Last edited by iNfRaSoNiC; October 25th, 2014 at 12:57 PM.
For air, you literally just switched the air defence with the wizard towers
It is really not smart at all to have so many X junctions. 1 wall breaker can open a path between 4 different compartments. It is an ok base, but that is a large flaw.
Clash \\ Boom
Town Hall 9 // HQ 13
Level 113 \\ Level 38
Corrupt Chaos - Co-leader // Monster - Member
Maybe try to find a way to get big bombs inside base between defenses. As it stands, any hog army would just run around in there. It's piggy heaven.
Great base design!
Can I add it into Top Clash of Clans Base Designs?
Last edited by Windxmi; October 25th, 2014 at 05:31 PM.
I agree, but so far, you can see I am level 78 I´d neve get attacked by hogs! Never!
For now several time atackers attacked for the TH and them up, 2 giants bombs + 2 mortarts and - devastation
Anyway, TH10 with lvl6 giants, wizards, AQ and spells destoyed the base ...
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The first variation would probably serve you better. Air attacks are pretty rare in lower leagues, and you really need those wiz towers protecting your storages.
Compact for hogs yes... but no TH8 is really going to defend well against mass bacon anyway (even if anti-hog). I think I was hogged in 1/100 defenses maybe when I was in Gold league.
CC is easily lured and that the other main issue, but it looks like you are prioritizing DE. Lvl 6 giants will wreck any TH8 and honestly your best defenses against them is a CC full of lvl 5+ wiz.
Anyway, not too huge of a deal though as good attackers will lure CC regardless even if it's centralized so you can optimize on dumb attackers hopefully at least.