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Thread: Another idea about the loot problem

  1. #1
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    Another idea about the loot problem

    Yes, there have been many of these, and even though it doesn’t influence me (yet) I was thinking about the loot problem too, and I had an idea.

    IMO, it should be interesting to attack strong (heavily defended) bases. At this point, I think people mainly look for ‘easy loot’ which isn’t protected well, or there is a very much loot, but very well protected. I think the fun in this game is attacking strong bases and figuring a way to get to the loot . However, the reward for this, most of the time isn’t sufficient. Therefor I have an idea:

    Relate loot bonus percentage to power of base (building related).

    Note: the loot bonus percentage, that I talk of in this topic, is entirly seperate from the current loot bonus.

    What is loot bonus percentage?

    The idea is that you get a higher loot bonus percentage if the average defense of the base is high, and a lower bonus percentage of the average defense of the base is low. This bonus is an % which your total loot will increase (20% bonus on 100k loot means 120k loot). The bonus is only calculated according to the level of the buildings, not according to the layout!

    How is the loot bonus percentage calculated?

    I will explain the calculation in the following example (I kept it little, I think the idea is clear):

    For instance a TH7 base:
    Max wall level: 7
    Max Cannon level:8
    Max Archer Tower level:8

    No other defenses

    Average wall level: 6,33 (1/3th is lvl 7)
    Average cannon level: 6,5 (2 level 7, 2 level 6)
    Average Archer tower level: 7 (1 level 6, 2 level 7, 1 level 8)

    % from max wall: 6,33/7 *100% = 90,4%
    % from max cannon level: 6,5/8 * 100% = 80,3%
    % from max archer tower level: 7/8 * 100% = 87,5%

    Total % average defence: 90,4+80,3+87,5 / 3 = 86,1%

    Therefor this base has a defense power of 86,1% of a maxed out TH7 base. This is a percentage which shows how strong a base is. An premature TH7 could have an percentage of for instance 50%.

    This percentage is the bonus you will get. This is quite high, so maybe it should be reduced in some way (I can’t really guess what’s required to balance things out again).

    What does it mean for the loot increase?

    Well, let say that for example you attack a base with a defense bonus of 75%. During the attack you steal a total of 100k gold and 200k elixir. The 75% loot bonus percentage will be added to your total raid. Therefor you get:
    100k + 75% = 175k gold
    200k + 75% = 350k elixir.

    This is an example. The percentage might require a reduction (for example devided/3, in the example it would mean an increase of 25% of total loot).

    I will list some pro’s and con’s as far as I can see them:

    Pro’s:
    - Increased loot for all bases
    - More interesting to attack better defended base. This requires more strategy (= more fun IMO).
    - Influences all TH levels.

    Con’s
    - Nothing in it (directly) for supercell
    - Poor layouts can give a high bonus, but are easy raids.
    - Even more interesting to attack lower TH’s (This can be changed by inserting a th difference on the loot bonus too! For instance: A TH8 attacking a TH7 will get half of the loot bonus, a th8 attacking a th6 will get 25% of the loot bonus)

    Some (solvable) issues that require attention:
    - Not all defense structures are available at all time. This should be taken in account in this calculation.
    - If a defence structure is available, but lvl 0 (for instance, the hidden tesla is available, but hasn’t been constructed yet) it should not be involved in the calculation.
    - Other possible problems in this calculation.

    What do you'll think about this? Please explain your opinion!
    Last edited by Attitude; October 14th, 2014 at 09:46 AM.

  2. #2
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    Sorry, I didn't get the idea completely.

    Are you trying to say, let the loot system as it is, only the Bonus system will be changed. Bonus system will be depend on the Level of walls, Defenses etc..

    is this what you are trying to say?? I am so sorry for this..

  3. #3
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    Nice idea, will the amount of bonus be affected by stars gained (sniping the townhall could become very lucrative if not)?and can you give some examples of how much loot will actually be gained from the bonus?

  4. #4
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    Quote Originally Posted by rawat26 View Post
    Sorry, I didn't get the idea completely.

    Are you trying to say, let the loot system as it is, only the Bonus system will be changed. Bonus system will be depend on the Level of walls, Defenses etc..

    is this what you are trying to say?? I am so sorry for this..
    I am sorry, talking about loot bonus of course makes people confused.

    I am talking about a complete seperate bonus.

    Quote Originally Posted by Figjam66 View Post
    Nice idea, will the amount of bonus be affected by stars gained (sniping the townhall could become very lucrative if not)?and can you give some examples of how much loot will actually be gained from the bonus?
    No, it is not. The idea is:

    Let say you raid a base with a defense percentage of 75%. In your total raid, you steal 100k gold, 200k elixir. The 75% defense bonus gives you a loot bonus percentage of 75%, therefor your total loot will be: 175k gold and 350k elixir.

    As I said, the percentage might need a reduction (devided/3 for example).

    I will add this example to the thread.

  5. #5
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    Quote Originally Posted by Attitude View Post


    No, it is not. The idea is:

    Let say you raid a base with a defense percentage of 75%. In your total raid, you steal 100k gold, 200k elixir. The 75% defense bonus gives you a loot bonus percentage of 75%, therefor your total loot will be: 175k gold and 350k elixir.

    As I said, the percentage might need a reduction (devided/3 for example).

    I will add this example to the thread.
    Ah, thanks for clarifying. Like you said the numbers might need tweaked but it seems like a great idea.

  6. #6
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    Quote Originally Posted by Figjam66 View Post
    Ah, thanks for clarifying. Like you said the numbers might need tweaked but it seems like a great idea.
    NP. Yeah, at first I had in mind: divide by TH level, but that ends up in 10/15 percent.

    Also, it might be better to give defense a 'ranking.' I mean, a inferno tower is 'worth more' as defense then a cannon. So maybe it should count double or something. But that also are just minor tweeks.

    Besides, the entire calculation at this point is liniear, but maybe it should be exponential (the lower level defenses are easy, so the loot bonus for a th7 with all lvl 5 cannon/archer tower would be 60% or something this way, which is way to high).

    Anyway, how it exactly works (properly) would require some extra insight, but I hope the main idea is clear.
    Last edited by Attitude; October 14th, 2014 at 10:05 AM.

  7. #7
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    Thumbs Up

    Yes, Extra bonus over loot.. I don't mind... 5 stars...
    Last edited by rawat26; October 14th, 2014 at 10:10 AM.

  8. #8
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    Thanks, the idea came up due to the entire loot issues

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