I have to whole heartedly disagree with this. The player chooses how their base is laid out. Even though all players work within the same parameters, there are those who make the parameters of the game work in their favor and those who do not. This by definition is the difference between a good defender and a bad one.
Attacking is not where the skill is at. It is much more difficult to successfully defend than it is to win an attack. As you noted every base is beatable. However, players that design their bases well can win defenses against players that are much higher experience levels. This should be rewarded not penalized.



