View Poll Results: Do you like this brand new spell??

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  • yes,i want to send the enemy troops to the underground

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  • no,i don't like this spell(tell my why)

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Thread: The necromancy spell (doesn't sumon skeletons or similar and don't revive troops)

  1. #1
    Trainee
    Join Date
    Oct 2014
    Posts
    13

    Lightbulb The necromancy spell (doesn't sumon skeletons or similar and don't revive troops)

    ''Take of those irritating troops of the castle of the clan with this evil spell. It invokes the hands of the fallen warriors to drag your enemies to the underground''

    This spell summons skeleton hands that drag underground the troops that are above(doesn't affect fliying troops,and doesn't drag pekkas, *golems or heroes,but it damages them)it can loot resources,but does not damage to mines or storages

    Name:Necromancy spell

    Cost:600 dark elixir(+10 per level)

    Hand summoning radius:6 tiles

    Hands summoned:6(+1 per level) *this spell doensn't drag golems,but it drags golemmites

    Damage(for pekkas,golems and heroes)260(+20 per level)

    Frezzing time(for heroes,golems and pekkas)5s(+1s per level)

    Resources looted(witout damage to storages,mines or extractors)3000gold or 3000 elixir or 35 dark elixir

    it must look like a bottle with dark elixir and a skeleton hand holding it

    sorry for my bad english,i'm spanish and i am using traductors
    Last edited by DanZ13; October 26th, 2014 at 08:53 AM.

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