I don't think the shield should be removed from a TH kill. I do think that a larger % of resources should be lost when a TH is destroyed. Like 10%-20% of your total resources of all kinds. This would make it a building that people would be forced to protect. It no doubt would make for a better game. Keep in mind I'm not saying getting 3 stared should net more loot to an attacker. I think everything should be adjusted to keep total loot from 3 star the same but having the TH worth a % of the available loot. This would basically end putting TH out overnight. Those who still did it - it would be comparable to putting a storage out as an offering.
Just make the TH your de storage if you really want to stop "cheap shielding".
What Im saying is that people have always put their THs outside and there hasnt always been a loot issue. ergo THs outside are not the root of the issue.
Furthermore, TH inside or outside, when I logoff my loot is up for grabs. And regardless of where TH is after one attack I will be on a 12hrs shield (Unless its a rubbish attack).
Lastly loot going from one storage to another isnt solving any issue. The effect on the economy would simply be motre money being spent on walls and less on defences. Nobody could save for the big upgrades the the whole game would become unplayable.
Id say its pretty ignorant not to look at the full picture rather than a micro shot of the economy.
He's not suggesting that TH's on the edge of a map is the cause of the poor economy. We all know that the poorly planned updates are the root cause of the lootless nexting epidemic.
This is merely a solution.
Do you have a better one? If so, please do share
BTW the game is already "unplayable" for the majority of clashers above th8
All you are doing is proving my point. The fact that you can dump gold/elixir into walls wouldn't change the fact that people would still have to save large amounts and be exposed eventually. You have admitted it, saying that "Nobody could save for the big upgrades the the whole game would become unplayable." This means you agree people use free shield mechanic to protect huge amounts of resource. While I agree it would be harder to save resources - I don't think it should be this easy. I think you do have a legitimate point about walls though, it's just too easy to dump your resources into walls.
Poorly planned updates have nothing to do with this thread.
Also.... updates isn't what's causing the nexting epidemic, a lot of reason is the increase of players that have advanced a lot in the game, poor distribution of loot and the fact that SC can control dead bases easily.
Rosebud...
I like the idea i read earlier that if this idea was implemented, shield should be given at a lower percentage of destroyed buildings.30% sounds right.
No it wont help.
It will help people like me with maxed TH10s. I just spend 3 million on a wall each time i get it. It wont help anyone saving for a larger upgrade though.
This same idea comes up every several months with the same reasons trotted out as to why it wouold help. As I said loot was never an issue before and we had THs outside therefore the THs outside are not the root of the problem.
You are trying to fix one problem by implementing a vast change that would influence the whole dynamics of the game. You would be far better to fix the root issue and not change other parts of the game.