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Thread: Rage spell update

  1. #1
    Fresh Spawn
    Join Date
    Oct 2014
    Posts
    7

    Rage spell update

    Rage spell is one of my favorites. But it has one frustrating issue. For example: laying out the perfect dragon placement and setting a rage spell on the seemingly most obvious construct (thats closest to it) only to have the dragons veer off in the opposite direction.

    The rage spell needs to give a rage addicting affect, that any unit would kill to get into for that blood thirsty effect. For example, you place down the rage spell and units feel less inclined to walk away from it and instead are desparate to get in it.

    Share thoughts please.

  2. #2
    Pro Member Dunghaufen's Avatar
    Join Date
    Aug 2014
    Location
    Switzerland, practicing my english
    Posts
    507
    So you mean to make it similar with the jump spell? Troops walk automatically in the Spell? I'd like it!

    Dunghaufen
    the real one!

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