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Thread: why buffing the collectors is only real solution to macroeconomics of clash

  1. #1
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    why buffing the collectors is only real solution to macroeconomics of clash

    1. When raiding active bases players will always find majority of the loots in well protected storages, and nothing inside of collectors.

    2. The loots found from the storage of the active players, in turn mostly originated from collectors of many abandoned bases where the loot was obtained from.

    3. The collectors generate far too small amount of loot - 3k per hour, 72k per day - to be considered as reliable income source. Depending how much of a hardcore player the person is, an active farmer may raid up to 5million, rarely even up to 10 million of each resource per day. Collectors therefore consists of merely 10% or less of a typical active farmer's income source.

    Therefore abandoned base is pivotal to the games economy. Collectors produce too little, active player loots too difficult to raid with effient army and those in turn also originated from abandoned bases

    The main problem of the macroeconomics of the game is that entirety of the games economy relies TOO MUCH on abandoned bases. Worst thing is, the quantity of abandoned bases often remain static, meaning availability decreases as player activity increases.

    Under todays system an active farmer requires from 5 to 10mil resource per day dor his walls. This means each active player depends on the resource generation from 10 to 20 abandoned base's collectors - most likely players who quit this game at TH8 or above due to boredom of nexting for abandoned bases!

    DEAR SUPERCELL: Do you really want this system where 10~20 inactive players who quit this game are required to sustain 1 active player???

    Only real solution to economy is:
    1. Completely eliminate the economy's dependence on availability of abandoned base.
    2. Increase the role collectors play as players income source

    Buffing the collectors significantly will simultaneously solve both of the issues above. If collectors are buffed sufficiently, inactive bases (player who has not logged in for few+ days) can be completely eliminated and economy will still function well.

    I say the collector resource regeneration rate should be increased four times (12000 per hour) in order to completely free the economys dependence on abandoned bases.



    Predicted effect:

    At 4 times increased generation, the players collector will be filled to a significant level overnight (assuming the person sleeps for 8 hours). Instead of raiding collectors of inactive players, farmers would instead be raiding collectors of active but sleeping players.

    4x buff may sound a lot. But even at 4x buff, the 7 collectors will only produce enough loot to be equivalent of half of a level 11 wall per day. Even at 4 times baseline buff, collectors will only provide 40% or less of active farmers requirement. Player would still need to raid the other 60%. However, raiding readily available collectors of sleeping active players would be far less stressful than spamming next 100+ times to find an abandoned base - the game should be played to relieve stress, not cause stress!




    Buffing the economics to such extent can also be helpful to supercell in many ways
    -More farmers will be willing to gem their army, since raids can now be found much more readily.
    -Also, more players would be willing to buy gems in order to complete long upgrades in order to free their worker, since loot will build up much faster than before.
    -More casual players will have easier time at TH9+, meaning more competition up there at champions leagues. More players will have access to maxed defenses and troops, and more players will gem their army to grind trophies.
    Last edited by wsuh88; October 22nd, 2014 at 05:47 PM.
    The final solution for all problems in COC after the update (loot drought, trophy dropping, etc): HERE

    Complete archive of my 3 star clan war attack strategies: HERE

  2. #2
    Forum Champion BonbeeTyrael's Avatar
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    I haven't even read this yet and I agree based on the title alone. The only way to improve loot is to generate more via War(not often enough), League Bonus(great), and Collectors(the most important).
    "I am a wanderer; I have seen more than most would ever imagine. That is merely my nature."
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    BonbeeIsACat - The original farmer.

  3. #3
    Senior Member Carlo7's Avatar
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    +1 Read the whole thing and fully agree

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    Do your part in fixing the loot! Tell everyone you know to get their collectors to at least level 10 and if they are going to quit to separate their loot from the rest

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    Love how everyone likes to play economist on the clash forums

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    Forum Champion BonbeeTyrael's Avatar
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    Quote Originally Posted by Gama321 View Post
    Love how everyone likes to play economist on the clash forums
    We 'play economist' because Supercell reads these comments and adds useful things to the game. So far I've suggested at least 5 things that have ended up in the game.
    Last edited by BonbeeTyrael; October 22nd, 2014 at 05:32 PM.
    "I am a wanderer; I have seen more than most would ever imagine. That is merely my nature."
    "Will you give me your name?"
    "My name is Tyrael."
    BonbeeIsACat - The original farmer.

  6. #6
    Senior Member Carlo7's Avatar
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    Quote Originally Posted by Gama321 View Post
    Love how everyone likes to play economist on the clash forums
    Quote Originally Posted by SSofJetlife View Post
    We 'play economist' because Supercell reads these comments and adds useful things to the game. So far I've suggested at least 5 things that have ended up in the game.
    this ^ ​nahhhhdhdh

    Sig by Raw
    TH8 | Level 79 | Farming | Need a clan
    "Click!"→ Better Leaderboards ←"Click!"
    Do your part in fixing the loot! Tell everyone you know to get their collectors to at least level 10 and if they are going to quit to separate their loot from the rest

  7. #7
    Forum Champion Coathanger's Avatar
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    Um I have a couple clones on my device. The collector loot is so good I just log in a couple timeS a day to collect there is no need to compete. If that is what you are after then hey do that.
    Does SC remove every inactive village? Read this thread.
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    I am calling them Town Hall ♥♥♥♥♥♥s from now on seeing as they toss their TH to the side in favor of their precious resources.
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    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth.

