Results 1 to 8 of 8

Thread: Powerstones:New aspect to the game

  1. #1
    Banned
    Join Date
    Oct 2014
    Posts
    76

    Powerstones:New aspect to the game

    Powerstones.....a new item, new strategies. A Magical stone that possesses various effects.

    Powerstones would be created in a new labratory. (Or the current spell factory on a new tier to prevent from making a new building that would alter the percentage of damage)

    These powerstones would be extremely expensive and take a long time to create. And any player, or village or war base, would only be able to have one stone per raid.

    To expand on the idea I will propose some possible powerstone effects...

    1) 10 seconds added to raid time limit, upgraded to 15 seconds
    2) movement speed of army increased by 10 for 10 seconds, upgraded to 20 for 15 seconds
    3) deploy the stone, and the next troop that dies is respawned with 1/4 health, upgraded to 1/2 health
    4) deploy stone to forfeit battle, all troops would be returned to army camps, and attacker would lose the battle regardless of damage done and forfeit loot gained
    5) instantly deal 5% damage to 50% of building/structures in base, upgraded to 10% damage to 75% of buildings/structures
    6) post any other ideas below

    The above suggestions would be for offensive attacks and would cost between 100k-200k (or more) and take 6-12 hours to create.

    The following proposals would be for defensive stones that would activate at certain times and would be able to be turned off, or set to not activate like sleep mode for heros....

    1) at 75% damage done, defensive stone would decrease time limit by 10 seconds, upgraded to 15 seconds
    2) at 50% damage done, attacking army would be slowed by 10 for 10 seconds, upgraded to 20 for 15 seconds
    3) at 75% damage done, the last defensive building destroyed would respawn at 1/4 health, upgraded to 1/2 health
    4) if attacker forfeits battle with forfeit stone, the defender profits and collects the available loot the attacker had but has forfeited it
    5) at 95% damage done, 50% of the attacking army is instantly dealt 5% damage done, upgraded to 10% damage done to 75% of ar my
    6) post other ideas below

    Again, the above suggestions would be for defense only, and cost 100k-200k with a 6-12 hour create time.

    These are just effects that I could think of that aren't similar to any other effect in the game. And I suggested a defensive stone equal to powers of every offensive stone to create equality.

    Effects, costs, and create time may need to be tweaked per stone, but something completely new and different is what I was trying to think of.

    Opinions? Further ideas? Too OP? Feedback?

  2. #2
    Banned
    Join Date
    Oct 2014
    Posts
    76
    Sorry about bumping this, but I put a lot of time and thought into this idea, and I think it would be a really good addition or something similar. 40.views and no replies....thoughts please.

  3. #3
    New Guy
    Join Date
    May 2014
    Location
    In your front yard eating grass
    Posts
    41

    Boom Beach

    Please don't bump your thread.

    Powerstones? Thats from boom beach. Anyways, Clash of Clans is well balanced right now, we don't need this.
    Last edited by Pookafish4; October 22nd, 2014 at 08:25 PM.

  4. #4
    Pro Member Sokitani's Avatar
    Join Date
    Dec 2013
    Posts
    564
    Quote Originally Posted by tincanman View Post
    Powerstones.....a new item, new strategies. A Magical stone that possesses various effects.

    Powerstones would be created in a new labratory. (Or the current spell factory on a new tier to prevent from making a new building that would alter the percentage of damage)

    These powerstones would be extremely expensive and take a long time to create. And any player, or village or war base, would only be able to have one stone per raid.

    To expand on the idea I will propose some possible powerstone effects...

    1) 10 seconds added to raid time limit, upgraded to 15 seconds
    2) movement speed of army increased by 10 for 10 seconds, upgraded to 20 for 15 seconds
    3) deploy the stone, and the next troop that dies is respawned with 1/4 health, upgraded to 1/2 health
    4) deploy stone to forfeit battle, all troops would be returned to army camps, and attacker would lose the battle regardless of damage done and forfeit loot gained
    5) instantly deal 5% damage to 50% of building/structures in base, upgraded to 10% damage to 75% of buildings/structures
    6) post any other ideas below

    The above suggestions would be for offensive attacks and would cost between 100k-200k (or more) and take 6-12 hours to create.

    The following proposals would be for defensive stones that would activate at certain times and would be able to be turned off, or set to not activate like sleep mode for heros....

    1) at 75% damage done, defensive stone would decrease time limit by 10 seconds, upgraded to 15 seconds
    2) at 50% damage done, attacking army would be slowed by 10 for 10 seconds, upgraded to 20 for 15 seconds
    3) at 75% damage done, the last defensive building destroyed would respawn at 1/4 health, upgraded to 1/2 health
    4) if attacker forfeits battle with forfeit stone, the defender profits and collects the available loot the attacker had but has forfeited it
    5) at 95% damage done, 50% of the attacking army is instantly dealt 5% damage done, upgraded to 10% damage done to 75% of ar my
    6) post other ideas below

    Again, the above suggestions would be for defense only, and cost 100k-200k with a 6-12 hour create time.

