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Thread: Farming Base Feedback (TH7)

  1. #1
    jonamonguy
    Guest

    Farming Base Feedback (TH7)

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    Last edited by jonamonguy; August 17th, 2018 at 04:50 AM.

  2. #2
    Trainee
    Join Date
    Oct 2014
    Posts
    20

    I like it

    Just a couple points to note:

    1) your TH that far out may encourage people trying to just snipe it and then try for more, it may be better to move it in a bit and have people work for it a bit more

    2) Having all your resources at the center (even though compartmentalized) can leave you open to penetration attacks such as with Giants and wall breakers - especially because ADs are vulnerable to being sniped

    3) Barb king is not optimally placed - consider switching him with the cannon above him.

    4) Fairly good funneling system, but a Southern attack will encourage Giants to go up toward your mortars rather then over through your funnels

    5) Northern mortar is quite open

    6) Consider placement of seeking air mine in a location where it would be likely to pick off a healer - shch as one side or the other, I would likely go left side as the TH is there.

    Overall, a pretty nice design though.

  3. #3
    Pro Member
    Join Date
    Oct 2014
    Posts
    577
    Pros:
    - Centralized clan castle
    - Centralized dark elixir
    - Funneling
    - Effective wizard tower placement
    Cons:
    - Air defenses slightly vulnerable
    - Top mortar exposed
    - Too many cannons, not enough archer towers at bottom
    - Storages clumped

    Overall, it looks pretty good.


  4. #4
    jonamonguy
    Guest
    Quote Originally Posted by Joshamon12th View Post
    Just a couple points to note:

    1) your TH that far out may encourage people trying to just snipe it and then try for more, it may be better to move it in a bit and have people work for it a bit more

    2) Having all your resources at the center (even though compartmentalized) can leave you open to penetration attacks such as with Giants and wall breakers - especially because ADs are vulnerable to being sniped

    3) Barb king is not optimally placed - consider switching him with the cannon above him.

    4) Fairly good funneling system, but a Southern attack will encourage Giants to go up toward your mortars rather then over through your funnels

    5) Northern mortar is quite open

    6) Consider placement of seeking air mine in a location where it would be likely to pick off a healer - shch as one side or the other, I would likely go left side as the TH is there.

    Overall, a pretty nice design though.
    Quote Originally Posted by KyroTheHero View Post
    Pros:
    - Centralized clan castle
    - Centralized dark elixir
    - Funneling
    - Effective wizard tower placement
    Cons:
    - Air defenses slightly vulnerable
    - Top mortar exposed
    - Too many cannons, not enough archer towers at bottom
    - Storages clumped

    Overall, it looks pretty good.
    Hi I used both of your advice to improve my base it was hard, but there were a few changes though. I couldn't find a place to put my air defense but if you have an idea of where to put it please tell me.
    Thanks by the way for your advice

    My Base:
    http://imgur.com/MDj0hnY
    Last edited by jonamonguy; October 20th, 2014 at 12:43 AM.

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