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Thread: What if i told you SuperCell DID listened to you and you are the one to blame?

  1. #31
    Forum All-Star NioTheDreamer's Avatar
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    A typical problem in management

    first off Gunkar is 100% right that most of the changes made where in some shape or form. Asked for. The problem is people just don't agree.

    Case 1)
    Hogs - once upon a time hogs were pointless. They received some minor buffing to no avail. Then supercell completely overhauled the unit taking stuff that was written in the suggestions thread.

    This went too far in making hogs powerful

    Players called for balancing. Many nerfs and tweaks occurred. Nothing done was preceded without at least one suggestion recommending just that

    Case 2)
    Defense - the hero readjustment, additional mortar, and new traps. All of these do make attacking harder. Champs is a horrible place to use to size this up. Your talking about players who know what they are doing and risk losing DAYS of progress if they lose. If they don't star, its a MASSIVE loss.

    Just look at clan wars. How many of you still experience wars where the top bases go untouched or are unsuccessfully raided?

    The fundamental problem here is what balanced is for maxed players struggling for 4,000 cups is not the same as the farmer down in Crystal trying to make a profit. That guy wants attacking to be easy, while the cup pushes want a balance between being able to win but still hold off massive losses.

    Case 3) Loot - honestly this is the best place to argue about SC with, but in all honesty one sampling of forum comments would reveal we simply don't agree on how to address this.

    History lesson warning

    Way back when, there was no loot penalty. People complained that advanced players where crushing lower level players for massive loot.

    SC implemented a loot penalty for picking on the little guys

    People complained that, th7 in particular, people where abusing the loot bonus for attacking up. That was removed.

    People complained that Th10 was farming heck. So SC did several things. They increased the amount that could be raided (the loot overhaul) and most recently increased loot bonuses. If you were a Th10 this was huge. Did everyone agree with the methods? No.

    War loot bonus - people complained, its been upped by 20% (which is freakin awesome when you win - I got over a million the last two wars!) O, and not lets forget the invention of clan wars itself!

    Elixir - why people every complained about its abundance is beyond me. But as someone else stated making spells cost elixir and then giving you the option of spending it on walls. These had all been suggested before.


    Please note, I am not agreeing with anything here. Just pointing out it has been asked for and something was given. Its a classic be careful what you wish for scenario.

    *Speaking as a manager, you can't make everyone happy any of the time anyway*
    Last edited by NioTheDreamer; October 27th, 2014 at 03:06 PM.

  2. #32
    Senior Member smasherz's Avatar
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    Quote Originally Posted by Kirky View Post
    The lix point is an interesting one. I'm pretty sure there were loads of comments after CW was introduced about players sitting on max lix. But I also think its true that this is not a fair reflection of the game. If you are sat at TH9, barching TH8's to complete your legos/lavas then yes you probably were sat on max lix - I think there are a lot of these guys on the forum who made lots of noise.

    Personally, on getting to TH10, which was just before CW was introduced, I found lix a struggle. The camps/lab upgrades are expensive, those plum TH8 bases you live off at TH9 are no longer as fruitful. You have to raid storages, which costs and every base you can realistically raid has loot spread across four storages. You are the one with max troops, so you are the one filling the war ccs. etc.

    I'm now loon farming DE in C1 and finding the lix to support raiding, even with the increased bonus is proving really tough. Lix is now far more of an issue for me than gold.
    I agree... i have the same problem but for me it isnt really a big problem as i am almost finished with the elixir upgrades as TH9... but i noticed this and agree your point

    However, I think the ppl who complain about loot, atleast most of them say that they arent able to find the abandoned bases anymore... or am i wrong?
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  3. #33
    Senior Member smasherz's Avatar
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    Quote Originally Posted by NioTheDreamer View Post
    first off Gunkar is 100% right that most of the changes made where in some shape or form. Asked for. The problem is people just don't agree.

    Case 1)
    Hogs - once upon a time hogs were pointless. They received some minor buffing to no avail. Then supercell completely overhauled the unit taking stuff that was written in the suggestions thread.

    This went too far in making hogs powerful

    Players called for balancing. Many nerfs and tweaks occurred. Nothing done was preceded without at least one suggestion recommending just that

    Case 2)
    Defense - the hero readjustment, additional mortar, and new traps. All of these do make attacking harder. Champs is a horrible place to use to size this up. Your talking about players who know what they are doing and risk losing DAYS of progress if they lose. If they don't star, its a MASSIVE loss.

    Just look at clan wars. How many of you still experience wars where the top bases go untouched or are unsuccessfully raided?

    The fundamental problem here is what balanced is for maxed players struggling for 4,000 cups is not the same as the farmer down in Crystal trying to make a profit. That guy wants attacking to be easy, while the cup pushes want a balance between being able to win but still hold off massive losses.

    Case 3) Loot - honestly this is the best place to argue about SC with, but in all honesty one sampling of forum comments would reveal we simply don't agree on how to address this.

