At the end of most wars we usually have survivor troops and they eventually disappear. Wouldn't it be better if we can heal these troops and reuse them until they are fully destroyed in the next war. The cost of repairing troops should be based on the damage it has absorbed and it's training cost. For example a level5 archer with 50% damage can be healed for 50/100 x 200elixir which is 100 elixir. It would save a cost and training time, don't you think so? The survivors should be grouped into for groups 100% 75% 50% 25% all rounded off to the nearest group, so it would be easier to heal them. Or, we can heal all the troops for half their price,which is less complicated.



