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Thread: Village hall levels not number of trophies for leagues!

  1. #1
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    Village hall levels not number of trophies for leagues!

    Each time my daughter who is 11 goes to play she has been 100%'d by someone with level 7 or above walls, xbows, inferno towers and top level troops.
    She has 5 walls, level 6 town hall, level 5 lab, etc etc.
    she doesn't/ can't buy gems so she plods along trying to do her best, why is it that people who have level 3 mines and elixor collectors and have been spending possibly hundreds of £'s or $'s on gemming up for the top stuff are "placed in her league"?

    They are miles out of her league and she can't revenge attack as she would never get anything in return.

    Time to sort leagues by Town Halls rather than trophies to stop these ♥♥♥♥♥s farming and raiding the newbies and youngsters as soon they won't want to play, as they just can't compete against the ♥♥♥♥♥s!

    I never attack someone who is miles lower than me as it isn't fair on them, morales need to come into it.

  2. #2
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Maldives69 View Post
    Each time my daughter who is 11 goes to play she has been 100%'d by someone with level 7 or above walls, xbows, inferno towers and top level troops. . .

    They are miles out of her league and she can't revenge attack as she would never get anything in return. . .
    Welcome to the forum. As a father of 4 I can understand you not liking your little girl being picked on. Unfortunately there are many flaws in both your claim and your suggestion. Since most of what I am about to present to you is exactly the opposite of what you want to hear it will probably sound like I am being a jerk. I assure you I am simply trying to present information that will help you understand the game dynamic beyond where you may have already played. But this is the internet so as usual the intent will probably be lost.

    First, the T.O.S. are very clear that 13 is the minimum age. Two of my children who play are also below that. I realize it is an unrealistic expectation but there is a reason for it. CoC is full of the normal keyboard commandos that troll through the internet feeding on the misery of other people. This is an unavoidable, uncorrectable fact. If you have decided that your 11 year old is mature enough to participate in this environment then I trust you have raised your child to understand that the world can be a cruel place and how to deal with it. I know my kids have learned some of those lessons from this very game. There will never be a way to stop idiots from feeling safe behind a keyboard.

    Second, if a TH10 has bothered to 100% your daughters TH6 there are only 3 reasons. A) They are a complete moron because they can never take enough resources to make it worth their while (which also means they can't take enough resources to slow your girls progression), B) They are trying to trophy push past her which will take her out of her league . . . which is what you are asking for . . . Them to go away or C) They are revenge attacking her after she attacked them first via TH sniping or collector a raid. In scenario A the player obviously does not understand the difference between net/gross earnings or how the game works in general. If this is the case they have absolutely no chance of playing the game at the level of a low skill TH10 adult. By forcing them into those ranks you would effectively do the same thing to them that you claim they are doing to your daughter. They are in essence, weaker players than your daughter but have been doing it for longer and languishing below their potential. In scenario B you have a player who is smart enough to manipulate the ranking system, likely to keep their loot safe for a big upgrade. They know that when they drop to be surrounded by TH6s that there will be almost nobody worth attacking, but they also know that they will be able to save the 5,000,000 gold they need for their least expensive upgrade because there are fewer people to attack them. If they were lumped against only other TH10's they would be getting raided for 400,000+ 5 minutes after they logged off each time and have to use armies that cost more than that to get it back. The way the game is designed now the end game economy depends on being able to drop to safety. I am not saying it can't be changed, but the ramifications would be far reaching and impact only SC's most loyal and long time customers. Not generally a good business decision. Scenario C we will cover below.

    Next it is important for you to understand that TH level means nothing as far as calculating strength. As I touched on above there are many players with TH10 who really have no idea how to play CoC. They upgrade their TH as fast as possible because it unlocks all building and troop choices and . . . it looks cool! Lava! LAVA!!! I steamrolled a TH10 the other day with my TH7. Sure they had their nifty lava hall but they had all wooden walls and nothing more intimidating than a lvl3 mortar to protect it. Because of the loot penalty rules I took a staggering amount of loot from them. That guy would have to erase his account and start over if they were only matched up against other TH10's. I understand that premie bases that dramatic are rare but I see underpowered TH9-10 every day. There are lots of them. In the end TH is an even worse indicator of relative strength than trophies. It is easier to manipulate and impossible to take back after you realize the mistake you have made. While trophies currently have almost no meaning below champion league but they are a very accurate indicator of ability and dedication in the end game where the best only get to compete against the best.