  8. #8
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    Quote Originally Posted by wsuh88 View Post
    3. The collectors generate far too small amount of loot - 3k per hour, 72k per day - to be considered as reliable income source. Depending how much of a hardcore player the person is, an active farmer may raid up to 5million, rarely even up to 10 million of each resource per day. Collectors therefore consists of merely 10% or less of a typical active farmer's income source.
    i would love a collector boost.

    BUT

    the only thing that would most assuredly kill this game is to make it too easy. if everyone could keep all builders busy all the time with just collectors, this game would die a quick death. developing bases is what keeps players playing. maxed players grinding for prestige will, in general (there are exceptions, of course), lose interest after a while.

    having been a hardcore farmer, who farmed 5+ million a day for a while, as well as a casual player, who just signed in to collect his collectors a couple times a day, it's my opinion that collectors are okay right now.

    the boost to the league bonus is perfect -- it motivates players to attack more bases (clearing queues), it lowers the trophies of weaker bases and increases the trophies of higher bases. 120k/120k for Masters II is great -- i can farm with loonion in that range and pretty much take the first base i'm confident of one starring, whereas currently i look for loot first, and then calculate whether i can one star it (i'm only focused on the loot bonus, after all). right now, i'll skip TH8s in masters because they have no loot after the penalty is assessed and it's not worth spending 120k in elixir to attack a base that will net me 100k elixir and a small amount of gold.

    Quote Originally Posted by wsuh88 View Post
    I say the collector resource regeneration rate should be increased four times (12000 per hour) in order to completely free the economys dependence on abandoned bases.
    again, i would love a collector boost. but that's a really huge boost. like, that's game breaking.
    i have 7 maxed gold collectors. 12000 per hour would give:
    7*12*24 = 1,008,000 gold per day. i lose about 2k gold per day from TH snipers.

    if i made 1M gold per day doing NOTHING but sitting in a well-defended base, i could complete upgrades without attacking. if dark elixir had a comparable boost (i make 7200 DE a day -- so 28k per day), i could upgrade both heroes in no time.

    that wouldn't be fun. there wouldn't be any sense of accomplishment in the long term, either.

    think about how great loot is when collectors are just boosted during 1 gem boost events -- that loot is already ridiculous. 4 times the loot on a regular basis would be game breaking, i think.

  9. #9
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    new levels on collectors. that's the BEST way to solve whatever problems related to the economy we have right now, doesn't affect the percentage of destruction thing on a base as well. it's been a long long time since we had a collector level update
    Quote Originally Posted by sj74 View Post
    People just love to complain, always have, always will. I find it especially funny that people who say they have quit the game are still on the forums complaining. Start playing a new game to complain about!

  10. #10
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    Quote Originally Posted by resnullius View Post
    i would love a collector boost.

    BUT

    the only thing that would most assuredly kill this game is to make it too easy. if everyone could keep all builders busy all the time with just collectors, this game would die a quick death. developing bases is what keeps players playing. maxed players grinding for prestige will, in general (there are exceptions, of course), lose interest after a while.

    having been a hardcore farmer, who farmed 5+ million a day for a while, as well as a casual player, who just signed in to collect his collectors a couple times a day, it's my opinion that collectors are okay right now.

    the boost to the league bonus is perfect -- it motivates players to attack more bases (clearing queues), it lowers the trophies of weaker bases and increases the trophies of higher bases. 120k/120k for Masters II is great -- i can farm with loonion in that range and pretty much take the first base i'm confident of one starring, whereas currently i look for loot first, and then calculate whether i can one star it (i'm only focused on the loot bonus, after all). right now, i'll skip TH8s in masters because they have no loot after the penalty is assessed and it's not worth spending 120k in elixir to attack a base that will net me 100k elixir and a small amount of gold.



    again, i would love a collector boost. but that's a really huge boost. like, that's game breaking.
    i have 7 maxed gold collectors. 12000 per hour would give:
    7*12*24 = 1,008,000 gold per day. i lose about 2k gold per day from TH snipers.

    if i made 1M gold per day doing NOTHING but sitting in a well-defended base, i could complete upgrades without attacking. if dark elixir had a comparable boost (i make 7200 DE a day -- so 28k per day), i could upgrade both heroes in no time.

    that wouldn't be fun. there wouldn't be any sense of accomplishment in the long term, either.

    think about how great loot is when collectors are just boosted during 1 gem boost events -- that loot is already ridiculous. 4 times the loot on a regular basis would be game breaking, i think.
    If 4x is too much then even 2x should be done

    Anything to increase raidability (importantly collector) of active players to farmers, to an extent economy can function completely independently from abandoned bases
    The final solution for all problems in COC after the update (loot drought, trophy dropping, etc): HERE

    Complete archive of my 3 star clan war attack strategies: HERE

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