The extra mortar was a great idea that came out of nowhere... nice little balance there regarding barch but doesn't really make a difference to most other high level strategies.
Skele trap seems a nice idea ... doesn't seem to be that effective though. At least I'm happy it's not messing with pekkas in war too badly. Not yet anyway.
I personally like the update, change is always welcome. I am a th7, and so I wasn't able to enjoy the change. I think that SC shouldn't let th8 n up have all the fun. Although th7 isint all that strong, we would like some fun too. I humbly request that whenever a new update is launched, everyone should be able to enjoy equally.
Do we get to keep the Halloween obstacles other than the headstone? (Pumpkin mushroom, pumpkin bush)?
It balances level 7 barch and an extra building inside your base means something extra will be put outside... like a loot building. This update is all about loot. So guys, please stop whining. I'm pretty sure they released the stranglehold on inactive bases too because the th9 search pool changed IMMEDIATELY for the better.
Not sure why everyone is saying Barch is dead because of one extra mortar. Also not sure why people seem upset about it being at TH8.
Anyway love the update SC, very happy. Still not sure if the war bonus is enough to make me want to war more often, but I do love the rest of it!