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  Click here to go to the first staff post in this thread.   Thread: [PETITION] Make Heroes Usable in Clan Wars... While Upgrading.

  1. #2111
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    it wouln'd kill their income, it may harm it a bit, but at least it would mean the game is no longer pay to win.

  2. #2112
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    Quote Originally Posted by devil9394 View Post
    If they wouldn't have this topic, a lot of these replies would turn into topics suggesting this feature. I think they better have a single topic with many replies than multiple topics with no replies. With or without chances of being implemented, until it would be added as ruled out, people are entitled to talk about it.
    Good point

  3. #2113
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    Quote Originally Posted by darkedgex View Post
    Thank God a Supercell employee is here to reign in this madness. When did you join SC, and what do you do for them? Can you share some financial data to support your claim that heroes in war would bankrupt them? Also, care to explain why a fellow employee of Supercell stated the reason this hasn't happened yet is due to "technical" issues, and said nothing to about it "killing [Supercell's] income"? You guys might want to get your story straight. And hey, when do you get your shiny Supercell logo badge on your profile?
    I don't think you understand how business works. The goal of a business is too make money, this idea doesn't help with that. Is that simple enough for you?

  4. #2114
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    Quote Originally Posted by Frosticewolf View Post
    I've heard you say this tons of times. I don't agree or not agree to this, I guess I'm kinda neutral.
    This is one of those it's nice for us but has no benefit for the devs bank account.
    Is this a good idea? Yeah, for players only though.
    Last edited by BluBest; August 9th, 2015 at 09:11 PM.

  5. #2115
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    Quote Originally Posted by darkedgex View Post
    Thank God a Supercell employee is here to reign in this madness. When did you join SC, and what do you do for them? Can you share some financial data to support your claim that heroes in war would bankrupt them? Also, care to explain why a fellow employee of Supercell stated the reason this hasn't happened yet is due to "technical" issues, and said nothing to about it "killing [Supercell's] income"? You guys might want to get your story straight. And hey, when do you get your shiny Supercell logo badge on your profile?
    Also regarding my "fellow employee" they gave you an explanation why it won't happen. While I just flat out said no. Either way no is no.

  6. #2116
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    Quote Originally Posted by BluBest View Post
    Also regarding my "fellow employee" they gave you an explanation why it won't happen. While I just flat out said no. Either way no is no.
    Truer words have never been spoken.

  7. #2117
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    The OP is banned for ffs. Why is this still open for replies????????

  8. #2118
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    Quote Originally Posted by BluBest View Post
    The OP is banned for ffs. Why is this still open for replies????????
    Just because the OP is banned doesn't mean a good idea (yes, I said a GOOD idea) like this should be closed. It's a place for the forumers to discuss one of the most needed improvements to the game, and there is no harm in doing so.

    Yes, this may cause a slight loss in income but I also have to remember that there are tons of other ways for SC to get money. Just off the top of my head: gems for boosting, gems for builder's huts, gems for resources, gems for finishing building upgrades, gems for finishing troop/spell training, gems for finishing laboratory work.

    While it may cause a loss in revenue, there's two reasons why I think it wouldn't have too much effect. First of all, many casual players like me have never gemmed a hero upgrade, even if it means sitting out of war. This also makes players like me not happy, making all the more reason for SC to add this.

    Second of all, it's a one time thing. I'm thinking SC doesn't earn nearly as much money from people gemming hero upgrades than people boosting or finishing troop/spell training. Why? There's only 78 upgrades for heroes. There's infinite gemming for troop/spell training and boosting, as there is no limit. And, not everyone likes grinding heroes so that decreases the income from gemming hero upgrades even more. It's not permanent, so it would make more of an impact when and if this feature would be first introduced which would later even out.

    And I just thought of another reason: introducing this feature doesn't mean people will stop gemming their hero upgrades. People will still want to level them up.


    Again, I still think this is necessary and I'm pretty sure it's not much of a technical problem, but I'm not tech-savvy. I just don't think you speaking on behalf of the SC staff will make things any better and don't appreciate when you start rejecting everyone who likes this idea. But that's just me
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  9. #2119
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    Quote Originally Posted by AnthonyVince View Post
    Just because the OP is banned doesn't mean a good idea (yes, I said a GOOD idea) like this should be closed. It's a place for the forumers to discuss one of the most needed improvements to the game, and there is no harm in doing so.

    Yes, this may cause a slight loss in income but I also have to remember that there are tons of other ways for SC to get money. Just off the top of my head: gems for boosting, gems for builder's huts, gems for resources, gems for finishing building upgrades, gems for finishing troop/spell training, gems for finishing laboratory work.

    While it may cause a loss in revenue, there's two reasons why I think it wouldn't have too much effect. First of all, many casual players like me have never gemmed a hero upgrade, even if it means sitting out of war. This also makes players like me not happy, making all the more reason for SC to add this.

    Second of all, it's a one time thing. I'm thinking SC doesn't earn nearly as much money from people gemming hero upgrades than people boosting or finishing troop/spell training. Why? There's only 78 upgrades for heroes. There's infinite gemming for troop/spell training and boosting, as there is no limit. And, not everyone likes grinding heroes so that decreases the income from gemming hero upgrades even more. It's not permanent, so it would make more of an impact when and if this feature would be first introduced which would later even out.

    And I just thought of another reason: introducing this feature doesn't mean people will stop gemming their hero upgrades. People will still want to level them up.


    Again, I still think this is necessary and I'm pretty sure it's not much of a technical problem, but I'm not tech-savvy. I just don't think you speaking on behalf of the SC staff will make things any better and don't appreciate when you start rejecting everyone who likes this idea. But that's just me
    Here's everything I've gathered on why this is bad.
    1. The first like four posters on this thread are banned
    2. Loss of income( heroes have 40 LEVELS thats a lot of gem sales, most levels in the entire game)
    3. One of the SC teams said it would be extremely hard to do( hero is being upgraded, defending base in war, and attacking. Thats three things it is doing at the same time).
    4. Leaving this the way slows clan from achieving max clan level 10. (clans are already at level 7)
    5. It deviates from everything else like other things that upgrade during war. Examples: Spells and Barracks can't be used, and towers don't change to upgraded format in the middle of war.
    Last edited by BluBest; August 10th, 2015 at 12:48 AM.

  10. #2120
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    Need my heros!!!

    /signed

    i hate gemming heros upgrade time so I can get my attacks in!

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