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Thread: Limited Time drop in the Upgrade Cost of Elixir Collectors, DE Drills and Gold Mines

  1. #11
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    Even if everyone pumped all the resources into their walls (They don't btw we do need to save, and can't always be online until a target is met) then more would still be created by maxed collectors then 10 level 9s. It would add resource's to the overall game even if only in the 8(ish) hours people sleep. The biggest question here is would it effect overall loot got per raid or if it would be spread to wide between the accounts.

    I like the idea of an incentive even if it is just an achievement with a few free gems.
    Last edited by dominion; October 13th, 2014 at 08:55 PM.

  2. #12
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    Quote Originally Posted by Maxzimo51 View Post
    Your being completely negative on the solution. Your assuming that everyone will do what you say, when even you have to admit that wouldn't be the case. Your case is diluted by the assumption that every ounce of say an extra trillion in gold and elixir per week will be hoarded by every single one of its own bases. How does loot get into circulation to begin with smart one? It all starts with the collectors sir.

    But hey if your against having more loot in circulation, that's your deal, or why don't you provide a viable solution? I'm not partial to critics without solutions. Bring a positive solution to the table else go post somewhere else.

    While 100% of nothing is nothing, a 20% increase in what is already existent is something. Sure the people who never have loot available when they go offline will probably still not have loot available when they go offline, but the people that do will have more loot available. Plus people sleep don't they? In an 8 hour night of sleep, my 6 collectors at level 11 fill to about 144,000 for gold and 144,000 in elixir. If you had level 1 collectors they would fill to 9600 in 8 hours of sleep. Who would you rather raid the one with 144,000 or the one with 9600, apply the 50% plus any bonus penalty, and irregardless it's exponential?

    Let me define exponential for you in simple terms. More loot equals more loot, no matter how you dice it. If you started seeing an increase of 10,000, 30,000, 50,000 per base you attacked well lets just say the pickings before were 100,000, you could be seeing 110,000, 130,000 or 150,000. How much exactly is unclear, but as i said more loot equals more loot. Hope you understand that much.

    Your probably too smart to sacrifice the extra loot you'd receive, but that's ok, i'm appealing to mass psychology here, not your psychology. I'm sure you have somebody (if not many somebodies) in your clan that would jump on the opportunity to upgrade their collectors if a "promotion" was put up by supercell. I'm not saying you have dummies in your clan, i'm just saying they aren't going to be using their gold and elixir like you intend to, so ya someone will drop the ball, we'll see collectors filling at a faster rate, and for those who jump on and put it in their storages, not all will spend it. You would have a few people in your clan do exactly one or the other. Some will let them fill, others will hoard it, and others will spend it, but not all will do the same, and that son is what will give rise to an increase in loot in circulation.
    S
    i assumed I was speaking with an adult....but from the lack of manners in your reply I see its my mistake.... But if you can make an attempt to reread my post, there is nothing negative about it, I didn't post a solution becuase there is no solvable problem. There is nothing SC can do to change the way people play. You assumption that putting more loot in players collectors will result in more available loot for raiders is flawed, if players were willing to leave loot in thier collectors we wouldn't even be having this conversation. The reallity is, the lack of loot is a result of players using up most of their loot before logging off. You do not need a PhD to figure this out, if the bases you find when you attack have less loot than you are used to either the owners of those bases have spent it OR .....well there is no or......
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  3. #13
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    Quote Originally Posted by THNSUM View Post
    S
    i assumed I was speaking with an adult....but from the lack of manners in your reply I see its my mistake.... But if you can make an attempt to reread my post, there is nothing negative about it, I didn't post a solution becuase there is no solvable problem. There is nothing SC can do to change the way people play. You assumption that putting more loot in players collectors will result in more available loot for raiders is flawed, if players were willing to leave loot in thier collectors we wouldn't even be having this conversation. The reallity is, the lack of loot is a result of players using up most of their loot before logging off. You do not need a PhD to figure this out, if the bases you find when you attack have less loot than you are used to either the owners of those bases have spent it OR .....well there is no or......
    and i assumed i was speaking with a child, people's tendencies don't change, you still don't understand exponential growth do you. You shouldn't need a PhD to figure that out either, but why don't you try addressing each point since you seem to have it all figured out. So your saying you've never skipped over a base that had filled low level elixir collectors, gold mines, or dark elixir collectors, because it wasn't enough loot to take? You don't think if those were maxed out collectors, it might have made a slight difference? You can attempt to refute any statement I make, but empirically more loot is still more loot, and your still assuming everyone who goes offline spends all of it... So i guess you speak for the world, because you must know that every single person out there will use their resources as you do. That is amazing how no one ever leaves any loot behind, ever. Maybe your strategies involve strictly attacking collectors, but some people go within the base to take from the storages as well you know.

