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Thread: Ultimate all-in-one solution to low loots, botters, DE zappers, and many other!

  1. #41
    Junior Member Kazza911's Avatar
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    Im on the fence about this. I don't like the idea of penalising for having a farming base lots of people farm.this is really complex i feel like your average player would have trouble understanding this. I like the idea of making people straigize before atking and for once your cups held would be an accurate placement of where u actuly stand

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  2. #42
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    Didn't read the whole topic but IMO this system is WAY to easy to abuse.

    What I would do:

    (close to) Empty up my storages by building walls (keep 200 units in my army camps)

    Drop as many trophies as possible (losing little gold, since I don't have more gold).

    Kill off low lvl players for easy loot.

    TH10 maxed gold mines could drop every 2,5 minutes or so by using gold from mines. Losing no loot and afterwards gaining A LOT of easy loot.

    So no, it's way to abusable.
    Last edited by Attitude; October 16th, 2014 at 09:24 AM.

  3. #43
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    Quote Originally Posted by Attitude View Post
    Didn't read the whole topic but IMO this system is WAY to easy to abuse.

    What I would do:

    (close to) Empty up my storages by building walls (keep 200 units in my army camps)

    Drop as many trophies as possible (losing little gold, since I don't have more gold).

    Kill off low lvl players for easy loot.

    TH10 maxed gold mines could drop every 2,5 minutes or so by using gold from mines. Losing no loot and afterwards gaining A LOT of easy loot.

    So no, it's way to abusable.
    Killing low level doesnt yield much loot because of penalty. If u are TH10 system encourage you to target TH9s and 10s

    For example TH10 killing TH7 for 30 trophy will net only 10000*30*.4*.25=30k bonus
    Last edited by wsuh88; October 16th, 2014 at 09:35 AM.
    The final solution for all problems in COC after the update (loot drought, trophy dropping, etc): HERE

    Complete archive of my 3 star clan war attack strategies: HERE

  4. #44
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    Quote Originally Posted by wsuh88 View Post
    Killing low level doesnt yield much loot because of penalty. If u are TH10 system encourage you to target TH9s and 10s

    For example TH10 killing TH7 for 30 trophy will net only 10000*30*.4*.25=30k bonus
    a TH7/TH8 can kill th6's th7 3 stars with ease. Making the bonus loot rather high.

  5. #45
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    Because of large strength difference between th7 and th6 army, and because loot is not a huge problem at lower levels, th6 and below are not included in the system

    Th8 may decide to farm th7 and th9 may decide to farm th8 and vice versa, but

    1. Loot receives double penalty from both TH multiplier and TH differential. Raiding TH8 net you bonus of 10000*0.6=6k per trophy, but raiding TH7 will net 10000*0.4*0.9=3.6k per trophy

    2. Risk of successful revenge - for successful attack opponent gets boost from both multiplier and differential. Even if they revenge you for only 2star, loot will be approximately cancel out what you won from your 3star raid

    Farming 1TH level below the loot is easier but you have to take above into consideration
    Last edited by wsuh88; October 16th, 2014 at 11:29 AM.
    The final solution for all problems in COC after the update (loot drought, trophy dropping, etc): HERE

    Complete archive of my 3 star clan war attack strategies: HERE

  6. #46
    Forum Veteran AlvinSoehendryWijaya's Avatar
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    How to protect loot when farming base is pinalty like that?
    no one can be 24 hours not getting 1 starred

  7. #47
    Forum Veteran iceageg's Avatar
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    Thought about it some and read through most of the posts. Basically I don't like it. The penalty for attacking down is already adequate to prevent any functional abuse. There is certainly no reason to penalize collector raids more than they are. Basing the loot you get on the % of the base you destroy makes no logical sense and would have a very negative impact on the overall economy.

