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Thread: Make it possible to determine which troops come out of cc first...

  1. #1
    Junior Member nonuggets's Avatar
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    Make it possible to determine which troops come out of cc first...

    Giants come out last which doesn't make any sense...All my archers get crushed by mortars and then the giants come out. Make it so that you can determine which troops exit clan castle first. I would pick giants then barbs then archers last. So that the giants soak up the damage and leave the archers to get the last 1 or 2% i need to get 50%.
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  2. #2
    Junior Member Killerbuilder's Avatar
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    I Agree

    Quote Originally Posted by nonuggets View Post
    Giants come out last which doesn't make any sense...All my archers get crushed by mortars and then the giants come out. Make it so that you can determine which troops exit clan castle first. I would pick giants then barbs then archers last. So that the giants soak up the damage and leave the archers to get the last 1 or 2% i need to get 50%.

    I agree. its a good idea and would make Clash Of Clans CC troops more important.

    ANOTHER IDEA

    This idea is not the best, but how about you can choose where to place your CC troops. Lets say I have 2 wizards and 4 giants. And My Giants need help, maybe you could place your CC Giants somewhere and then place the other CC troops in another spot? just a simple idea.

  3. #3
    Millennial Club tomatosarenice's Avatar
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    Quote Originally Posted by Killerbuilder View Post
    ANOTHER IDEA

    This idea is not the best, but how about you can choose where to place your CC troops. Lets say I have 2 wizards and 4 giants. And My Giants need help, maybe you could place your CC Giants somewhere and then place the other CC troops in another spot? just a simple idea.
    That'd be a pain for SC to make and would remove the point of the CC IMO. This would just equal extra camp space on offense.

    And to OP, if not the order it'd be great if SC changed the default order to something that makes sense (maybe pekkas, golems, hounds, giants, balloons, etc. etc. minions, archers, goblins, or something like that), CC troops are pretty useless outside of cleanup atm, kinda wish they did more. Then again, defense is hard enough without greater control of the CC it could make defense too hard at higher cups.

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