    And just like the person before you said, people do save up, and sleep, and well you know. But you should just give up and stop playing clash of clans, because everyone spends all their loot according to you. Please note that if at any point, you admit that well there is loot, but not as much of it (for whatever reason you might throw out there), you automatically give way and proof to my reasoning. So i await your response. If not than i guess we're done here.

    One more point I'd like to make, if everyone maxed out their collectors out of say 10,000,000 people and 10% stopped playing in 3 months, that would still be a substantial more loot to collect from inactive bases than if all those inactive bases had level 1 collectors. Try refuting that. Once again, I give you the term exponential.
    Last edited by Maxzimo51; October 13th, 2014 at 10:07 PM.

  4. #14
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    Quote Originally Posted by THNSUM View Post
    While I understand your thought process you have left out one variable. The amount of loot available would only increase if players upgraded the collectors AND left them full or refrained from using up all their reasources before logging off. This is the point that most of the " give us more loot in raids" . Post miss.
    even if they don't let the collectors full, their loot will be transferred to their storage, so it still increase the overall loot even though not by much per individual

    not everyone uses all of their resources before logging off.. at lower TH it might be possible, but before your base is maxed, at th 9/10 you will need to save those loot for upgrading things because they cost too much... I don't think every people can raid 5 mil in a single go and then dump them all in WT upgrade and do the same thing at the next time they play... While there's 1 or 2 exception, it will still increase the loot

    Quote Originally Posted by THNSUM View Post
    I'd wager if we could peak at the screens of most of the players who are mad that there is not enough loot to raid we would find that they use up most of their reasourses before they log off. The lower loot totals are a result of players using up all or at least most, of their gold/elixir for upgrades. There is no way SC can "fix" this, even if they raised the percentage of loot available from collectors and storages to 75-100%, 100% of nothing is still nothing.
    even if we assume all people will do that, those increase in loot will still increase the loot available, even though only very little bit, but as I state above, I think it's impossible for everyone to do that.. not everyone knows about the 6 hours break because not everyone is as hardcore as those trophy pusher that is raiding for 6 hours straight

    Quote Originally Posted by THNSUM View Post
    The only solution within the current game is for everyone to leave lots of loot in thier collectors to be taken by raiders. Is this something you are willing to do? Would you be willing to spend time and effort building it up so others can come take it?
    as I said above, the loot will still move to the storage and will increase the overall loot even though not as much as if those loot are in storage.

    Quote Originally Posted by THNSUM View Post
    Anyone else willing to take the high road and refuse to spend thier elixir on wall upgrades?
    Personally I think that people won't choose to just upgrade walls and leave all others defense unupgraded, and so as I said, it's impossible to upgrade defence in TH9/10 without saving them every once and then

    While upgrading those collectors won't fix the loot problem in 1-2 days, it's a great fix overtime...
    Last edited by fre3dom; October 14th, 2014 at 04:48 AM.

  5. #15
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    thanks for the comments and lol the back up guys.

    This is the single-most simple long-term solution to our loot problems. I see other people posting potential solutions and i've seen some good ones, but this one is already in place, we just never made the most of it, and it's mostly a matter of getting everyone worldwide to do it, which is why some kind of incentive to make people want to do it is necessary.

    It's a solution that's already built into the game, supercell doesn't have to do anything but promote and push the idea of people putting it at the top of their list of things to do in the game.

    Please show your support for this idea. It's not even so much an idea as it is getting people to first do what supercell already gave us, before asking them for another solution.

  6. #16
    He who has not yet claimed his title dahimi's Avatar
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    A limited drop in the upgrade cost may only help with the current player base, it certainly won't help with future players. Meaning that they'd have to periodically do this.

    I believe that your hypothesis that people boost collectors whether they did need it or not to be flawed too. People always need resources. The reason they do the 1 gem boosts, is that they are an exceptional value and provide an immediate return. In the last gem boost that occurred prior to the upgrade walls with elixir upgrade, I did not boost my elixir collectors. Why? Because I have no more elixir upgrades left so there was no value in me doing so.

    In a sense, everyone collectively upgrading their collectors helps everyone else out more than it helps themselves out. Generally people aren't willing to engage in this kind of behavior without an incentive.

