Rage spell is one of my favorites. But it has one frustrating issue. For example: laying out the perfect dragon placement and setting a rage spell on the seemingly most obvious construct (thats closest to it) only to have the dragons veer off in the opposite direction.
The rage spell needs to give a rage addicting affect, that any unit would kill to get into for that blood thirsty effect. For example, you place down the rage spell and units feel less inclined to walk away from it and instead are desparate to get in it.
Share thoughts please.




