Lets start off by quickly outlining the problem, currently there is a major lack of resources in the game, this is caused because the only way resources are generated is through victory bounties based on leagues and resources produced through generators. Specifically speaking the amount of money available and generated daily is drastically lower then the amount sought by players on a daily basis, resulting in mass poverty.
To sum it up, everyone is poor because the supply is no where near the demand for resources, this means that raiding becomes more of a struggle to gain resources then a way to have fun. When looked at from an outside perspective the core issue is that there is not enough resources being generated. So the overall solution is simple, more resources need to become readily available to the community.
There have been many suggested solutions to money issues, like increasing generator level cap to 12. While this would help increase the frequency of higher income attack opportunities, the core issue would still remain that many players would still find that most of their potential targets still would hold no value. This is because when searching for opponents most of the people you see are people who have just finished playing and have no gold or elixir stored up.
After consideration i have concluded that defensive structures should provide gold/elixir upon being destroyed in an attack, scaling in amount depending on the structure, and level of said structure. That being said, the value taken from defensive structures would not be taken from the player being raided, but rather generated like the bounty provided for victory. Since there are many different defensive structures, the value would differ greatly from building to building, but giving them a value would provide two drastic benefits. Players would be able to achieve a easily moderated increase in gold for attacking enemies, by having defensive structures have a gold value (lets call this salvaging the value of the things you destroy) fighting enemy bases rather then targeting generators(and going for 50%) would become a more reasonable and profitable stratagem. This depending on the amount provided by towers of each level would allow for larger profits for stronger enemies, and as a whole increase the minimum amount of resources available from the average enemy player. By increasing the profit available from attacking, the average wealth of players can be easily increased, resulting in more money to go around.



