Good day Clashers.
Have searched the ideas forum and did not come across something asked like this, so hope it has not been discussed and dismissed.
While talking rubbish, as most clans do, and getting annoyed at the sometimes useless 1 stared bases (When a 2 star was very possible) in a clan war, our fearless (although sometimes scary) Leader made a suggestion.
What if War loot was based on the amount of stars you gain in a War attack? Example : Say a split down the middle, 1 star gains you a 1/4 or 1/2 the loot but 2/3 stars gain it all.
This might help force your clan mates to attack knowing that they NEED to get those 2 stars to get all the loot and do a proper attack and actually think about it.
Only draw back of this would be using your 2nd attack for loot only to nail a outside TH when you smashing your opponent.
Would anything like this ever be considered by the Supercell team?



