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Thread: why buffing the collectors is only real solution to macroeconomics of clash

  1. #11
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    Quote Originally Posted by lxnce View Post
    new levels on collectors. that's the BEST way to solve whatever problems related to the economy we have right now, doesn't affect the percentage of destruction thing on a base as well. it's been a long long time since we had a collector level update
    I'm sure they are hesitant to add a new level. A new level of collector would actually place a pretty sizable *burden* on the economy for many weeks or even months. Think it through in a hypothetical way: If they gave a new gold and elixir level at TH8, and assuming every active player had 5 free builders, and started upgrading 5 mines/pumps as soon as they could, that would mean there would instantly be 40% less loot generated across the board. Of course not everyone would put 5 builders on to these upgrades right away, but that's why I say adding a new level would take months before it could be seen as a positive influence.

    Buffing existing levels would be the only choice between buffing or new levels.
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  2. #12
    Super Member deifieduandi's Avatar
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    It is too long to read but I agree partially with the title.

    I agree collectors buff is a solution to increase profitable loot overall but

    1) may not be the only solution. the league bonus increase might alleviate the loot issue if there is any.

    2) may cause an overflow of the macroeconomics. from lv 10 to 11, it increase from 2500 to 3000 per hour, and 20% increase in terms of efficiency. now if you add another 20% to the whole economy, everyone is gonna get things maxed much much faster......I have not done the calculation but I am sure supercell is cautious about this since the game is not meant to be fast or everyone get the same easy access to high end play.
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  3. #13
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    Quote Originally Posted by Chadamus View Post
    I'm sure they are hesitant to add a new level. A new level of collector would actually place a pretty sizable *burden* on the economy for many weeks or even months. Think it through in a hypothetical way: If they gave a new gold and elixir level at TH8, and assuming every active player had 5 free builders, and started upgrading 5 mines/pumps as soon as they could, that would mean there would instantly be 40% less loot generated across the board. Of course not everyone would put 5 builders on to these upgrades right away, but that's why I say adding a new level would take months before it could be seen as a positive influence.

    Buffing existing levels would be the only choice between buffing or new levels.

    don't think that buffing would have a impact big enough to solve the problem... if any impact, it would be minimal and insufficient. then again, we're talking about 6/7 of them, soooo
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  4. #14
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    Exactly

    Quote Originally Posted by resnullius View Post
    i would love a collector boost.

    BUT

    the only thing that would most assuredly kill this game is to make it too easy. if everyone could keep all builders busy all the time with just collectors, this game would die a quick death. developing bases is what keeps players playing. maxed players grinding for prestige will, in general (there are exceptions, of course), lose interest after a while.

    having been a hardcore farmer, who farmed 5+ million a day for a while, as well as a casual player, who just signed in to collect his collectors a couple times a day, it's my opinion that collectors are okay right now.

    the boost to the league bonus is perfect -- it motivates players to attack more bases (clearing queues), it lowers the trophies of weaker bases and increases the trophies of higher bases. 120k/120k for Masters II is great -- i can farm with loonion in that range and pretty much take the first base i'm confident of one starring, whereas currently i look for loot first, and then calculate whether i can one star it (i'm only focused on the loot bonus, after all). right now, i'll skip TH8s in masters because they have no loot after the penalty is assessed and it's not worth spending 120k in elixir to attack a base that will net me 100k elixir and a small amount of gold.



    again, i would love a collector boost. but that's a really huge boost. like, that's game breaking.
    i have 7 maxed gold collectors. 12000 per hour would give:
    7*12*24 = 1,008,000 gold per day. i lose about 2k gold per day from TH snipers.

    if i made 1M gold per day doing NOTHING but sitting in a well-defended base, i could complete upgrades without attacking. if dark elixir had a comparable boost (i make 7200 DE a day -- so 28k per day), i could upgrade both heroes in no time.

    that wouldn't be fun. there wouldn't be any sense of accomplishment in the long term, either.

    think about how great loot is when collectors are just boosted during 1 gem boost events -- that loot is already ridiculous. 4 times the loot on a regular basis would be game breaking, i think.
    the mines collectors and drills are all fine. If it went to x4 and somebody boosted for a day, that's over 2 million gold and elixer for nothing. That would completley eliminate any skill in the game. Everybody would be maxxed out in 2 months.

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  5. #15
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    Increase to league bonus has an effect that is similar to increasing collector production.

    However, increase to league bonus means a player must actually play the game, whereas improving collector production doesn't incentivize anything other than logging-in to click their pumps.

    Give this update time (few days a least) and I bet we will all be surprised at the changes (improvements) in loot.

    Looking at the micro-level -- me doing a few raids, for example -- and it seems the league bonus won't effect me much.

    But taken at the macro-level (hundreds of thousands or millions of attacks done every day by the entire community) means this change is going to pump A LOT of resources into the game.
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  6. #16
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    Quote Originally Posted by resnullius View Post
    if i made 1M gold per day doing NOTHING but sitting in a well-defended base, i could complete upgrades without attacking. if dark elixir had a comparable boost (i make 7200 DE a day -- so 28k per day), i could upgrade both heroes in no time.
    Now how about this... you only get the higher boost on collectors when you DONT have a shield?

  7. #17
    Super Member Ben1234's Avatar
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    Quote Originally Posted by Skraeling View Post
    Now how about this... you only get the higher boost on collectors when you DONT have a shield?
    good idea

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  8. #18
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    Maybe the game wasn't made to have everyone maxed out???

  9. #19
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    That'll actually make the economy even worse

    By buffing collectors, you are increasing the value of abandoned bases even more. Which means, even less abandoned bases due to the increased demand.

    The only good solution that I can think of is to further increase the league bonus and also multiply by the stars. That will put more incentive to 3 star a base, which means rewarding more diverse/challenging gameplay than some form of barching.

    It'll then be a choice between 'Easy base' vs 'Abandoned base'. No more low level bases in higher tier of leagues, making it a much more interesting balancing between higher league bonus vs easier battles. Win win.

  10. #20
    Junior Member dannyboy1024's Avatar
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    A flat 4x boost across the board wouldn't work too well. Loot at lower TH levels is pretty much fine, and you rarle see complaints from TH6's about the loot.

    The issue comes when you realize that these collectors produce the same amount of loot at TH8 as they do at TH10. (And they where L11 collectors where around when TH8 was the max TH instead of TH10) However the average upgrade cost to max a TH8 is around 1.6-2 million (estimated) Whereas maxing a TH10 building usually requires around 7 million resources! Expenses basically quadruple in 2 TH levels with the only bonus being and extra 18K a day.

    Basically a flat 1.2x or so boost to all collector levels would help, then add more collector levels that add more production power (As in L12 - 4k/hr, L13 - 5k/hr, L14 - 6.5K/hr) to help counter the exponential growth of upgrades that happened after collectors L11 where already in the game.
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