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  Click here to go to the first staff post in this thread.   Thread: Halloween update - post your FEEDBACK here!!

  1. #1071
    Senior Member Disqualified's Avatar
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    Quote Originally Posted by Xerra View Post
    Could someone tell me when will the 1gem boost spell factory end? I don't know when is the Halloween wknd.. tq
    There's a one gem spell factory boost?...

  2. #1072
    Trainee LeBrit's Avatar
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    Love the new update!


  3. #1073
    Centennial Club glenn6h's Avatar
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    thank you SC i just got my headstone yesterday

  4. #1074
    Trainee
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    Quote Originally Posted by Disqualified View Post
    There's a one gem spell factory boost?...
    Yup. Halloween special included in the update. I've been boosting my spell to master.

  5. #1075
    Millennial Club choczombie's Avatar
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    The extra mortar was a great idea that came out of nowhere... nice little balance there regarding barch but doesn't really make a difference to most other high level strategies.

    Skele trap seems a nice idea ... doesn't seem to be that effective though. At least I'm happy it's not messing with pekkas in war too badly. Not yet anyway.

  6. #1076
    Centennial Club
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    Love it! But...

    I personally like the update, change is always welcome. I am a th7, and so I wasn't able to enjoy the change. I think that SC shouldn't let th8 n up have all the fun. Although th7 isint all that strong, we would like some fun too. I humbly request that whenever a new update is launched, everyone should be able to enjoy equally.

  7. #1077
    Fresh Spawn
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    Mar 2014
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    keep obstacles?

    Do we get to keep the Halloween obstacles other than the headstone? (Pumpkin mushroom, pumpkin bush)?

  8. #1078
    Centennial Club
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    Quote Originally Posted by dossier View Post
    I think they saw people had trouble finding elix, so they wanted to make the cheapest army more useless. And in turn get more gems. Can't think of another reason ... Should be th10 only or th9 maybe at minimum. Thought they said before they didn't plan to add new content to lower ths. Makes sense an OP trap goes that low though.
    It balances level 7 barch and an extra building inside your base means something extra will be put outside... like a loot building. This update is all about loot. So guys, please stop whining. I'm pretty sure they released the stranglehold on inactive bases too because the th9 search pool changed IMMEDIATELY for the better.

  9. #1079
    Centennial Club
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    Quote Originally Posted by choczombie View Post
    The extra mortar was a great idea that came out of nowhere... nice little balance there regarding barch but doesn't really make a difference to most other high level strategies.

    Skele trap seems a nice idea ... doesn't seem to be that effective though. At least I'm happy it's not messing with pekkas in war too badly. Not yet anyway.
    air skeleton trap sucks for looners. Pretty much any defense targeted troops is gonna suffer because the little guys will just walk (or float) along side them wacking away.
    Last edited by SugarBritches; October 26th, 2014 at 04:14 PM.

  10. #1080
    Senior Member
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    Not sure why everyone is saying Barch is dead because of one extra mortar. Also not sure why people seem upset about it being at TH8.

    Anyway love the update SC, very happy. Still not sure if the war bonus is enough to make me want to war more often, but I do love the rest of it!

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