Lately I'm seeing some people in my clan who rarely make any full attacks, but rather attack with barch/some cheap troops combination aiming for 1 star in higher bases/ bases with exposed town halls (seriously there are some war bases with exposed town halls) for loot, when our clan had clear adventage against the opposing clan. However, I think that this is not how clan war should work and I also feel that many others would want to be a last-minute 1 star attackers.
So here's my proposal about the clan war loot system:The amount of stars gained from attack affect war win bonus loot multiplier (Also create the multiplier for war win bonus loot, just like loot multiplier for town hall differences)
For example: 1 star for 0.5x loot, 2 stars for 1.2x loot and 3 stars for 1.5x loot. (This is just my idea of multiplier, but it can be changed)
This way no one would aim for 1 stars just for loot, as the loot for 1 star is reduced, and everyone would attack the right target for their level and make full attacks!
Thank you for reading, and if you have any suggestion, feel free to comment below![]()


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