
Originally Posted by
NioTheDreamer
first off Gunkar is 100% right that most of the changes made where in some shape or form. Asked for. The problem is people just don't agree.
Case 1) Hogs - once upon a time hogs were pointless. They received some minor buffing to no avail. Then supercell completely overhauled the unit taking stuff that was written in the suggestions thread.
This went too far in making hogs powerful
Players called for balancing. Many nerfs and tweaks occurred. Nothing done was preceded without at least one suggestion recommending just that
Case 2) Defense - the hero readjustment, additional mortar, and new traps. All of these do make attacking harder. Champs is a horrible place to use to size this up. Your talking about players who know what they are doing and risk losing DAYS of progress if they lose. If they don't star, its a MASSIVE loss.
Just look at clan wars. How many of you still experience wars where the top bases go untouched or are unsuccessfully raided?
The fundamental problem here is what balanced is for maxed players struggling for 4,000 cups is not the same as the farmer down in Crystal trying to make a profit. That guy wants attacking to be easy, while the cup pushes want a balance between being able to win but still hold off massive losses.
Case 3) Loot - honestly this is the best place to argue about SC with, but in all honesty one sampling of forum comments would reveal we simply don't agree on how to address this.
History lesson warning
Way back when, there was no loot penalty. People complained that advanced players where crushing lower level players for massive loot.
SC implemented a loot penalty for picking on the little guys
People complained that, th7 in particular, people where abusing the loot bonus for attacking up. That was removed.
People complained that Th10 was farming heck. So SC did several things. They increased the amount that could be raided (the loot overhaul) and most recently increased loot bonuses. If you were a Th10 this was huge. Did everyone agree with the methods? No.
War loot bonus - people complained, its been upped by 20% (which is freakin awesome when you win - I got over a million the last two wars!) O, and not lets forget the invention of clan wars itself!
Elixir - why people every complained about its abundance is beyond me. But as someone else stated making spells cost elixir and then giving you the option of spending it on walls. These had all been suggested before.
Please note, I am not agreeing with anything here. Just pointing out it has been asked for and something was given. Its a classic be careful what you wish for scenario.
*Speaking as a manager, you can't make everyone happy any of the time anyway*