My New Dark Troop Idea...
My second dark troop idea is FINALLY here!! The
Diamite
Level 7 Laboratory Dark TROOP...
Taster DARK TROOP level 1
Name of Troop... Diamite
Training Cost .... 2000 Dark Elixir
Training Time...70 minutes
Housing Space...100
Damage per second....20
Hit Points...28000
Movement Speed... 12
Other ability
Damage per second to walls...650
Description
This mighty war machine doesn't feel anything but can liquidate walls with lava that shoots from its eye a bit like an inferno tower and can soak up a mass amount of damage due to it being made up of 100% diamonds. It shines beautifully as it clears walls making way for your ground units...NO MORE NEED FOR WALLBREAKERS when facing a player with level 10 walls or higher...
- It moves slowly but distracts defences...
- it's got a long training time but is made from diamonds thrown up from deep inside a volcano!
- It's favourite target is defences but it's damage to defences is basically inaffective barely scratching the likes of archer towers, so be sure to surround the back of this ground unit with some seriously good troops to take care of business.
- It takes out walls but has quite slow speed and therefore takes a little while to get through the base so strategy is key to three starring bases...
- It attacks 4 walls at once due to its size... It Cant fit through a single wall. It's the width of 4 wall side by side...
- Death ability...Deals 200 damage to surrounding buildings
It attacks with its massive diamond fists! And its the size of the town hall...
Negative effects...
- Rage spells cannot speed up this dark troop but can increase its wall destruction!
- Healing spells cannot heal this for when the diamond body is shattered, cracked by every blow it goes beyond repair
- Jumping spells cannot lift this troop due to it weighting too much!
- Inferno tower on single fire will do a lot of damage to this unit but at the moment not many players use this single fire they use multiple targets. This will get full use out of those inferno and maybe a possible future level 4 inferno tower upgrade could be introduced along with this new dark TROOP!!
- Yeah sure I could half the stats but players would end up taking two anyways...Maybe another defence could be added to counteract this new troop and does half damage to already existing troops... But don't forget u have clan castle troops to deal with and if a pekka comes out the clan castle sure it will do a lot of damage to it and so would high level wizards!
- The Diamite is not distracted by clan castle troops as it continues to do it's duty
Plus no one likes it when two separate golems attack 2 entirely different walls...
Show some support for this cool troop clashers!
In case this dark troop makes it here are the upgrades...
Upgrade cost to lvl 2...50k dark elixir
Troop at level 2
Training Cost .... 2250 Dark Elixir
Training Time...70 minutes
Housing Space...100
Damage per second....20
Hit Points...33000
Movement Speed... 12
Other ability
Damage per second to walls...800
Upgrade cost to lvl 3...80k dark elixir
Troop at level 3
Training Cost .... 2700 Dark Elixir
Training Time...70 minutes
Housing Space...100
Damage per second....20
Hit Points...38000
Movement Speed... 12
Other ability
Damage per second to walls...900
Level 8 Laboratory Upgrades...
Upgrade cost to lvl 4...130k dark elixir
Troop at level 4
Training Cost .... 3000 Dark Elixir
Training Time...70 minutes
Housing Space...100
Damage per second....20
Hit Points...43500
Movement Speed... 12
Other ability
Damage per second to walls...1100
I will leave the look of the Diamite up to your own imagination for I CAN'T draw...
Thanks 4 reading
The reason for its size is because like golems most players take 2 or 3 of them, now one allows you to be more precise with attacking...
Yeah sure I could half the stats but players would end up taking two anyways...
It cuts out the problem like when two separate golems attack 2 entirely different walls...
It allows for more precise attacking and that's what we need in the high leagues and clan wars
I think the housing space is reasonable because be realistic you will only need to take 1 of these beasts into battle and 3 golems are 90 housing space... It makes three stars maybe more possible but your strategy still needs to be on point
It's just an idea and supercell would modify it to there liking and what they believe and test to be appropriate





