
Originally Posted by
honeyxp
hi, I have some suggestions:
1) I wish we could donate Dark Elixir, Gold and Elixir but in this way I explain: you can call a little amount as tax or fine with a maximum limit of donation limit which relates to the capacity of CC (for example in lvl 3 we can donate maximum 700 elixir/gold and 2500 DE). I give you an example:
I want to donate 500,000 dark elixir to one of my clanmates - for example 30% is reduced of my elixir as tax. I give him/her 500,000 the reduced amount for tax can be reduced from my elixir or the amount given to clanmate: I give 500k elixir and 30% is reduced from it which is 150,000 and only 350,000 is donated to clanmate or it can be reduced from who donates: 500,000 is donated and 150,000 is reduced from me donating some one else!
2) I wish we could donate spells! this is specially helpful for those th8 persons need freeze or jump spell!
3) I wish we could exchange elixir with gold or gold with elixir with a tax amount or a fine amount or something similar. for example I have 4,000,000 gold and I lack elixir. I want to change 1,000,000 gold to elixir. it can be done with or without a fine or tax amount! i change 1,000,000 gold to 1,000,000 elixir with a maximum amount of limitations per hour with a tax about 10% or something else!
4) I think the refunded amount of canceling an upgrade should reduce when more time is spent. I mean it can be progressive: at first if I decide to cancel for example 90% is reduced. then the more time is spent the less amount of gold or elixir is refunded. the percentage is related and divided into the whole upgrading time. each upgrade time for example is divided into 10 parts and depending on it the max refunded amount of gold or elixir is now known! or it can be a geometric progression or arithmetic progression. but I think this is a good method in anyway it is programed: the more the time is spent on an upgrade, the less the upgrade cost is refunded! and if just a bit after an upgrade starts, and the player decides to cancel it, he/she must pay a 10% of cost anyway, even after one second an upgrade has started!
5) increase the members of clan or give us this ability to build more related clans. for example Dragon1, and we create another clan called Dragon2, give us to connect these to each other and the games know the members in these clans as ONE CLAN! so that we can set clan properties/rules in one and set to other related clans or send clan mail to all connected clans! this might be very wonderful that one clan big can be divided into multiple little clans or one clan can have branches. branching clans is very wonderful I think!