    History lesson warning

    Way back when, there was no loot penalty. People complained that advanced players where crushing lower level players for massive loot.

    SC implemented a loot penalty for picking on the little guys

    People complained that, th7 in particular, people where abusing the loot bonus for attacking up. That was removed.

    People complained that Th10 was farming heck. So SC did several things. They increased the amount that could be raided (the loot overhaul) and most recently increased loot bonuses. If you were a Th10 this was huge. Did everyone agree with the methods? No.

    War loot bonus - people complained, its been upped by 20% (which is freakin awesome when you win - I got over a million the last two wars!) O, and not lets forget the invention of clan wars itself!

    Elixir - why people every complained about its abundance is beyond me. But as someone else stated making spells cost elixir and then giving you the option of spending it on walls. These had all been suggested before.


    Please note, I am not agreeing with anything here. Just pointing out it has been asked for and something was given. Its a classic be careful what you wish for scenario.

    *Speaking as a manager, you can't make everyone happy any of the time anyway*
    What we also have to remember is that Supercell is playing the GOD here for the COC World... its really difficult to predict what is going to happen... They have some data to analyze, some interesting ideas from users from different media....they pick some which they think will work and implement them....

    With such a huge user base its really difficult to predict the exact outcome, i am not surprised that they are modifying their ideas... not directly reversing them but somehow adjusting them slightly
    Last edited by smasherz; October 27th, 2014 at 03:30 PM.
    Clan Name: Ghosts Rising
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  4. #34
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    My main beef with SC isn't about loot anymore, nor is it about whether they listen to suggestions or not.

    My two issues with SC:
    a) competence
    b) intent

    Competence. Mainly competence of their testers and developers. Why did hogs took so long to rebalance? (Hogs with heal crushed 90% of maxed TH9s for over 5 months). Why did heroes took so long to rebalance? (Heroes were out for over a year, and suddenly, for the first time ever, developers claimed that they were OP)

    Intent. The sequence of updates reveal their subtle intent. Heroes stats were nerfed before their regen time was rebalanced. Why not in the same update? 4th mortar was released right after a continuously running lab finish upgrading L7 Archers and L7 Barbarians, and not an update later (damn efficient, too bad not efficient enough for them to both get released with the same update).

    Well i guess there's one more issue that bothers me, which is the deteriorating quality of sneak peeks, as well as the annual excuse of "oh the company is very non-productive at the moment because the entire organization are on summer vacation". I mean, a 4th mortar not included in the sneak peek? And Marika said it was a last minute addition. Oh c'mon SC. I expect this kind of planning from copycats, not THE Clash of Clans.

  5. #35
    Senior Member smasherz's Avatar
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    Quote Originally Posted by anarchy86 View Post
    My main beef with SC isn't about loot anymore, nor is it about whether they listen to suggestions or not.

    My two issues with SC:
    a) competence
    b) intent

    Competence. Mainly competence of their testers and developers. Why did hogs took so long to rebalance? (Hogs with heal crushed 90% of maxed TH9s for over 5 months). Why did heroes took so long to rebalance? (Heroes were out for over a year, and suddenly, for the first time ever, developers claimed that they were OP)

    Intent. The sequence of updates reveal their subtle intent. Heroes stats were nerfed before their regen time was rebalanced. Why not in the same update? 4th mortar was released right after a continuously running lab finish upgrading L7 Archers and L7 Barbarians, and not an update later (damn efficient, too bad not efficient enough for them to both get released with the same update).

    Well i guess there's one more issue that bothers me, which is the deteriorating quality of sneak peeks, as well as the annual excuse of "oh the company is very non-productive at the moment because the entire organization are on summer vacation". I mean, a 4th mortar not included in the sneak peek? And Marika said it was a last minute addition. Oh c'mon SC. I expect this kind of planning from copycats, not THE Clash of Clans.
    Competence: I dont think it has anything to do with the competence here... its very easy to question their competence... it worked as they wanted it to when they built it so their competence doesnt come into picture at all...As I said, i think they have analysed the data and rebalanced it... youtubers are also a great source of information for them... many ppl communicate with them with lots of subscribers... so they know exactly whats going on in the game... as you mentioned the time they took can be questioned but they rather take lots of time before taking a decision rather than doing something in a hurry

    Intent: Sorry but i miss the "subtle intent" mentioned here... What happens if they arent in the same update.. i would get the mortar and lvl 7 troops irrespective of the time whether they have been released together or separately in different updates

    The thing with the sneak peaks... i dont really care if i know abt the mortar a week before or on the day of the update... it doesnt really change my gameplay... i followed all the sneak peaks everyday but it doesnt really matter to me... yes it might be sloppy but i dont see a reason to complain on this... i didnt lose anything
    Clan Name: Ghosts Rising
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  6. #36
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    Quote Originally Posted by Pete82 View Post
    Nah, I'd say plenty of people on here expressed concerns about what this would do to elixir.
    Just talking about on here, there was a number of threads where pretty much everyone was disagreeing with me about the stupidity of an elixir sink.