    While your daughter is still TH6 she will soon be TH7 and will be able to build her DE storage. This is important because without TH9-10 and advanced TH8 bases to target she would have no way to collect DE. If match making was dependent on TH it would be impossible for a TH7 to get DE except from occasional war rewards. To get her king without using gems she is dependent on being able to battle higher TH villages than her own. This also opens up the door for her to get the most complained about revenge in the game . . . zapping! Once she gets her DE storage she can go back in her defense log to the very person you referenced in your original post, wait for them to have a bunch of DE stored up, then zap them for 1000+ dark elixir using only lightning spells (depending on how much they have stored). She now has the ability to effectively revenge any high level player and guarantee they are visibly angered by it when they realized what happened.

    Back to scenario C, it is really quite simple. TH sniping gains you trophies so you can climb without having to wait for an army to build. It also provides the player a free shield . . . and a potential revenge. Both players are artificially manipulating the trophy system. The person leaving their TH hanging out and your little girl if she is snagging those free/easy trophies. In reality nobody is picking on anybody. Both people are getting what they want. On the surface collector raids are only beneficial to the person who does the raiding and people usually respond to it with the emotional reaction of a big bully beating up on weaker players. The reality of collector raids is really much more mundane. In my example above my TH7 was able to get 300,000+ resources from a TH10 using a sprinkling of barbarians and archers. If my TH9 had attacked the same base he would have only got 150,000-200,000 from those same collectors using the same troops. Conversely if my TH9 does a collector raid on a TH7 with full collectors I will probably not get over 100,000 while my TH7 will get 200,000 plus from that same base using the same tactics and same troops. What are the constant factors here? Exact same tactics against the exact same targets yielding lower results for the higher level attacker. When I drop to farm I don't even bother looking at the TH as I skip through. Only how much can be had and how easy it is to get to. TH6 or TH10 it is exactly the same decision to attack. But "attacker" isn't even an accurate term. I have heard the "NBA teams don't get to drop to play against high school teams" argument before but that is not an honest comparison. Collector raids are only effective against absent players. It takes 50 hours for a lvl 11 collector to fill up. If you can't log in for 30 seconds once every 2 days you are considered inactive by CoC standards. When I raid your collectors it is like an NBA team practicing in a high school gym against nobody. The best part is, the village that is being raided still has a net gain when they log back in. If you had 300,000 in your storages and 100,000 in your collectors, then I raid 50,000 from your collectors . . . when you log in you have 350,000 after you empty your collectors. Again, in reality both players are getting what they want. The farmer is getting free loot with no downtime to build troops, and the player who got raided gets a game that they only play once or twice a week.

    In the end while the trophy system may be flawed using TH level is a less accurate way to define strength and structure matchmaking. The loot penalty prevents most aggressive farming by making it ineffective. Unfortunately there are a lot of people who are either too young or not bright enough to understand which bases are quality targets and no system is going to repair that without negatively impacting the majority of players. Like Ron White said, "You can't fix stupid." If you took the time to read all of this I hope you have a greater understanding of the trophy/TH dynamic, why/when people drop trophies, how they select their targets and what your daughters options are for revenge.

  3. #3
    Fresh Spawn
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    disagree

    As a th6 I have been unable to save enough gold to upgrade to th7 simply because of attacks by players with significantly greater forces than I could ever defend against. After an attack my shield (15 hours) lasts just long enough to gain back what I lost in the raid (5 level 9 mines). As soon as shield is gone I am attacked again. Sometimes I can defend the first attack due to bombs/traps and clan castle. But I will be attacked immediately after and they just waltz through with their level 6 troops, heros and dragons and multiple potions. Trophies is not an indicator of skill anymore than the level of their townhall. In fact it has itself become a strategy to avoid getting attacked (which I am going to do now) I occasionally would see somone attack with one troop and loose, I didn't mind cause I got trophies thanks to these kind/stupid benefactors. But now I realize they were purposely loosing trophies so that no one in their "skill range" could ever mount a successful attack.

    To determine "fair" adversaries you should consider multiple factors, Town hall, troop research level, defensive structure levels. It doesn't matter how few trophies someone has, other people with similar trophy counts would never even try to attack someone who is obviously better equiped.

  4. #4
    Pro Member Mallan's Avatar
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    Quote Originally Posted by borntobeanalien View Post
    As a th6 I have been unable to save enough gold to upgrade to th7 simply because of attacks by players with significantly greater forces than I could ever defend against. After an attack my shield (15 hours) lasts just long enough to gain back what I lost in the raid (5 level 9 mines). As soon as shield is gone I am attacked again. Sometimes I can defend the first attack due to bombs/traps and clan castle. But I will be attacked immediately after and they just waltz through with their level 6 troops, heros and dragons and multiple potions. Trophies is not an indicator of skill anymore than the level of their townhall. In fact it has itself become a strategy to avoid getting attacked (which I am going to do now) I occasionally would see somone attack with one troop and loose, I didn't mind cause I got trophies thanks to these kind/stupid benefactors. But now I realize they were purposely loosing trophies so that no one in their "skill range" could ever mount a successful attack.

