You prompted me to farm DE. I have 3 more weeks as a th8.
I pushed from 1700 cups to 2100 in 3 days.
I use 100 arch 25 barb 25 gobs 6 giants 6 wb and 4 minions
I carry 1 heal and 2 lightning spells
Sitting 0n 40k DE with my king going to 8 and my lab
upgrading minions
Low-C3 has a decent amount of collector raids as well as the easy DE options. If you farm enough DE to keep heroes upgrading, you will have no problem keeping the 3 other builders busy, as well.
Remember the goal is to keep the C3 badge, but to stay more in the 1900s rather than up higher. I rarely go above 2030 cups, but I never go below 1900.
AQ70 (1/7/20) / BK70 (2/15/20) / GW50 (1/1/20) / RC20 (1/30/20)
AQ40 (7/17/15) / BK40 (1/4/16) / GW20 (6/13/16)
35 Max Walls (2/15) Level 13 Walls (1/15/20) / Level 12 Walls (10/25/19) / Magmas (6/18/19) / Lavas (12/19/15)
[TH12 @ 6/1/19] [2.75 year break] [TH11 @ 3/21/16] [TH10 @ 4/19/15] [TH9 @ 8/9/14]
Ash - Clash of Clans & Clash Royale - YouTube
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You may want to throw out those Goblins and start incorporating more Minions. Goblins in my opinion are quite useless and only good for targeting storages with accuracy, which any expert in deploying Minions can easily do the same. Minions are just as fast as Goblins, but have the ability to fly over walls (avoids Mortar splash) and have great HP unlike Goblins who die quite fast due to splash damage. A combination of Minions and Archer with Barbs as meatshield will allow you to remove splash defenses much quicker than Giants as well, which basically means that you do not need Giants either. And removing those troops will also allow you have an army ready faster.
It takes a while for some people to truly master and understand the full potential of BAM. Most of this distaste or neglect of using BAM comes from players' inexperience. As you don't get Minions until you hit TH 7, as DE is a very valuable thing in TH 7 (and TH 8), that people get too stingy to use DE for farming. But once they realize how potent it is and how efficient it is for farming, they appreciate it a lot more.
Last edited by Eternal625; November 18th, 2014 at 06:28 AM.
Ash - Clash of Clans & Clash Royale - YouTube
(Stategy, Tutorials, Guides, Gameplay)
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Ash - Clash of Clans & Clash Royale - YouTube
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Thanks for the advice
I'll try dropping the gobs tonight and using
more minions
Did a pretty extensive testing on Goblins and the 'flying Goblins' strategy. Results are, Goblins are pretty unnecessary and kind of a waste when you have Minions. For the 'flying Goblins' strategy that enforces Goblins with Jump Spell, I found it to be quite unnecessary when you have Minions that can do the same and fly over walls. It's better to use a Rage or Heal Spell (on Minions) instead of wasting a slot on Jump and you will find better results that way. Minions are just as fast as Goblins, but are bulkier and can fly, meaning they can avoid Mortar and take a few hits from Wiz Towers. While you will also be able to deal more damage and maintain high trophy count using Minions. Most people use Goblins as insurance/last resort, but you can do the same more effectively with Minions. Goblins also work better in large groups, and the more Goblins you use, the less Barbs and Archers there are in your camp, which will make it harder for you to break inside. Goblins also take 50% longer to train compared to Barbarians. While Minions are trained by your Dark Barracks, 1 Minion = 2 Housing Space + 45 Seconds, meaning in theory, you will get 1 Housing Space completed every 22.5 Seconds when training Minions in your Dark Barracks. Remember, when farming DE you want to conserve Minions and not use too many. My recommended amount is 12-16 Minions, which is 6-8 Minions per Dark Barrack.
Last edited by Eternal625; November 19th, 2014 at 04:25 AM.
Ash - Clash of Clans & Clash Royale - YouTube
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