    I'm sure there were plenty who didn't bother engaging with the braying mob that regularly crops up on here that saw the problems that lay ahead.

  7. #37
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    Quote Originally Posted by NioTheDreamer View Post
    first off Gunkar is 100% right that most of the changes made where in some shape or form. Asked for. The problem is people just don't agree.

    Case 1)
    Hogs - once upon a time hogs were pointless. They received some minor buffing to no avail. Then supercell completely overhauled the unit taking stuff that was written in the suggestions thread.

    This went too far in making hogs powerful

    Players called for balancing. Many nerfs and tweaks occurred. Nothing done was preceded without at least one suggestion recommending just that

    First like Valks no one wanted to use them since they were pointlessly weak.... later they were so awesome to use that 90% started only using them...a 2 min troops ran sacking a base is a big no no for SC.... so when majority reached max hogs , they were cut down in play... same thing is gonna happen to inferno's I believe...

    Case 3) Loot - honestly this is the best place to argue about SC with, but in all honesty one sampling of forum comments would reveal we simply don't agree on how to address this.

    History lesson warning

    Way back when, there was no loot penalty. People complained that advanced players where crushing lower level players for massive loot.

    SC implemented a loot penalty for picking on the little guys

    People complained that, th7 in particular, people where abusing the loot bonus for attacking up. That was removed.

    People complained that Th10 was farming heck. So SC did several things. They increased the amount that could be raided (the loot overhaul) and most recently increased loot bonuses. If you were a Th10 this was huge. Did everyone agree with the methods? No.

    Way back, as you mentioned the higher levels were slaughtering the lower level, thus the newcomers started to feel its pointless to play... new players / customers leaving the game is no go... thus there had to be a intervention... Th10 has been continuously pushed to brim since dec 2013... they (SC) have been trying the patience & spending abilities to much...

    War loot bonus - people complained, its been upped by 20% (which is freakin awesome when you win - I got over a million the last two wars!) O, and not lets forget the invention of clan wars itself!

    Not because of listening to players, but cause of a million bad loot posts & players starting to stop playing.... thus this & loot bonus are the safest things they can play with...
    not trying to contradict you, but according to me the reasons of what you said were different from SC point of view... but this is just my opinion...

  8. #38
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    Quote Originally Posted by willsolvit View Post
    I just don't see how people link this with greed. It's quite obvious that the money they make aren't from people dropping $1ks gemming their base (they do this irrespective of loot) but casual spenders that just boost. If the loot is bad, nobody will boost and they lose a good chunk of money so deliberately keeping the loot bad isn't a greedy move, or am I mistaken somehow?
    Coming from a person that gems somewhat often, your comment on gemming regardless of loot is not entirely accurate. If I am finding loot very difficult, I might gem more because I get bored of nexting for 50k each loot at the end. If I'm getting what i consider to be good loot (about 100/100k each, not too demanding), then no I won't gem because I can get it without spending money in a decent amount of time. So the loot does play a part in gemming, atleast for me.

  9. #39
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    Quote Originally Posted by Underrated1 View Post
    Let me do some math here to settle the question of whether casual gemmers or gem-max-base-and-gem-troops-to-champs are more profitable in the eyes of SC. DISCLAIMER: This math is only expected to produce a ballpark estimation here.

    Let's say that 0.1% of all players are Champs and that there are about two million active players right now. That would mean that there are 2000 Champs total. If half of those are farmers and half of those are hardcore gemmers, then there are 1000 hardcore gemmers in Champs. If each of them spends $1000 a week on gems, then Supercell makes two million dollars a week off of hardcore gemmers in Champs.

    I seem to recall that Supercell's profits are in the range of FIVE million dollars a DAY. Unless there are a BUCKETLOAD of hardcore gemmers outside of Champs it really can't be profitable to cater to them more than the average player.
    All those numbers and assumptions you made are useless. You obviously don't know how 'free' to play works.

  10. #40
    Millennial Club Gunkar's Avatar
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    Quote Originally Posted by smasherz View Post
    http://www.forbes.com/sites/karstens...any-supercell/

    I found this link from forbes... this was when the game wasnt even on for Android... am pretty sure this has increased a lot and is not all from the champion league players... Also not all champs gem crazy only a percentage(dont know small or large) spend a lot
    OH NICE!!!

    hey SC... if you have a conference room full of unicorns... WHY DON'T WE HAVE AN UNICORN TROOP YET???
    I mean come on!!! it has to be made and has to be epic troop

    || Maxed from TH8 || 250 legos || GG : 600M || EE : 660M || HH : 1.8M ||
    || best trophy count : 2617? || lvl : irrelevant || Sleeping with Bonnie & Clyde Leader ||

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