View Poll Results: VOTE IF YOU NEED A MEMORY BUTTON IN THE BARRACKS

Voters
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  • YES , I want to save time and make troops in one tap

    14 93.33%
  • NO, i dont need this feature

    1 6.67%
Results 1 to 6 of 6

Thread: MEMORY BUTTON IN THE BARRACKS ( put your formation in one tap) PLEASE VOTE

  1. #1
    Senior Member Skenderbeu's Avatar
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    Oct 2014
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    MEMORY BUTTON IN THE BARRACKS ( put your formation in one tap) PLEASE VOTE

    • I`m tired after playing this game for awhile, you really start getting annoyed with queuing the same units over and over flipping through each barrack trying to balance each barrack with equal times.

    I usually raid with 116 Archers and 116 Barbs and 4 Wall Breakers distributed in 57 Arch in Barrack one&two, 58 barbarians 2 wall breakers in barrack three&four. It would be more simple to have a memory button so we don`t have keep the button pushed but in a single tap i get what i want.
    Last edited by Skenderbeu; October 24th, 2014 at 06:03 PM.

  2. #2
    Trainee
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    Aug 2014
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    Sounds cool
    Last edited by jtdragon; October 24th, 2014 at 03:44 PM.

  3. #3
    Senior Member
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    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Requests for every troop types to have a related hero
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics

    I think this is what you're looking for? Currently ruled out so will not happen for the foreseeable future (Although they have this in Boom Beach so not sure why it won't happen in Clash)

    Anyway, read the stickies again
    Last edited by Denrochee; October 24th, 2014 at 03:46 PM.
    IGN:Kowalski Lv 109
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  4. #4
    Senior Member Skenderbeu's Avatar
    Join Date
    Oct 2014
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    412

    Angry

    Quote Originally Posted by Denrochee View Post
    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Requests for every troop types to have a related hero
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics

    I think this is what you're looking for? Currently ruled out so will not happen for the foreseeable future (Although they have this in Boom Beach so not sure why it won't happen in Clash)

    Anyway, read the stickies again
    Thank You, unbelievable they have ruled out these!!! We lose so much time making troops!!

  5. #5
    Super Member JJason's Avatar
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    May 2014
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    SC, why you rule out such good ideas?


    *sigh*
    IGN: Jason (#2RCUP00Q) Level: 107 TH: 9
    Clan: Savages (
    #GUJ0V9G)

  6. #6
    Senior Member
    Join Date
    Jul 2014
    Posts
    392
    I think it's ruled out due to "fluffy bunnies" and making the game even more automated i.e less interaction from the player.


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