Results 1 to 1 of 1

Thread: TH9 farming base - feedback please

  1. #1
    New Guy
    Join Date
    Mar 2014
    Posts
    47

    TH9 farming base - feedback please

    Hello guys,

    With the addition of the fourth mortar, I finally decided to give base design a try. I've been using designer bases pretty much all the way from about TH7, so I'm kinda new to this. I haven't thought of a name and I don't think I'm going to. I really just want to know how I could make this better, so any feedback is much appreciated.

    Without further ado, this is the full base





    Right now DE is centralised. You can switch this with the CC if you prefer.

    This is the base without outside buildings:



    This is just the walls, cc range and traps



    And this is the enemy view. Sort of. I removed the teslas and traps in village edit mode.



    Pros:
    - Symmetric splash coverage across the entire base (thanks to the four mortars)
    - Symmetric Air defense coverage
    - Clan castle requires at least hogs to lure (when centralized)
    - In-base funneling (mostly with the WT's and Tesla's)

    Cons
    - Barbarian king outside
    - 2 archer towers and a cannon outside of walls
    - Wizard Towers near the edges

    Anyway, thanks for taking the time to look at it, and thanks in advance for the feedback.
    Last edited by Kenbeek44; October 23rd, 2014 at 08:27 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •