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  Click here to go to the first staff post in this thread.   Thread: [PETITION] Make Heroes Usable in Clan Wars... While Upgrading.

  1. #171
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    __/signed__

  2. #172
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    Yes please!

  3. #173
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    ....signed....signed...signed.......

    My heroes are upgrading 24/7 for many months. I am constantly handicap in war which is very frustrating.....
    And why are we handicap on attacking heroes while everything else on defense are available....

  4. #174
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    Quote Originally Posted by ILike2Clash View Post
    Also, the main reason this wouldn't make sense:
    On your war base, everything functions properly all the time. You don't attack with the troops on your war base, only your real base. If you are upgrading your hero, and attacked in a war, it wouldn't make sense for you to suddenly have a hero in your inventory: Your hero is asleep on its altar. It wouldn't make sense to have spells for war if your spells are upgrading: You would have to make the individual spells first, but your spell factory is undergoing re-construction. And then after making the spells for war, you could just go and use them for a regular attack. The only reason your defenses and heroes are available for defense in war is because your war base is in a different place, so they are (Technically) Different cannons/whatever other defense and different heroes. You don't make spells with the spell factory at your war base, and you don't use the hero at your war base to attack. Your war base is like some outpost far away, and has absolutely nothing to do with attacking. You don't use your war castle to attack, only to defend.
    You are weird...the reason your war base is different from real base is because they program them to be so...
    I can also argue why should war base be different from real base. Isnt it also weird when you are upgrading your defenses and they are suddenly available in your war base???

    Everything is programming, it doesn't need to be logical. Thus we don't need logical reason to why your hero is sleeping in real base and when war they are available for attack.
    Or if you want some logical explanation i can also argue that the heroes are the god. Eventhough they are sleeping in real world, but the war happens in the realm of the gods. Thus they are still available there....

  5. #175
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    Quote Originally Posted by AxionXD View Post
    Im not. If you want your heroes faster for whatever reason, gem them.

    Heroes are the top gemmed items, id be shocked if they consider this change!
    And your statistics is based on??? supercell's annual report? Softbank's analyst presentation???

  6. #176
    Centennial Club ArtCraft's Avatar
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  7. #177
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    Quote Originally Posted by BigDarrick View Post
    Call it clever or simply call it a business decision. IDC about your semantics. Regardless of how you look at it, from a straight up business perspective it is dang smart of SC to do it this way. To many people will burn gems to get their heroes back so they don't look like chumps in CWs to their clan mates..

    If SC decides to change this for us, they will be giving up a lot of revenue and doing the gamers a strong "solid".
    Not really. How many % of people will spend few hundred to thousand of gems to wake their heroes up for war. Not once, but at least 30 times per hero. Elite gemmers of course, but they are also gemming massively for everything else. Most people will just live with it, stop warring temporarily, or delay upgrading their heroes.

    If heroes are available for war, people might instead rush their heroes upgrade by gemming their Drills so they can upgrade them back to back. So which model makes more money is not definite....

  8. #178
    Kitty
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    I honestly want them to do this too. But unfortunately, I do not think that they are going to change this. Reason? Gems. This request is exactly asking like "please allow us to keep producing spells while its factory is being upgraded". Difference is that spell factory will only be absent 5 times in a player's lifetime. While heroes? 40 times each. LOL.

    They already make a huge reduction in hero recovery time, stop pushing it.

  9. #179
    Trainee LeBrit's Avatar
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    /signed !!!

  10. #180
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    Just another oversight in a broken game.

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