
    Forum Elder Mendax's Avatar
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    I put them close. Let the fools attack them while my defenses pick them off.
    @Mendax - You were kicked for being rude, arrogant and obnoxious and for having a ♥♥♥♥ base.

  4. #4
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    Quote Originally Posted by Mendax View Post
    I put them close. Let the fools attack them while my defenses pick them off.
    Same here... But why do you always have to be so pessimistic?

  5. #5
    Forum Elder Mendax's Avatar
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    Quote Originally Posted by Toby111 View Post
    Same here... But why do you always have to be so pessimistic?
    You think that was pessimistic?


    Actually, I lied. I don't really have a preference when those buildings go, since I know I'm just going to lose no matter what.
    @Mendax - You were kicked for being rude, arrogant and obnoxious and for having a ♥♥♥♥ base.

  6. #6
    Forum Superstar Junliang's Avatar
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    I put far, as farrrr as possible. Not sparing even a single tile space.

    Why ?
    Because when I'm attacking, I find bases that are built that way to be much harder to strategically aim your troops.

    And you think your defenses can snipe my troops that fast if your deployment spawn area is so close ?
    Most proper attacker can easily overwhelm your defense.

    Spread barb/gob/arch/giant, then wb, then just rush in and boom.

    Another benefit of putting far is due to Ai pathing, barbs/arch/gob will go on a merry go round.

    Anyway, previously the wall breaker has a maximum range of half a base, aka 20 tiles "sight", but was increased to 25 tiles already though.

  7. #7
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    Quote Originally Posted by Junliang View Post
    I put far, as farrrr as possible. Not sparing even a single tile space.

    Why ?
    Because when I'm attacking, I find bases that are built that way to be much harder to strategically aim your troops.

    And you think your defenses can snipe my troops that fast if your deployment spawn area is so close ?
    Most proper attacker can easily overwhelm your defense.

    Spread barb/gob/arch/giant, then wb, then just rush in and boom.

    Another benefit of putting far is due to Ai pathing, barbs/arch/gob will go on a merry go round.

    Anyway, previously the wall breaker has a maximum range of half a base, aka 20 tiles "sight", but was increased to 25 tiles already though.
    Yes.





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  8. #8
    Forum Veteran Illustris's Avatar
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    Quote Originally Posted by facescraper View Post
    For farming where you're more concerned about resource loss far works better. For trophies closer as they are covered by defensive units.

    Facescraper has answered this well, let me expound:

    1. When you are farming, people tend to space them out as far and wide as possible away from the outer walls. This has two benefits: (i) the farther the attackers have to travel, the more time the defensive units have time to shoot at them, and (ii) as time goes on, the attacking troops tend to bunch up, so yer area defenses (mortar, wiz twr) have a more effective shot

    2. When you are trophy pushing, people to put them tighter into the walls, to prevent the circular archer or other troops picking them off, for the 50% battle win

    Not particularly rocket science... this has been documented and researched and published in September or October...

    Illustris, the Hall of Famer Dancer

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