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Thread: TH8 4-Mortar Farming Base - Splash Waterpark

  1. #31
    Senior Member Bourbon's Avatar
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    Quote Originally Posted by swampsong View Post
    This base has been working pretty well for me so far, thanks. If you make any adjustments to the original design, please post an updated screenshot
    Quote Originally Posted by kingEr1c View Post
    agreed my spring traps next to cannons are obvious but my main reason is just for funneling purposes. even if a smart player sets it off with 1 giant and then raids, they will continue making their way around being hammered by splash damamge and then run into 2 big bombs. the other spring traps in front of archer, like you said, are for wallbreakers. the staggered walls force the WB into the exact spot where the spring trap is no matter what you do because they go for T intersections. these staggered walls also funnel in archers and barbs they get wiped out with wizard tower (uploading defense replays, i have 3 of them so far).

    that said, i am going to remove one wall between cannon and archer, i didnt really think of that but it makes more sense. i'll let you know the results! thanks
    ^Yeah would be interesting to know if this helped

  2. #32
    Fresh Spawn
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    nice base mate thanks i will be using it in my clan bse

  3. #33
    New Guy
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    anyone still using this base?

    i just switch from this base to "the ray" to "nautilius"

  4. #34
    Pro Member
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    Great base

    Defense Logs:




    • The resource loss could have been cut in half if defensive structures weren't being upgraded at the time



    • Currently, my base also has 50+ purple walls that were not available when those older attacks were made (4+ days ago).


    New Design:




    I modified the base design as of 4 days ago. This provides better coverage than the original as the bottom mortars are now able to shoot into the top funnel while still maintaining coverage of the storages.

  5. #35
    Banned
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    It looks very good. challenging for barchers.

  6. #36
    Fresh Spawn
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    Where is the creator of this base? I have been using this base since October 26th, and have had AMAZING results. 9 out of 10 times I will get Town Hall sniped, and when someone is brave enough to try to steal my loot, they only get 50-75k each.

    My defenses are fully upgraded, and I have all lvl 7 walls.

    I would love to see a response fromkingEr1c to see what he's working on next!

    Thanks for creating this base!!!

  7. #37
    Trainee
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    Dec 2014
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    Been using this base for a bit after recently turning TH8. The pleasant surprise so far has been that it seems to draw a lot of TH snipes rather than attacks; even when I had close to 20k DE I got sniped.

    Once I got a decent amount of gold and elixir on top of that I got attacked by a fairly well upgraded TH9 attack with a 10 BK and no AQ. They were able to come in from the south with a Giants and sweep through the middle, also took 2/3 of the Gold and Elixir. One thing I'm wondering is if it might not be better to move the ADs/Mortars into a separate compartment from DE/CC/BK so that Giants don't go into the core compartment; also having them be 'funneled' in the south makes southern attacks a lot less susceptible to Giants as well I think. Trying out this reconfiguration now and will update when I have results.

  8. #38
    Millennial Club Deadlyxda's Avatar
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    I have been using this for almost a month. Amazing work! I liked it instantly. Though I modded it for my own liking a bit. I only get attacked by top 80% of times and from bottom 20% of times. All th9 giant attacks. Never been attacked by barch yet.

    This is really good base. I have been 100%ed 2-3 times only and that was because of maxed th9 attacks in crystal1-2. But I got th sniped most of time in gold1-3 and only 1/3-2/3 loss when actual attack happened.

    Thanks a lot for this. This is what I changed to make cc more centralised and 2 de drill behind th so that they must take th if they want drill
    Last edited by Deadlyxda; December 23rd, 2014 at 11:15 AM.

  9. #39
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    Tweak I've been using for a few days (sorry for the small size, not sure how to make it bigger):

    2014-12-29 12.26.07.jpg

    I moved the southern Mortars into their own compartments and made a funnel out of the southern channel. I found I was getting attacked by Giants from the south a lot and the defenses weren't holding up down there, so being able to throw 6-9 Giants with spring traps in the southern funnel worked better for me.

    My defense logs for this layout; keep in mind this is also with a Mortar, WT, Tesla, and BK upgrading for almost 100% of these attacks.

    2014-12-29 12.26.18.jpg
    2014-12-29 12.26.27.jpg

    More available but apparently I hit some quota on upload size. Most of the next two pages are snipes and one hilariously failed attack where the guy attacked with a bunch of Giants / Hog Riders / Balloons and got nothing.

    The other tweak I'm considering when my WTs are upgraded is to swap the northern WT and AD. Otherwise the DE can be sniped by Archers that make it into correct side compartment a little too easily, particularly if the Mortars are distracted by troops in the funnels.

  10. #40
    Pro Member
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    I really dunno what am doing wrong, but this base has really become a come-and-wham-me defense for some reason. My last 5 defenses have stolen max DE, and at least 70% of my gold/elix. Almost all my defenses are maxed too.

    Unfortunately,after SC's winter update my elix storages are constantly full so that is clearing attracting a lot of raiders.

    Granted TH9's are hitting me, but am either hitting a real bad patch or all the th9 hitting me are skilled. Mostly Giant / heal spell attacks with barch + heroes backup.
    Last edited by hotshot007; January 4th, 2015 at 06:08 AM.
    IGN : Hotshot007 Clan : Goonsquadelite
    TH Level : 13 BK/AQ/GW/RC Level: 75/75/50/25
    Walls: Maxed.

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