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Thread: Two Ideas to help the economy of Clash of Clans

  1. #1
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    Two Ideas to help the economy of Clash of Clans

    i have two ideas that might be able to help the economy of clash of clans.

    A.) Reset the loot for Single Player campaign every 3 days or every week at the most.

    Arguments/Conditions:
    - this would give players other ways to farm if they are having a bad day with raiding
    - Single Player Campaign will no longer be an afterthought
    - the loot reset do not stack with each other. waiting six days or two weeks before doing the campaign will not give you double loots
    - i think this would be easy to implement.
    - Supercell can add a special level at the day of the loot reset that have more loots but requires a 100 star before you can access.

    B.) Increasing loot in clan war attacks (different from war loot) and using the Stars as multiplier

    Arguments/Conditions:
    - increase slightly the amount of loot that can be gained when attacking a base in clan wars.
    - if you one star the base, you get the loot that you get. if you two star it, you twice the loot you get and if you 3 star it, you get 3x the amount of the loot.
    - so if number 8 on the opposing team has a max loot of 70k gold, 70k elix and 700 de and you 3 star it, you get 210k gold, 210k elix and 2100 de. this would cover most if not all, of your war expenses. and you still have one more attack.
    - if this still isnt enough then work with your clanmates to win the war to get the war loot bonus.
    - might be trickier to implement than the first one but it would make clan wars more interesting since players will start aiming for 3 stars and will be able to create troops without worrying about losses that much.

    let me know what you think. i know there might be holes in my suggestions so please feel free to POLITELY point them out.

  2. #2
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    I like you idea

    I like your i sea because someone wrote about resetting the campaign but they didn't explain but now that I read it from you I get.

  3. #3
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    Cool good bro

    I like the second one as hard work should always give benefits . 1st one is for supercell many has requested before.

  4. #4
    Fresh Spawn
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    Thumbs Up very good idea

    it's very good idea Specially the seconed one

  5. #5
    Super Member BrianHotshot's Avatar
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    Interesting ideas, but I do think that re-setting the loots of single player maps every 3 days is a little too fast.


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  6. #6
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    Quote Originally Posted by BrianHotshot View Post
    Interesting ideas, but I do think that re-setting the loots of single player maps every 3 days is a little too fast.
    Then every week would be fine i guess. it all works out if Supercell do the BONUS LEVEL i mentioned. you have 7 days to complete the campaign to get to the bonus level that contains a bit more loot than the previous one (cap it at 1M gold, 1M elix and 1.5k de)

    also maybe start giving small amount of DE on the last 5 levels once you finish the campaign for the first time.

    thank you for all your comments.

  7. #7
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    You realize there is almost 5 million elixir available in the single player campaign? Giving that much out every week (3 days) would remove the need for any other farming for most of the game.

    Townhall nine requires around 500k/builder/day to keep them busy. With single player (every week) plus collectors you would be getting over $1M/day without any raiding enough to keep 2 builders busy full time plus you could save up for everything except the most expensive upgrades without breaking your shield.

    I do think that some sort of single player should be available after the campaign is done but I think a full reset even every week is way too much.

  8. #8
    He who has not yet claimed his title dahimi's Avatar
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    The single player campaign used to reset back in the day. They stopped that and it won't be coming back.

    Farming the single player campaign is not the way to alleviate loot issues. This is a multiplayer game, winnings should come from attacking other players.

  9. #9
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    Quote Originally Posted by dahimi View Post
    The single player campaign used to reset back in the day. They stopped that and it won't be coming back.

    Farming the single player campaign is not the way to alleviate loot issues. This is a multiplayer game, winnings should come from attacking other players.
    i see your point. then the only solution would be to remove the elix for walls or make it a once a month event. the reason folks are complaining about loot is because the ROI on raiding has gone down since elix for walls was implemented. it was good at first but in the long run things like this happen. i like the idea of elix for walls but if it causes issues with the economy then make it an event.

    reset not coming back sucks. i guess my clan war suggestion still has a chance.

  10. #10
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    Quote Originally Posted by dahimi View Post
    The single player campaign used to reset back in the day. They stopped that and it won't be coming back.

    Farming the single player campaign is not the way to alleviate loot issues. This is a multiplayer game, winnings should come from attacking other players.
    what if after you destroy they once, they get with half of the before loot and need 15 days to restart? you'd spend 200k elixir to win 400k from goblins, that's not a big problem to supercell

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