    These are just effects that I could think of that aren't similar to any other effect in the game. And I suggested a defensive stone equal to powers of every offensive stone to create equality.

    Effects, costs, and create time may need to be tweaked per stone, but something completely new and different is what I was trying to think of.

    Opinions? Further ideas? Too OP? Feedback?
    Havent even read it yet but it sounds like boom beach
    Town hall 9 Level 100 IGN: Seiji

  5. #5
    Pro Member Sokitani's Avatar
    Join Date
    Dec 2013
    Posts
    564
    Quote Originally Posted by tincanman View Post
    Powerstones.....a new item, new strategies. A Magical stone that possesses various effects.

    Powerstones would be created in a new labratory. (Or the current spell factory on a new tier to prevent from making a new building that would alter the percentage of damage)

    These powerstones would be extremely expensive and take a long time to create. And any player, or village or war base, would only be able to have one stone per raid.

    To expand on the idea I will propose some possible powerstone effects...

    1) 10 seconds added to raid time limit, upgraded to 15 seconds
    2) movement speed of army increased by 10 for 10 seconds, upgraded to 20 for 15 seconds
    3) deploy the stone, and the next troop that dies is respawned with 1/4 health, upgraded to 1/2 health
    4) deploy stone to forfeit battle, all troops would be returned to army camps, and attacker would lose the battle regardless of damage done and forfeit loot gained
    5) instantly deal 5% damage to 50% of building/structures in base, upgraded to 10% damage to 75% of buildings/structures
    6) post any other ideas below

    The above suggestions would be for offensive attacks and would cost between 100k-200k (or more) and take 6-12 hours to create.

    The following proposals would be for defensive stones that would activate at certain times and would be able to be turned off, or set to not activate like sleep mode for heros....

    1) at 75% damage done, defensive stone would decrease time limit by 10 seconds, upgraded to 15 seconds
    2) at 50% damage done, attacking army would be slowed by 10 for 10 seconds, upgraded to 20 for 15 seconds
    3) at 75% damage done, the last defensive building destroyed would respawn at 1/4 health, upgraded to 1/2 health
    4) if attacker forfeits battle with forfeit stone, the defender profits and collects the available loot the attacker had but has forfeited it
    5) at 95% damage done, 50% of the attacking army is instantly dealt 5% damage done, upgraded to 10% damage done to 75% of ar my
    6) post other ideas below

    Again, the above suggestions would be for defense only, and cost 100k-200k with a 6-12 hour create time.

    These are just effects that I could think of that aren't similar to any other effect in the game. And I suggested a defensive stone equal to powers of every offensive stone to create equality.

    Effects, costs, and create time may need to be tweaked per stone, but something completely new and different is what I was trying to think of.

    Opinions? Further ideas? Too OP? Feedback?
    I have now actually read it and it is way op

    20 more speed for your entire army for 15 seconds???
    Balloons arent too op because of their slow speed.
    This will make balloonion even more op than it already is
    Town hall 9 Level 100 IGN: Seiji

  6. #6
    Trainee
    Join Date
    Sep 2014
    Location
    In epic land
    Posts
    14

    Thumbs Up I have a question

    You said as one of the defensive stones at 95% it would deal 5% damage to all troops left. Would this be %5 percent remaining health or 5% overall health. Example: if a troops overall health was 100 but it only had 5 hit points left. 5% of 100 is 5 so would kill the troop or would it do a really small fraction of the health it has left? I like the idea btw i can tell you put a lot of effort into it!

  7. #7
    Banned
    Join Date
    Oct 2014
    Posts
    76
    I didn't even think about the name being from boom beach, but that's all it has in common. Powerstones in BB are used to make totems or whatever they're called. These would be created and used in itself.

    And all of the effects that I proposed are just that proposals, the speed increase could be just 5 or whatever. And they would be really expensive and could be negated by the defensive counterpart of each stone.

  8. #8
    Banned
    Join Date
    Oct 2014
    Posts
    76
    Quote Originally Posted by EpicGuy94 View Post
    You said as one of the defensive stones at 95% it would deal 5% damage to all troops left. Would this be %5 percent remaining health or 5% overall health. Example: if a troops overall health was 100 but it only had 5 hit points left. 5% of 100 is 5 so would kill the troop or would it do a really small fraction of the health it has left? I like the idea btw i can tell you put a lot of effort into it!
    My proposal would be 5% of total original health, not what it has remaining

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •