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Thread: Skeleton Traps/Troop AI

  1. #1
    Fresh Spawn
    Join Date
    Jul 2014
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    4

    Skeleton Traps/Troop AI

    With the new traps coming it is inevitable that people are going to start being required to cook Thunder Spells for every raid. It is complete ♥♥. These little frickers are going to make 90% of attacks based on luck. Since they are a defensive building, their AI should be set to defense, letting giants and golems attack them, instead of every troop you place getting pulled in while the meat shields blindly walk away from them.

    completely dumb. One trap is going to completely change the game.

  2. #2
    Forum Veteran iceageg's Avatar
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    Dec 2013
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    Since the patch isn't finished yet I am not sure if you are correct or suffering from premature overreaction. However, I agree that if a troop is attacked they should protect themselves from their attackers. Not target all castle troops mind you, but once they are done smashing that tower they should be willing to defend themselves from the troop that is actively engaging them be it skeletons from a trap or archers from the castle.

  3. #3
    Pro Member Daemon's Avatar
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    have you even tried using them before complaining ?

    the friggin update is not live yet

    so chill and grab some popcorn
    TownHall10
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    : Daemon | GG :792M | EXP LV : 119 | BK LV : 20 | AQ LV : 24
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    ^updated

  4. #4
    Trainee
    Join Date
    Mar 2014
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    11

    It will

    Yeah everyone knows it will change the game that is what its made for .

  5. #5
    Fresh Spawn
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    Jul 2014
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    Quote Originally Posted by Daemon View Post
    have you even tried using them before complaining ?

    the friggin update is not live yet

    so chill and grab some popcorn

    Youll see. Getting your troops sucked in three times per attack/neglect their original target will kill attacks. Picture a clan war, w a mass dragon attack. 10 of these flying bad boys pop up near town hall, now the dragons have to redirect every damn time to attack one of them. While they do this air defenses just own them.

    farming tactics w barch+golems: skeletons attack at giants and one of two things happen. 1) extra 75 constant DPS they can't stop. 2) all you're troops get sucked in to attack the skeletons while they follow giants, leading them deeper into mortar/wiz tower territory.

    Every attack HAS to have TS now. You'll see.

  6. #6
    Senior Member
    Join Date
    Apr 2014
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    222
    "their AI should be set to defense"
    are you kidding me ?

    U will be able to lure attacker giants to corner of village with it ...

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