    To determine "fair" adversaries you should consider multiple factors, Town hall, troop research level, defensive structure levels. It doesn't matter how few trophies someone has, other people with similar trophy counts would never even try to attack someone who is obviously better equiped.
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  5. #5
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    Quote Originally Posted by Maldives69 View Post
    Each time my daughter who is 11 goes to play she has been 100%'d by someone with level 7 or above walls, xbows, inferno towers and top level troops.
    She has 5 walls, level 6 town hall, level 5 lab, etc etc.
    she doesn't/ can't buy gems so she plods along trying to do her best, why is it that people who have level 3 mines and elixor collectors and have been spending possibly hundreds of £'s or $'s on gemming up for the top stuff are "placed in her league"?

    They are miles out of her league and she can't revenge attack as she would never get anything in return.

    Time to sort leagues by Town Halls rather than trophies to stop these ♥♥♥♥♥s farming and raiding the newbies and youngsters as soon they won't want to play, as they just can't compete against the ♥♥♥♥♥s!

    I never attack someone who is miles lower than me as it isn't fair on them, morales need to come into it.
    Even more will quit if you destroy farming as they wont be able to spend thousands of dollars to upgrade bases. We have a loot penalty in place that handles any type of bullying making it rather pointless to go around stomping on lower townhalls, but at the same time if your idea was implemented then the trophy and ranking system is completely destroyed as lower townhalls can climb to the top of the leaderboards without ever facing a tough opponent making upgrading your base pointless because you would be able to climb higher with a weak base.

    this game is about building a strong base and a strong army so that we can dominate other players, it's a war game. Things certainly can seem a bit brutal early on but as you progress the game gets easier and a lot more fun

  6. #6
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    That would ruin it

    Quote Originally Posted by Maldives69 View Post
    Each time my daughter who is 11 goes to play she has been 100%'d by someone with level 7 or above walls, xbows, inferno towers and top level troops.
    She has 5 walls, level 6 town hall, level 5 lab, etc etc.
    she doesn't/ can't buy gems so she plods along trying to do her best, why is it that people who have level 3 mines and elixor collectors and have been spending possibly hundreds of £'s or $'s on gemming up for the top stuff are "placed in her league"?

    They are miles out of her league and she can't revenge attack as she would never get anything in return.

    Time to sort leagues by Town Halls rather than trophies to stop these ♥♥♥♥♥s farming and raiding the newbies and youngsters as soon they won't want to play, as they just can't compete against the ♥♥♥♥♥s!

    I never attack someone who is miles lower than me as it isn't fair on them, morales need to come into it.
    Hi I am 12 (almost 13) and I haven't spent a dime on the game. Your daughter is in too high of a league. I am in crystal, level 68 and people LOSE to me I am talking level 110 people getting 30% she should work on her base design and she might be farming also.

  7. #7
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by borntobeanalien View Post
    As a th6 I have been unable to save enough gold to upgrade to th7 simply because of attacks by players with significantly greater forces than I could ever defend against. After an attack my shield (15 hours) lasts just long enough to gain back what I lost in the raid (5 level 9 mines). As soon as shield is gone I am attacked again. Sometimes I can defend the first attack due to bombs/traps and clan castle. But I will be attacked immediately after and they just waltz through with their level 6 troops, heros and dragons and multiple potions. Trophies is not an indicator of skill anymore than the level of their townhall. In fact it has itself become a strategy to avoid getting attacked (which I am going to do now) I occasionally would see somone attack with one troop and loose, I didn't mind cause I got trophies thanks to these kind/stupid benefactors. But now I realize they were purposely loosing trophies so that no one in their "skill range" could ever mount a successful attack.

    To determine "fair" adversaries you should consider multiple factors, Town hall, troop research level, defensive structure levels. It doesn't matter how few trophies someone has, other people with similar trophy counts would never even try to attack someone who is obviously better equiped.
    First off if you are unable to save enough loot to upgrade from TH6 to TH7 then you need to drastically change your game play or find a game that is designed to fit your play style. Growth through to TH7 is very easy if your raid selectively. If you are trying to manufacture all of your resources without ever attacking you are going to HATE clash of clans. If I remember right it will take you 12 years to save enough resources to finish all of your upgrades if nobody ever raided you once. Barch for an hour without logging off and you should have enough to start your TH7 build. If you refuse to raid enough to continue progressing you would probably enjoy a game like SIM City far more than CoC.

    Second, everybody gets attacked within the first few minutes of logging off. This is why so many people leave their TH exposed in hopes of getting a sniper to give them a 12 hour shield. If you don't like being attacked you will spend a fortune on gems for shields and wait 12 years to grow your own resources. Again, in SIM City nobody can attack you, you can complete the game before your hardware is too old to operate, and you can still build things.

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