I have read a lot of requests all over and some seem to just be for personal preferences rather than whats good and easier to play for the game in function, not lower the games overall difficulty level.
So first the DO NOT CHANGE:
- A lot of us would love to "practice" and attack each other or attack the same enemy over again, but then that would in essence change the engine of the game in its learning curve. So lets let the better players who actually have intelligence be better than the players who are just going to spam reps bec they have no life and learn that way.. quality over qty always
PLEASE CHANGE/IMPLEMENT:
- Ok it was great that you added the PAUSE in the replays... any reason why you cant add a REWIND? This is one of the ways we review and learn about attacks/defenses, and not sure if you know how annoying it is to have to play the WHOLE replay over just review what happens in a certain part where there might be a few things going on at once. This can be literally a 1 hour addition for one of your programmers with huge benefits.
- AQ and archers shooting at walls until they break. This you have heard before... there is no reason how this improves the gameplay. It is moronic. If you want this game to simulate reality at all in war, esp for a hero, have them move in range of the nearest "useful" target and fire there. You obviously have a marker for useful targets since you claim wallbreakers do that.
- Wallbreakers, way too random. You claim they go to the nearest "useful" wall but that is still not happening... they are still blowing up walls like right in the middle of a long stretch where there are holes already punctured but they make a hole anyways on that same wall line instead of moving 2nd/3rd level inside and blowing those walls.
- Golems and Giants moving towards a wall to attack the defense behind it while wb are coming to blow that wall, except right before the wb get there, they decide to move to the nearest opening thats about 12+ tiles away. Then when that wall blows, literally a half second after the golems got there, the golems continue going to the other distant opening that changing direction back to the original opening. This is not always true, which is an even bigger problem. There should be NO RANDOMNESS like this mechanic since this is one of the basis for a GOWIPE attack and cant have the first golem moving around forever like that taking half damage before the wizards even get into action.
- PLEASE PLEASE do this... when you click on a clanmate's LAB, you should be able to see ALL their uprade levels and troops, and you can put the spells also here or in the spell factory, but right now when you click on these, they are absolutely useless, except the spell factory shows what they have MADE already, not what they have the ability to make in their stock. Obvious reason is in clans that have activity with people coming in and out, we get sick of asking "what troops/spells do u have?" and having to deal with that over and over. This should be another 1 hour simple addition by one of your guys, but so useful for us.
Thank you.



