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Thread: cc troops/villagers

  1. #1
    Fresh Spawn
    Join Date
    Oct 2014
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    4

    cc troops/villagers

    *can you change the cc troops strategy just like you did on heroes once they are out of range they will move back to cc. Because luring the cc troops being a daily process. Nerf the range of cc troops like hereos and duration time.
    *stop the villagers jumping on the walls instead make the wall borrowed everytime the villagers will passby.

  2. #2
    Centennial Club StephenD's Avatar
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    Apr 2014
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    US
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    You're not much of an attacker are you? This would be way to overpowered for defense and would make 3 starring bases unnecessarily difficult. This would make hogs impractical for war most attacks (even more so than the gb improvement update).


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  3. #3
    Fresh Spawn
    Join Date
    Oct 2014
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    4
    How about nerf the range of cc troops.
    *Just like the cannons or tesla or lessmore.
    *Increase the duration time request for 30mins or more.
    *cc troops rely on clan castle if the cc destroyed all troops will gone. Or cc troops rely on clan castle HP.

  4. #4
    Senior Member sFoster83's Avatar
    Join Date
    Aug 2014
    Posts
    328
    I think the circle for the CC is a bit too large.

    It is stupid to the point of useless that troops are lured out every war.
    I used to use a healer because it was the only troop that couldn't be lured, but of course they totally BOTCHED that AI on the last update. Now healer just sits around healing your unhurt heroes instead of the buildings actually taking damage.

    It's one of my biggest pet peeves.. software "updates" that reduce functionality and make things worse. When you're literally paying developers to make your product inferior from prior versions someone should be fired.

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