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Thread: New Spell - The ???

  1. #1
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    Red face New Spell - The ???

    Okay so I am completely unsure about this spell ever being suggested so I'm going to create it.

    Spell Name: ??? <the name
    Spell DPS: None
    Duration: None
    Spell Cost: 20,000 elixir
    Radius: 7 squares
    unlock level: Level 3 Spell factory (th 7)
    Now at this point you're probably wondering ♥♥♥ is he on about, I would too be thinking that. what this spell does is gives you a random bunch of troops or a spell. Now the mechanics and theoretical stats will be this:

    100(being the percentage) divided by 21 (the amount of troops and spells total) which equals 4.619%
    That will be the percentage of every troop being spawned so it is fair.

    At level 1 this will cost 20k elixir and allow you to summon 1 spell, or 10 housing space.which means NO PEKKA, NO DRAGON NOTHING ABOVE 10 HOUSING SPACE!

    Level 2, 25k, 20 housing space and still 1 spell. Which means no lava hound or Pekka.

    Level 3 (final) 35k 30 housing space and 2 spells. so pekka and lava hound.

    IMPORTANT!!!!!
    This means, if you end summoning Barbarians, you will receive the maximum housing space that the spell level can stand. i.e lv 3 will summon 30 barbs. Same goes with all troops you'll get the perfect amount of troops you can get no more. if you get say a witch a and you have level 3 you'll only receive 2 of them.

    ALSO NOTE that the troop and spell levels will be based on what your current levels are.

    Welcome to all feedback!

  2. #2
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    Cool

    It's a neat idea and all and it seems very original also fun.But it seems a bit op for lvl 3 spell f and raise the price name:summoner

  3. #3
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    I originally thought summoner but it needs a more randomizing name because it's random.

  4. #4
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    Okay well...

    To me, this sounds pretty cool, but how do the mechanics really work, like, you put it on the side of the map in hope of good troops, and u get them, but lets say a jump spell too(meaning u would have level above spell factory, because if it would give u any spell on spell factory lvl 3, and this is too op), so u use the jump spell on no walls, a huge waste, then again you are in middle of the base, wanting something like rage spell to ur barbs et, but you end up getting lightning which hurts your troops too(unless this is different nowadays, havent really seen the patch notes so much) which mens that they die faster and u might lose. Or then this spell would give your troops immunity by the sources of damage that are from you, lightning spells, so please tell me how you thought this was going to go, because it is interesting.

  5. #5
    Forum Elder HiFliya's Avatar
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    Like the concept, but its entrance into the game would offset everything. At th7, you have Lightning and Heal, if this were introduced, everything above that would have to be bumped up a slot, thus making anyone who has a level 3+ spell factory get this for free essentially.

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    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by HiFliya View Post
    Like the concept, but its entrance into the game would offset everything. At th7, you have Lightning and Heal, if this were introduced, everything above that would have to be bumped up a slot, thus making anyone who has a level 3+ spell factory get this for free essentially.
    and a rage spell

  7. #7
    Forum Veteran ColonelAwesome's Avatar
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    Quote Originally Posted by Pinality View Post
    To me, this sounds pretty cool, but how do the mechanics really work, like, you put it on the side of the map in hope of good troops, and u get them, but lets say a jump spell too(meaning u would have level above spell factory, because if it would give u any spell on spell factory lvl 3, and this is too op), so u use the jump spell on no walls, a huge waste, then again you are in middle of the base, wanting something like rage spell to ur barbs et, but you end up getting lightning which hurts your troops too(unless this is different nowadays, havent really seen the patch notes so much) which mens that they die faster and u might lose. Or then this spell would give your troops immunity by the sources of damage that are from you, lightning spells, so please tell me how you thought this was going to go, because it is interesting.
    Lightning spells havent hurt your own troops for over a year.

  8. #8
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    Quote Originally Posted by HiFliya View Post
    Like the concept, but its entrance into the game would offset everything. At th7, you have Lightning and Heal, if this were introduced, everything above that would have to be bumped up a slot, thus making anyone who has a level 3+ spell factory get this for free essentially.
    Not sure what you're trying to debate here? You can only receive what you have unlocked i.e you can only get a pekka if you have a lv 10 barracks. Not everything has to be bumped up because everyone else has stupid ideas that only th 10's have when many more people have below th 10

  9. #9
    Forum Elder HiFliya's Avatar
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    Quote Originally Posted by Fluxidity View Post
    Not sure what you're trying to debate here? You can only receive what you have unlocked i.e you can only get a pekka if you have a lv 10 barracks. Not everything has to be bumped up because everyone else has stupid ideas that only th 10's have when many more people have below th 10
    You said its unlocked at Th7, spell factory level 3 correct?
    that literally means that the rage, jump, and freeze accordingly all have to be moved up a slot in the spell factory.
    Its not that their ideas are stupid, but their timing in the game makes sense.

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  10. #10
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    Quote Originally Posted by HiFliya View Post
    You said its unlocked at Th7, spell factory level 3 correct?
    that literally means that the rage, jump, and freeze accordingly all have to be moved up a slot in the spell factory.
    Its not that their ideas are stupid, but their timing in the game makes sense.
    You're literally saying that only one unlock can be unlocked per level?

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