
Originally Posted by
dahimi
Defensive rewards should not happen. It may seem counter intuitive but it's the attacker that matters not the defender.
Why? Because if you assume that all base layouts can be defeated (which is necessary for the game to work), then your skill as a defender is moot. There is no skill. Defending amounts to applying, or copying really, a subset of guiding principles (you by design cannot apply them all) in order to make your base strong against certain attacks and weak against others. In short there are no bad defenders, only bad attackers.
Attacking is where the skill is. That's also where the rewards should be.