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Thread: Ultimate all-in-one solution to low loots, botters, DE zappers, and many other!

  1. #31
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    Quote Originally Posted by Brenn View Post
    You say not to focus on penalties? Then what is this:
    "The defender is further penalized 300k/300k in addition to the loots he already lost, for his poor base design."
    Sounds awfully like a penalty to me
    Instead of penalty to the defender, think of it as a reward for the attacker who pulled a difficult 3star against maxed TH10 base (theoretically very unlikely possibility)

    The defender will wake up next morning and can probably earn all that back via bonuses from winning an exceptional 3star attack or 3 separate mediocre 1star attacks. (There are rewards too you know - you can steal more but at same time you lose more)
    Last edited by wsuh88; October 16th, 2014 at 05:46 AM.
    The final solution for all problems in COC after the update (loot drought, trophy dropping, etc): HERE

    Complete archive of my 3 star clan war attack strategies: HERE

  2. #32
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    Quote Originally Posted by wsuh88 View Post
    Instead of penalty to the defender, think of it for the reward to the attacker who pulled a difficult 3star against maxed TH10 base (theoretically very unlikely possibility)

    The defender will wake up next morning and can probably earn all that back via bonuses from winning a 3star attacks, or 3 separate 1star attackse. (There are rewards too you know - you can steal more but at same time you lose more)
    This doesn't seem right, there are not very many max th10 bases in the game and the ones who are only focus on pushing (they are maxed, nothing eft to upgrade no need for loot). So the chances of finding one are almost zero, then if you do find one the cost of the army required to 3 star it (which is close to impossible) far outweighs the loot made from the raid, not to mention the waiting times between training armies which would be at least 2 and a half hours with spells. It just doesn't seem profitable to me, I think I will just stick with BAM.

  3. #33
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    Quote Originally Posted by Figjam66 View Post
    This doesn't seem right, there are not very many max th10 bases in the game and the ones who are only focus on pushing (they are maxed, nothing eft to upgrade no need for loot). So the chances of finding one are almost zero, then if you do find one the cost of the army required to 3 star it (which is close to impossible) far outweighs the loot made from the raid, not to mention the waiting times between training armies which would be at least 2 and a half hours with spells. It just doesn't seem profitable to me, I think I will just stick with BAM.
    Above is a theoretical example. An extreme example where there is a 3star. Yes maxed out TH10s dont need loot, but fresh TH10s do

    If you are of a fresh TH10 account, the improved matchmaking resulting from the new system will mostly match you near other fresh TH10s or upper TH9s. You wont find any annoying TH7s and 8s with no loots in your searches. Fresh TH10s will can mostly BAM other fresh TH10s or TH9s for 1star rewards. 1star rewards arent too extreme and should be around enough to cover the cost of BAM.

    You will most likely not find any max TH10s near your range either. They should mostly be in upper champions league where players dont care about loots. Since they dont care about loots, they will most likely be targeted by upper or mid TH10s who decide to push there
    Last edited by wsuh88; October 16th, 2014 at 05:45 AM.
    The final solution for all problems in COC after the update (loot drought, trophy dropping, etc): HERE

    Complete archive of my 3 star clan war attack strategies: HERE

  4. #34
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    Quote Originally Posted by wsuh88 View Post
    Above is a theoretical example. An extreme example where there is a 3star. Yes maxed out TH10s dont need loot, but fresh TH10s do

    Fresh TH10s will can mostly BAM other fresh TH10s or TH9s for 1star rewards. 1star rewards arent too extreme and should be around enough to cover the cost of BAM.

    You will most likely not find any max TH10s near your range anyway.
    Are you saying that the reward from all th10 will be the same? That sounds very unfair what if they are a premmie? I think it would be a better idea if it was based on base strength not townhall level and if trophies had nothing to do with it, just my opinion though

  5. #35
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    Quote Originally Posted by wsuh88 View Post
    The beauty of the mathematics of this new system is that TH7s and TH8s up to certain extent will not be affected that greatly (the loot for TH7 and 8s are mostly fine as it is), but reward is more significant for TH9s and even greater for TH10s.

    Also this new system does not penalize lower players that go for collector raiding high level inactive bases. But it does encourages the player to pull 50% win IF they are raiding some one around their own level.

    Same for DE zapping for TH7s, it still is pretty good profit and worth doing, as long as they target TH9s and 10s. TH8s and above will no longer need to zap since they still win decent bonus for winning trophies.
    inactive base have no storage right so how to gain loot when winning?
    and how about those deadly collector that have inside base and hard to approach those will be miss(no one attack it so less likely the loot going on circulation)

  6. #36
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    You need to explain this better it makes no sense to me

  7. #37
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    Quote Originally Posted by AlvinSoehendryWijaya View Post
    inactive base have no storage right so how to gain loot when winning?
    and how about those deadly collector that have inside base and hard to approach those will be miss(no one attack it so less likely the loot going on circulation)
    Inactive bases can slowly accumulate some loot in their storages via defensive wins, if they dip too low in trophies and get farmed by players 2TH below their level.

    This accumulated loot will be circulated again once the said inactive base go back up in trophy, and gets 50%ed by some one 0~1 TH below their level.


    The players with deadly inside collectors will more likely be targeted by players who target them for 2 or 3star raids. This happens once their collectors become ripe, and the raid appears very lucrative to the pushers that use costly army.

    Its a very clever system :P
    Last edited by wsuh88; October 16th, 2014 at 06:32 AM.
    The final solution for all problems in COC after the update (loot drought, trophy dropping, etc): HERE

    Complete archive of my 3 star clan war attack strategies: HERE

  8. #38
    Forum Veteran AlvinSoehendryWijaya's Avatar
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    This is bad when u get raid and lose
    fix this your idea will be welcome

    i agree with more loot when winning but not about when lose or whem defense fail
    Last edited by AlvinSoehendryWijaya; October 16th, 2014 at 06:55 AM.

  9. #39
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    Thumbs Up Good idea

    I like this idea very much and your hard work also showing some good improvement there.

  10. #40
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    Quote Originally Posted by AlvinSoehendryWijaya View Post
    This is bad when u get raid and lose
    fix this your idea will be welcome

    i agree with more loot when winning but not about when lose or whem defense fail
    There is no other way to increase loot other than allowing to steal more. More loot when winning cannot exist without more loot lost when losing, otherwise there would be inflation and supercell would never allow.

    I at first considerred simple solution of just increasing percentage of loot available to be stolen in storages, but i found this system to be more elegant and clever system to improve other areas of the game and not just loot.

    And what is the complaint with losing resource when your defense fails and your base getting 3starred? That happens even as of now...
    Last edited by wsuh88; October 16th, 2014 at 08:39 AM.
    The final solution for all problems in COC after the update (loot drought, trophy dropping, etc): HERE

    Complete archive of my 3 star clan war attack strategies: HERE

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