View Poll Results: What you think about the skelen trap?

Voters
521. You may not vote on this poll
  • Awesome!

    176 33.78%
  • Pretty cool!

    173 33.21%
  • Well i was expecting more...

    99 19.00%
  • I dont like it

    73 14.01%
Page 10 of 10 FirstFirst ... 8910
Results 91 to 98 of 98

Thread: Skeleton trap

  1. #91
    Senior Member snail88's Avatar
    Join Date
    Feb 2013
    Location
    Pineapple under the sea
    Posts
    291
    Quote Originally Posted by emmvee View Post
    so i should set the traps to a skull for ground units, correct?
    depends what you get attacked by the most often.. set to air, and they only pop out for air units, set to ground and they only pop out for ground units.

    _________________________
    Stay awhile and listen.

  2. #92
    Senior Member
    Join Date
    Jul 2014
    Posts
    226
    All it does is summon the equivilent of 3 lvl 3 barbs.

    Pretty crappy

  3. #93
    Centennial Club
    Join Date
    Mar 2013
    Posts
    106
    The trap is fine in theory. In practice, they are a mess. They pull aggro from ALL DPS troops everywhere on the map. Basically turns GoWiPe attacks into a lottery ticket. If the skellies spawn inline with the center, great. If they spawn off to the side of your attack vector, your Heroes, Pekka and Wizards will literally abandon their target and run somewhere stupid, destroying any good pre-planning or tactical strategy.

    Make their aggro radius (or their aggro score for AI-choice purposes) MUCH MUCH lower, and they will work as intended. Right now, they are breaking high-end attacks, and it is frustrating and stupid.

    If Supercell has a brain (and they do) they will fix this pretty soon, since the player base they are most likely pissing off with this is the high-end players, who spend the most money.
    ____________________________________
    Xyzor

  4. #94
    Senior Member Chadwick1e46's Avatar
    Join Date
    Aug 2014
    Posts
    208
    Quote Originally Posted by Wokki View Post
    What u think guys?

    i think its awesome!!
    I am really diggin these new traps. Especially for those times your clan castle is empty and all you got are those. Sure they are short lived but sometimes a couple of seconds of "slow down time" for attacking troops or heros slashing away at your base is all you need to defend it. Mine are maxed and will be hopeful they are awarded an upgrade later on in a maintenance break.
    They are especially funny attacking Lava hounds when set to air. I was doing a balloon attack with the hounds in war and all you see are these little terminator skeletons slashing forever at the hound tied to those goofy red balloons.-lol

  5. #95
    Trainee
    Join Date
    Apr 2014
    Posts
    11
    Quote Originally Posted by Xyzor View Post
    The trap is fine in theory. In practice, they are a mess. They pull aggro from ALL DPS troops everywhere on the map. Basically turns GoWiPe attacks into a lottery ticket. If the skellies spawn inline with the center, great. If they spawn off to the side of your attack vector, your Heroes, Pekka and Wizards will literally abandon their target and run somewhere stupid, destroying any good pre-planning or tactical strategy.

    Make their aggro radius (or their aggro score for AI-choice purposes) MUCH MUCH lower, and they will work as intended. Right now, they are breaking high-end attacks, and it is frustrating and stupid.

    If Supercell has a brain (and they do) they will fix this pretty soon, since the player base they are most likely pissing off with this is the high-end players, who spend the most money.
    Completely agree with Xylor. I have made a habit of feasting on high-end bases in war for 2 stars per attack with GOWIPE. Now, these stupid skeletons take up valuable, mass-damage inflicting attacks meant for infernos or the TH. My pekkas are now being stopped and there is little to do to stop this unless the queen gets in there and shreds them. Wizards attack too slow to help out much.

  6. #96
    Forum Master daz258's Avatar
    Join Date
    May 2013
    Location
    Australia
    Posts
    12,368
    Agree with above posts, skeletons are an absolute nightmare for PEKKA. A massive troop taking 25 spaces, attacking close to once every 3 seconds for 950 damage...trying kill puny little skeletons one by one.

    Maybe it's time PEKKA was given very small splash damage. To be able to wipe out 3 or 4 of the little buggers at once.
    Last edited by daz258; November 12th, 2014 at 04:32 AM.
    Former Clasher
    Hay Day Farmer Lv 79, Town 23
    Of Chill Reputations - A different way to farm

  7. #97
    Trainee
    Join Date
    Apr 2014
    Posts
    11
    Quote Originally Posted by daz258 View Post
    Agree with above posts, skeletons are an absolute nightmare for PEKKA. A massive troop taking 25 spaces, attacking close to once every 3 seconds for 950 damage...trying kill puny little skeletons one by one.

    Maybe it's time PEKKA was given very small splash damage. To be able to wipe out 3 or 4 of the little buggers at once.
    Fantastic idea! I thought the same.

  8. #98
    Forum Elder
    Join Date
    Nov 2014
    Posts
    2,771
    i am a high th8. In war I attack other high th8s. At this level a dragon attack isn't always a 3 star, so I spent a lot of time & effort getting my hogs to lvl 4. Hogging already isn't easy because of giant bombs. Now hogging is worthless because hogs don't defend themselves until all defenses are dead. So even if you kill cc troops now, are spot on with your healing spells...the skeletons will get you. I am very upset about this! Wish I had spent my dark Elixer upgrading minnions....at least *they* fight skeleton ballons!!! Hogging is worthless now...pretty much at all levels, but at least a th9 can toss a witch in the mix & hope they fight the skeleton troops.
    they need to end skeletons, or let hogs defend themselves.
    i tell all new th8s in our clan not to bother upgrading hogs now.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •