Results 1 to 3 of 3

Thread: New Spell : Illusion!

  1. #1
    Fresh Spawn
    Join Date
    Oct 2014
    Posts
    2

    New Spell : Illusion!

    Name of Spell: ILLISION

    Training Cost: 15,000 Elixir

    Targets: Your troops

    Effect Type: Makes the defenses think that the troops are where they were when you put down the spell.

    Training Cost: 15,000 elixir

    Targets: Your troops

    Effect Type: Distraction

    Training Time: 30:00 minutes

    Discription: Makes an image of where the troops were so the defences attack the fake troops. The fake troops have the same health has the real ones but are just distractions so when they all die the defences notice where the real troops are. Which means that the defences won't do any damage to the troops that were in the ring when put down.

    Research/Spell Levels: Upgrades make the ring of effect larger by 3 blocks.

    Upgrade Levels: Level 2- 100,000 E
    Level 3- 300,000 E

    Spell Factory: Level 4 needed to make

    Color of Liquid: Orange

  2. #2
    Forum Elder HiFliya's Avatar
    Join Date
    Sep 2014
    Posts
    2,073
    Quote Originally Posted by Haloboxer19 View Post
    Name of Spell: ILLISION

    Training Cost: 15,000 Elixir

    Targets: Your troops

    Effect Type: Makes the defenses think that the troops are where they were when you put down the spell.

    Training Cost: 15,000 elixir

    Targets: Your troops

    Effect Type: Distraction

    Training Time: 30:00 minutes

    Discription: Makes an image of where the troops were so the defences attack the fake troops. The fake troops have the same health has the real ones but are just distractions so when they all die the defences notice where the real troops are. Which means that the defences won't do any damage to the troops that were in the ring when put down.

    Research/Spell Levels: Upgrades make the ring of effect larger by 3 blocks.

    Upgrade Levels: Level 2- 100,000 E
    Level 3- 300,000 E

    Spell Factory: Level 4 needed to make

    Color of Liquid: Orange
    One word. Golems.

    especially because they have the same health as the originals, any beefy tanks ie)giants, golems, hounds, level 6 balloons, dragons, pekkas, all of them would have to be killed twice in order for them to really "Die"

    Town Hall: 8 l GG: 100mil EE:100mil l HH 109k l
    Ice Phoenix: Vote/Comment Please!
    Thanks To InfinityGFX for the Sig!
    SC Responses to Current Requests: UG Heroes in War l Zapping

  3. #3
    Pro Member Dunghaufen's Avatar
    Join Date
    Aug 2014
    Location
    Switzerland, practicing my english
    Posts
    507

    Kinds overpowered I think, but...

    No range means for me the whole map...
    The fake troops got the same amount of HP like the original...

    Too OP!!

    Just have a few Dragons and have 6 of those spells ready in your factory and all Bases r easy 3 starred...

    I would define a range and make the fake troops weaker! The fakes shoud be one-shotted by everything!

    Without this it's too OP, srry! But the idea is very good!

    Dunghaufen
    the real one!

    Clan: Darkness II |Town Hall: 8 |Level: 80 |Action: farming, maxing TH8
    Quote Originally Posted by Ali7861 View Post
    Friends? I haven't unlocked that in my dark barracks yet

    Special thanks to 012898 for the awesome sig!


Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •