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Thread: Surviving troops

  1. #21
    Fresh Spawn
    Join Date
    Oct 2014
    Posts
    7
    I think its a cool idea, I'd support it.

    The hospital type building suggestion mention in a previous reply is interesting too. If it worked by only heal to a max percentage that would incrementally tier up when the building upgrades... I think it's got potential, come on SC, brainstorm on that.

    Players can already disband troops from the camps (suffering no elixer recovery) so if you want full health troops, you'll need to cook new ones regardless, which makes balancing arguments moot.

    Heal time in the hospital after a battle needs to be triggered and would likely be only slightly shorter than cooking fresh troops.

    And if I may take it a step further by suggesting that veteran troops, that's the battle survivors that got healed and went on to battle again, if they got minor perks. Nothing crazy but maybe they have a slight chance to go rage mode. Maybe even after multiple battles they could area rage spell similar troops around them.

    Let's talk about it,

  2. #22
    Trainee
    Join Date
    Oct 2014
    Posts
    12
    Glad to see that someone understands and supports my idea. But the rage mode may cause a bit of problems because players would then deploy all their troops in a battle that has been won.

  3. #23
    Pro Member Bresn's Avatar
    Join Date
    May 2014
    Location
    Semi-Retired
    Posts
    636
    I played a PC game that had a update to save remaining troops/monsters.

    The community exploded into "No fun" "Saves so much resource boring!" "No skillz"

    Also it makes people less scared to dump costly army onto weak bases and have them all survive.
    The OT CoC Community (Smirk Nation) sends their regards from Discord!

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