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Thread: Spell Barrier Trap

  1. #1
    Trainee SaanJayMaan's Avatar
    Join Date
    May 2014
    Location
    HMS Monmouth
    Posts
    25

    Spell Barrier Trap

    I don't know about you, but I sure am sick of getting zapped for de. Getting a profitable revenge on the guy is nice but unfortunately that's not always the case. To help prevent so much being zapped from my storage I came up with the idea of a spell barrier. At first it was going to be a defensive spell that everyone's craving for, but that will take time, traps are already implemented and can be put into the game quicker.
    Design
    The basic idea is you have a set of 4 small pylon looking things that take up a 1x1 square. You place each of them separately so they form a square shape and they can cover up to a 5x5 radius, the size of the biggest building.

    In battle
    They obviously can't be seen until activated and the way this is done is when a spell is dropped within whatever radius you have set it to. When activated a dome force field is created by the 4 power outlets and the general idea is to repel spells. The shield would last for about 10 seconds then deactivate and spells can be used normally again. If a spell is placed within the domes radius then it can either be completely disabled or have it's effects shortened. For example a rage spell would last for a shorter amount of time but the only the area of spell inside the dome would fall victim to this, so the spell would have no change if it remains outside, and yes, troops can pass through into the effected spell. When disarmed you will have to pay for each outlet individually for the price of a small bomb perhaps? The trap can also be upgraded but I haven't got that far into it yet.

    Effects
    This trap would be great for defending dark elixir storages from being zapped, by either lowering damage of the lightning spell or cancelling its effects altogether.
    Help high level defending by cutting effects of freeze and rage spells when they get spammed in the middle of a base.
    Hero abilities would not be affected by the trap.

    CENTUM TESTUDO | CENTURAE | CENTURIA | NEXUS | ALI | MARS | ARENA | GLADIUS | LUDUS |
    Centum Nexus|Lvl 105|TH 9|​12/250 Lavas|BK 15|AQ 20|670 GG
    |
    [Epic Centum Movie]


  2. #2
    Trainee
    Join Date
    Sep 2014
    Location
    In a Builder's Hut
    Posts
    24

    Talking Yeeeesssss!!!!!!!

    I lose so much de every DAy this is GREAT!!!

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