    If you want to limit high TH farming lower TH it would be much easier to just artificially move inactive villages. something like this. I think we can all agree that somebody with full collectors can be considered an inactive player. Since it takes 50 hours for a lvl11 collector to fill up we can use 2 days offline as an accurate description of inactive. So once a village has been inactive for 48 hours their trophies no longer count for match making. An inactive TH8 is automatically matched as gold 2-3, TH9 as gold 1-crystal 3 and TH10 is matched as crystal 1-2. Once they log in their matchmaking goes back to actual trophy count again. If you consider farmers a problem this would help spread them out since their favorite targets would not be hovering wherever their natural defense could hold them (currently it seems like high silver to mid gold). Not sure I like the idea but it would be a much simpler way to incentivize trophy count segregation.

  8. #48
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    Quote Originally Posted by wsuh88 View Post

    III. Unlike league bonus, there is no additional loot ‘generated’, and therefore no concern for currency inflation. Because:

    a. The bonus loot is entirely proportional to trophies earned or lost. Thus the resource reward to the winning player will come entirely from loot penalty from the losing opponent
    League bonus is the only thing other than collectors that ADDS loot to the game. Everything else is simply moving loot from one player to another. So you are removing one of the main sources of prosperity in the game. Bad idea, akin to removing collectors because they "cause" inflation. Its illogical.


    Quote Originally Posted by wsuh88 View Post
    penalizing:
    1. Bad players who rush town halls
    Why should a "bad" player be penalized? Sharonsym authored a massive thread about his/her journey to TH9 as a "premie" and documented why it was actually supremely beneficial to get the stronger troops and bigger armies. This is just a nonsense idea.


    Quote Originally Posted by wsuh88 View Post
    Case 1a: Complete annihilation: His placement and timing of his troops+spells is utter perfection – he earns a 3star victory for 30 trophies. His loot reward is: 10000*30*1.0 = 300k/300k, and walks away with whopping 800k/800k total. The defender is further penalized 300k/300k in addition to the loots he already lost, for his poor base design. The defender will later log in to assess the damage, and improve his base design accordingly.
    ...Again, your whole loot "structure" is predicated on moving loot from one player to another rather than adding loot to the overall system (via league bonus). Your loot system is a zero-sum game, which is not progress or improvement but rather a step backwards relative to the current system.

    League loot bonus and improving the production rate of collectors are both the simplest and most effective method of improving the economy. Period.
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  9. #49
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    Quote Originally Posted by perkunas View Post
    League bonus is the only thing other than collectors that ADDS loot to the game. Everything else is simply moving loot from one player to another. So you are removing one of the main sources of prosperity in the game. Bad idea, akin to removing collectors because they "cause" inflation. Its illogical.




    Why should a "bad" player be penalized? Sharonsym authored a massive thread about his/her journey to TH9 as a "premie" and documented why it was actually supremely beneficial to get the stronger troops and bigger armies. This is just a nonsense idea.




    ...Again, your whole loot "structure" is predicated on moving loot from one player to another rather than adding loot to the overall system (via league bonus). Your loot system is a zero-sum game, which is not progress or improvement but rather a step backwards relative to the current system.

    League loot bonus and improving the production rate of collectors are both the simplest and most effective method of improving the economy. Period.
    I never said anything about removing league bonus. league bonus is still there. this bonus is something that comes on top of loot+league bonus

    It is highly doubtful Supercell will EVER add anything that is not zero sum (such as increasing league bonus, buffing collector, increasing clan war bonus, or adding more inactive base), because they would fear losing revenue from players gemming resources. This system is intentionally a zero sum one, so it actually has a chance of being implemented. This is the best method to improve loots via zero sum method, that I can think of.
    Last edited by wsuh88; October 16th, 2014 at 01:30 PM.
    The final solution for all problems in COC after the update (loot drought, trophy dropping, etc): HERE

    Complete archive of my 3 star clan war attack strategies: HERE

  10. #50
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    IF the idea is not abusable, it might work out. Haven't given it enough thought to decide if it is or isn't.

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