    I do get that some subset of folks will upgrade them simply because they go on sale. However, a much better incentive than a sale would be an achievement for maxing them. It would also be a permanent incentive meaning new players as well as older ones would max them quickly as opposed to waiting for some sort of collector sale.

  7. #17
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    Quote Originally Posted by dahimi View Post
    A limited drop in the upgrade cost may only help with the current player base, it certainly won't help with future players. Meaning that they'd have to periodically do this.

    I believe that your hypothesis that people boost collectors whether they did need it or not to be flawed too. People always need resources. The reason they do the 1 gem boosts, is that they are an exceptional value and provide an immediate return. In the last gem boost that occurred prior to the upgrade walls with elixir upgrade, I did not boost my elixir collectors. Why? Because I have no more elixir upgrades left so there was no value in me doing so.

    In a sense, everyone collectively upgrading their collectors helps everyone else out more than it helps themselves out. Generally people aren't willing to engage in this kind of behavior without an incentive.

    I do get that some subset of folks will upgrade them simply because they go on sale. However, a much better incentive than a sale would be an achievement for maxing them. It would also be a permanent incentive meaning new players as well as older ones would max them quickly as opposed to waiting for some sort of collector sale.

    That's fine, you do get the point then, albeit a little anti a little pro. Not quite sure what to make of it, but in either case you understand that this thread is not for the individual but rather for the cumulative wealth of players worldwide.

    I think some folks get stuck on individual comments made in the thread rather than seeing the core fundamental behind the meaning of all of this. Any kind of incentive, whether it be yours, mine, or someone else's. It doesn't matter who has the better incentive idea. It doesn't have to be a price drop. What matters most is getting everyone to max out their collectors, drills and mines.


    So I say, the point of this thread is to get an incentive of whatever sort, to promote the maxing out of collectors, mines, and drills worldwide because that will increase the cumulative wealth exponentially of the entire clash of clans population, meaning more loot for everyone to raid. Please provide your ideas on the incentive(s), but by all means voice your opinion on the matter of having everyone max out their collectors, mines, and drills and what that would do for everyone worldwide if we all did it.
    Last edited by Maxzimo51; October 14th, 2014 at 05:36 PM.

  8. #18
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    Quote Originally Posted by Maxzimo51 View Post
    Please provide your ideas on the incentive(s), but by all means voice your opinion on the matter of having everyone max out their collectors, mines, and drills and what that would do for everyone worldwide if we all did it.
    Focusing on this aspect of the discussion is really counterproductive as no matter what you do, this isn't going to happen. It's best to simply ignore people who don't seem to realize the collective benefit of upgrading collectors.

    The best you can do is provide an incentive that gets more people upgrading them. In this game, gems are the best incentive that could be reasonably offered.

  9. #19
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    Quote Originally Posted by dahimi View Post
    Focusing on this aspect of the discussion is really counterproductive as no matter what you do, this isn't going to happen. It's best to simply ignore people who don't seem to realize the collective benefit of upgrading collectors.

    The best you can do is provide an incentive that gets more people upgrading them. In this game, gems are the best incentive that could be reasonably offered.
    Gems are a great incentive, if that's what makes the most sense than that's what we should do.

    A million people saying ya let's do something to change the world catches the attention of more people and more people and more people. That's how it works politically. Does it generate actual ideas on potential solutions, not necessarily. But people rallying behind a cause, generates more support, than just a few intelligent ones that get it dabbling ideas. I guarantee you that if 1,000 people posted on this thread just to say we should definitely do something, it'll turn more heads and gain attention from the real people we're trying to motivate, being supercell. The point is that the only way for it to work, is to get mass votes in favor of it. Sometimes people vote in favor just because they see everyone else doing it. It's mass psychology.

    Don't get me wrong, i like the ideas being generated, but for the sake of the cause, someone coming along just to show simple support is helpful as well when it begins to add up
    Last edited by Maxzimo51; October 14th, 2014 at 06:05 PM.

  10. #20
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    So from the looks of things, with the exception for one person that commented, everyone that's posted feels that it would be a good start on fixing the loot problem for everyone if more people maxed out their collectors, drills and mines.

    The big question then is what would be the best incentive. I'm not partial to any one incentive, whatever incentive would work best or if people are unanimous on a viable incentive so be it. But i'd like to hear what people think would work best?

    It would be nice if someone from supercell would grace us with a comment on the topic. The only reason i could see this not beneficial to the supercell team would be if loot was looked at by supercell, the same way oil is to the oil millionaires of the world... by keeping it scarce when their could in fact be more is part of the economic politics of the game. I dunno... thoughts?

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