Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 23

Thread: Surviving troops

  1. #11
    Forum Veteran ColonelAwesome's Avatar
    Join Date
    Sep 2014
    Location
    Leading the Awesome Spying Service
    Posts
    1,989
    I would only agree if the only troops that survived were ones that went completely undamaged throught the entire raid.
    Clash of Clans: stopped at TH 9, Level 99
    My Thread: http://forum.supercell.net/showthread.php/417960-New-dark-elixir-troops-and-Pure-Elixir-idea
    Quote Originally Posted by dahimi View Post
    Sigh...I really hate this sub forum.
    Quote Originally Posted by RedHuntress View Post
    We're all in the same boat, called the USS Guessing Game.

  2. #12
    Trainee
    Join Date
    Oct 2014
    Posts
    12
    I've played boom beach and they are both different in their own ways. I'm 100% positive that this feature will enhance the game. Supercell could probably add another building, a hospital. This is where troops are healed at a cost and upgrading it could help reduce time needed and number of troops being healed. Maybe Supercell should only consider troops with 50% less damage as survivors. The standard price to heal these troops should be 1/2 the price of creating them. Players pay for damage, thus no all pekka or dragon attacks or something like that.

  3. #13
    New Guy
    Join Date
    Dec 2013
    Location
    Teesside uk
    Posts
    41
    I agree that surviving troops should "fight another day'. As already stated surviving troops in boom beach are returned. In coc defending clan castle troops return to the cc if they survive, so why not return surviving troops from a raid to the army camp.

  4. #14
    Centennial Club
    Join Date
    Jul 2014
    Posts
    175
    Heal process would be nice, but I think it could potentially allow for quicker back-to-back consecutive attacks. This would be very nice for high level players with strong units because it would take more damage for their units to die, which means they could drop trophies and attack much lower level folks for "fast cash".

    As I suggested in other similar posts, I think a fairer way to do this is to reimburse part of the cost of the unit back to the attacker. For all survivor units, the attack gets a certain percentage of elixir/dark elixir reimbursed, but the units still "disappear" at the end of the battle.

  5. #15
    Trainee
    Join Date
    Jun 2014
    Posts
    38

    I get it

    I get what you're saying. People lose elixer all the time because of that. But the thing is if you had two dragons on a really easy base but one of the dragons die…then you needed that second dragon regardless. Plus when you're wounded in war bad enough there's no way you're going back in.

  6. #16
    Trainee
    Join Date
    Sep 2014
    Posts
    24
    This would be great idea, I love it, it has happened to me before, but I'm gonna have to say no because I read a similar thread like this one and Supercell said that the explanation for not getting your troops back is that they turn back into the elixir they were made from and soak into the ground, where the elixir pumps pump it back up from. But this is a great idea, I have thought of telling Supercell to implement this, but Boom Beach already has it and the explanation Supercell gave is pretty reasonable, so sorry, no.

  7. #17
    Trainee
    Join Date
    Oct 2014
    Posts
    12
    What if only the troops with more than 50% damage is turned into elixir and the others that soak up less than 50% damage are healed at 1/2 the price and 1/2 the time to create them? This should definitely overcome all negative impacts

  8. #18
    Trainee
    Join Date
    Oct 2014
    Posts
    12
    What if only the troops with more than 50% damage is turned into elixir and the others that soak up less than 50% damage are healed at 1/2 the price and 1/2 the time to create them? This should definitely overcome all negative impacts

  9. #19
    Fresh Spawn
    Join Date
    Oct 2014
    Posts
    8
    the problem with any surviving troops idea is that theres no disincentive for overkill in deploying troops. a player should be forced to deploy carefully with the consequence being the cost of replacing the troops. otherwise everyones just going to keep reusing dragons and dark troops , the most powerful troops, without having to replace them and put up more elixir and de.

  10. #20
    Trainee
    Join Date
    Oct 2014
    Posts
    12

    Don't you guys get it?

    Continuous usage of strong troops will NOT benefit the deployer! Troops with less than 50% damage survive yet have to be healed with 1/2 the cost needed to create it. A lvl 1 pekka costs 30 000 elixir but if it survives it has to be healed for 15 000(half it's cost) b4 returning to 100%

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •