Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: Head Hunter

  1. #1
    New Guy
    Join Date
    Oct 2014
    Posts
    47

    Head Hunter

    I would love to see a new troop that attacks the town hall directly or even a hero

    Troop
    Name:Head Hunter
    Training cost:100 dark elixir
    Training time:5 minutes
    Housing space:7
    Damage p/s:40 (X2 against town hall)
    Hit points:80
    Movement speed:40
    Description:The Head hunter is a villiger born out of dark elixir coming into contact with them. It seeks revenge for not being protected by the town hall and intends to attain revenge!!!

    Hero
    Name:Head Hunter
    Initial price:60 000 Dark Elixir
    Heal time:1hour (+2 minutes per level)
    Damage per second:100 (X1,5 against town hall)
    Hit points:5000 (+100 per level)
    Movement speed:50 (+1 per level)
    Ability:Summons wall breakers (level 5=4units +2 per level)
    Description:The Head Hunter is a wall breaker who fell into a pool of dark elixir and has decided to attack the town hall instead of walls and summons wallbreakers to clear a path for itself!!!

  2. #2
    Senior Member
    Join Date
    Dec 2013
    Location
    United States
    Posts
    262
    Quote Originally Posted by connorjdayatktg View Post
    I would love to see a new troop that attacks the town hall directly or even a hero

    Troop
    Name:Head Hunter
    Training cost:100 dark elixir
    Training time:5 minutes
    Housing space:7
    Damage p/s:40 (X2 against town hall)
    Hit points:80
    Movement speed:40
    Description:The Head hunter is a villiger born out of dark elixir coming into contact with them. It seeks revenge for not being protected by the town hall and intends to attain revenge!!!

    Hero
    Name:Head Hunter
    Initial price:60 000 Dark Elixir
    Heal time:1hour (+2 minutes per level)
    Damage per second:100 (X1,5 against town hall)
    Hit points:5000 (+100 per level)
    Movement speed:50 (+1 per level)
    Ability:Summons wall breakers (level 5=4units +2 per level)
    Description:The Head Hunter is a wall breaker who fell into a pool of dark elixir and has decided to attack the town hall instead of walls and summons wallbreakers to clear a path for itself!!!
    A hero wouldn't happen, but the troop idea is pretty cool I like the story. What's stopping people from dropping 2 golem, spamming wb and these guys all the way to the town hall?


  3. #3
    New Guy
    Join Date
    Oct 2014
    Posts
    47
    Nothing really people are free to do anything they want with it. But maybe lower the hp or dp...thanks for the comment

  4. #4
    Super Member Asmdus88's Avatar
    Join Date
    Oct 2014
    Location
    Eastern Idaho
    Posts
    797
    Quote Originally Posted by connorjdayatktg View Post
    I would love to see a new troop that attacks the town hall directly or even a hero

    Troop
    Name:Head Hunter
    Training cost:100 dark elixir
    Training time:5 minutes
    Housing space:7
    Damage p/s:40 (X2 against town hall)
    Hit points:80
    Movement speed:40
    Description:The Head hunter is a villiger born out of dark elixir coming into contact with them. It seeks revenge for not being protected by the town hall and intends to attain revenge!!!

    Hero
    Name:Head Hunter
    Initial price:60 000 Dark Elixir
    Heal time:1hour (+2 minutes per level)
    Damage per second:100 (X1,5 against town hall)
    Hit points:5000 (+100 per level)
    Movement speed:50 (+1 per level)
    Ability:Summons wall breakers (level 5=4units +2 per level)
    Description:The Head Hunter is a wall breaker who fell into a pool of dark elixir and has decided to attack the town hall instead of walls and summons wallbreakers to clear a path for itself!!!
    I think it's a cool concept; I'd make it a weak troop with like 18 DPS and like 65 HP with 2 housing like 18 cost in dark, but quick like 24 or 26 speed and does X2 to townhall

  5. #5
    Senior Member
    Join Date
    Dec 2013
    Location
    United States
    Posts
    262
    Quote Originally Posted by Asmdus88 View Post
    I think it's a cool concept; I'd make it a weak troop with like 18 DPS and like 65 HP with 2 housing like 18 cost in dark, but quick like 24 or 26 speed and does X2 to townhall
    Sounds much more reasonable! This way splash damage can defend against them.


  6. #6
    New Guy
    Join Date
    Oct 2014
    Posts
    47
    Quote Originally Posted by Asmdus88 View Post
    I think it's a cool concept; I'd make it a weak troop with like 18 DPS and like 65 HP with 2 housing like 18 cost in dark, but quick like 24 or 26 speed and does X2 to townhall
    Thanks for the comment but I think the health. And damage must be a little higher aswell as the space and cost

  7. #7
    New Guy
    Join Date
    Oct 2014
    Posts
    47
    Quote Originally Posted by CoFusion View Post
    Sounds much more reasonable! This way splash damage can defend against them.
    I think less health is better but damage must drop by maybe 10 making it 30 dps

  8. #8
    Super Member Asmdus88's Avatar
    Join Date
    Oct 2014
    Location
    Eastern Idaho
    Posts
    797

    Balance

    Quote Originally Posted by connorjdayatktg View Post
    I think less health is better but damage must drop by maybe 10 making it 30 dps
    Balancing things can be tricky, but he does x2 to a TH so even at a low DPS like 18 he still does 36 per hit... A swarm of just 10 (only 20 housing) would dish out 360 per attack phase, and because they aim straight for the TH (which is a guaranteed 1 star in a clan war) to have their DPS too high makes it seem like it'd be a rigged troop.

    Same format with 30 DPS:

    10 head hunters, 20 housing, 30 DPS, x2 vs TH =

    600 damage per attack phase

    what if it were 20 head hunters? That's 1200 per attack phase.... It'd drop the TH in no time at all (and only 40 space... If your max is 200 that's still 160 left)

    All you'd need is wall breakers a few golems and a swarm of them and you'd wreck the opponent, and then just have minions on clean up.

  9. #9
    New Guy
    Join Date
    Oct 2014
    Posts
    47
    Quote Originally Posted by Asmdus88 View Post
    Balancing things can be tricky, but he does x2 to a TH so even at a low DPS like 18 he still does 36 per hit... A swarm of just 10 (only 20 housing) would dish out 360 per attack phase, and because they aim straight for the TH (which is a guaranteed 1 star in a clan war) to have their DPS too high makes it seem like it'd be a rigged troop.

    Same format with 30 DPS:

    10 head hunters, 20 housing, 30 DPS, x2 vs TH =

    600 damage per attack phase

    what if it were 20 head hunters? That's 1200 per attack phase.... It'd drop the TH in no time at all (and only 40 space... If your max is 200 that's still 160 left)

    All you'd need is wall breakers a few golems and a swarm of them and you'd wreck the opponent, and then just have minions on clean up.
    Thanks for the input... Its my first troops idea so I'm a bit rough around the edges, still thinking about troops in singular instead of in a group.

  10. #10
    Super Member Asmdus88's Avatar
    Join Date
    Oct 2014
    Location
    Eastern Idaho
    Posts
    797

    Still a cool idea

    Quote Originally Posted by connorjdayatktg View Post
    Thanks for the input... Its my first troops idea so I'm a bit rough around the edges, still thinking about troops in singular instead of in a group.
    Either way I like concept it could make for some very useful attack strategies in the game if balanced out properly

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •