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Thread: Limited Time drop in the Upgrade Cost of Elixir Collectors, DE Drills and Gold Mines

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    Limited Time drop in the Upgrade Cost of Elixir Collectors, DE Drills and Gold Mines

    Before you read on, I want to make a very important point about this thread. The thread is about finding an incentive (whatever it may be. It does not have to be a price drop, it can be a drop in upgrade time, or a gem achievment, or whatever your idea may be). The point of this thread is to promote the maxing out of collectors, mines, and drills worldwide to exponentially increase the cumulative wealth of the entire clash of clans population thereby giving us all better search results of bases with more loot. Please read on.

    Take the time to make a post if nothing more than to show your support.

    I think the source of the issue with not finding enough loot while searching for bases is the fact that there are a lot of people who don't max out or concern themselves with upgrading their collectors, drills and mines.

    People figure that they'll just raid someone else's base and take the loot much faster, so why should they waste their time, resources, and builders in upgrading their own collector's and mines when it's just faster to steal it.

    On a personal note, I have all of my own fully upgraded and I'm currently at TH8. My TH5 has them all at level 10, because I fully understand how much I can acquire from fully maxed collectors, drills and mines per week.

    I know that from my 6 Elixir Collectors I can collect 3,024,000 in a week (minus whatever gets lost in raids), and I know that the same goes for Gold. But I don't think most people realize exactly how much extra they are losing.

    The other impact, and my primary reason for posting this is a good majority of people want to raid their loot rather than upgrade their collectors, drills, and mines, which reduces the overall pot of resources available exponentially over the course of time.

    Imagine for a moment 2 extreme examples.

    1st example. If everyone in CoC had level 1 Gold Mines

    2nd example. If everyone in CoC had level 11 Gold Mines

    Let's assume the player pool was about 10,000,000 bases.


    Example #1: (1 week with Level 1) 200/hr * 24 hours/day * 7 days/week * 10,000,000 bases = 2,016,000,000,000 Gold

    Example #2: (1 week with Level 11) 3000/hr * 24 hours/day * 7 days/week * 10,000,000 bases = 30,240,000,000,000 Gold

    The net loss per week is 28,224,000,000,000 in Gold (same would apply to elixir under the same scenario)


    I would challenge anyone who believes otherwise to search base after base and document how many bases they found with fully maxed out collectors, mines and drills vs the ones that weren't.


    The problem as i see it is motivation. If you consider the promotional collector, mine, and drill boosts that occur from time to time. A lot of people go nuts for them and boost their collectors and mines when they see 1 gem vs the normal cost. It almost doesn't even matter to people whether they need it or not, people just wanna boost because it's a sale. It's like when people go nuts and buy ♥♥♥♥ on Black Friday sales, even though what they bought is ♥♥♥♥ and they probably don't even need it. People that do that are tools if you ask me, but hey to each their own.

    So hey since it works for collector boosts, do a promotion on the cost of upgrading them, so people worldwide will jump on the opportunity to upgrade and max out their collectors, drills and mines. That will in the long run exponentially multiply the pool of Gold and Elixir for everybody.

    There's always a "negative nancy" and a "johnny raincloud" out there in forum land. So if your gonna knock the idea, back it up with actual stats please, otherwise go troll somewhere else because your wasting your post.
    Last edited by Maxzimo51; October 14th, 2014 at 06:09 PM.

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    I totally agree with you on the importance of maxing collectors, I like the idea but I don't know if supercell would implement it. Another good idea I have seen posted is to introduce an achievment to upgrade your collectors. Either way I'm all for adding some sort of incentive for players to max collectors.

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    Quote Originally Posted by Figjam66 View Post
    I totally agree with you on the importance of maxing collectors, I like the idea but I don't know if supercell would implement it. Another good idea I have seen posted is to introduce an achievment to upgrade your collectors. Either way I'm all for adding some sort of incentive for players to max collectors.
    Well put, I think really that's my bottom line, give people an incentive to max the collectors. Thanks

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    The price of the collectors isn't why I haven't maxed, but the working to it takes on just 1 of them. It that was maxed shorter for a while I would consider putting some days into them.

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    I agree that one of the most deterring factors of upgrading to Level 11 collectors is the build time, some if not most players like to have builders free for the more important Defensive upgrades. however if Incentives were added, i dont see why not. Maybe if they had a Builder event where build times are reduced maybe even boosted by like 10-25%??

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    Quote Originally Posted by dominion View Post
    The price of the collectors isn't why I haven't maxed, but the working to it takes on just 1 of them. It that was maxed shorter for a while I would consider putting some days into them.
    I agree. The cost of the upgrade is very low, even at the high level before max. I think the main reason is probably the consumption of time spent to upgrade the collectors.

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    Quote Originally Posted by dominion View Post
    The price of the collectors isn't why I haven't maxed, but the working to it takes on just 1 of them. It that was maxed shorter for a while I would consider putting some days into them.

    Good feedback. Ok, I think pretty much everyone is in agreement that some sort of incentive would positively push people to want to max out their collectors, mines, and drills.

    Maybe if it was treated like when the wizard training time and cost was reduced by half, people would all decide to jump on board and do the upgrades. Of course your saying price isn't a factor for you or the two people that posted afterwards, but that's good to know. Hopefully Supercell will see this.

    I feel my main point has nothing to do necessarily with the cost, rather as i mentioned after the second person that posted, it's about giving the players of the world an incentive to want to do it, however that may be. If we get more Gold, Elixir and Dark Elixir in circulation, every day of every week of every year, the loot search results will improve substantially. And the easiest and single largest way to really do that is by having everyone max out their collectors, mines and drills.


    So, now if the people out there want to see more Gold, Elixir and Dark Elixir in circulation, please say you do in this thread, hopefully enough views and Supercell will possibly consider doing something to promote the maxing out of collectors, mines and drills, so we can all see more Gold, Elixir and Dark Elixir on our searches. I believe these forums are the best place to petition, so that's what this is now, a petition, but a petition doesn't work if people aren't willing to stand behind it.
    Last edited by Maxzimo51; October 13th, 2014 at 05:47 PM.

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    Quote Originally Posted by Maxzimo51 View Post
    I think the source of the issue with not finding enough loot while searching for bases is the fact that there are a lot of people who don't max out or concern themselves with upgrading their collectors, drills and mines.






    So hey since it works for collector boosts, do a promotion on the cost of upgrading them, so people worldwide will jump on the opportunity to upgrade and max out their collectors, drills and mines. That will in the long run exponentially multiply the pool of Gold and Elixir for everybody.

    There's always a "negative nancy" and a "johnny raincloud" out there in forum land. So if your gonna knock the idea, back it up with actual stats please, otherwise go troll somewhere else because your wasting your post.
    While I understand your thought process you have left out one variable. The amount of loot available would only increase if players upgraded the collectors AND left them full or refrained from using up all their reasources before logging off. This is the point that most of the " give us more loot in raids" . Post miss.

    I'd wager if we could peak at the screens of most of the players who are mad that there is not enough loot to raid we would find that they use up most of their reasourses before they log off. The lower loot totals are a result of players using up all or at least most, of their gold/elixir for upgrades. There is no way SC can "fix" this, even if they raised the percentage of loot available from collectors and storages to 75-100%, 100% of nothing is still nothing.

    The only solution within the current game is for everyone to leave lots of loot in thier collectors to be taken by raiders. Is this something you are willing to do? Would you be willing to spend time and effort building it up so others can come take it?

    Anyone else willing to take the high road and refuse to spend thier elixir on wall upgrades?
    Last edited by THNSUM; October 13th, 2014 at 07:10 PM.
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    It is important to upgrade the collectors/mines for the sake of the economy, but cost really isnt what stops players from doing so, it is the time that it takes and occupies the builders. I don't see SC lowering the time as an incentive for people to max them though
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    Quote Originally Posted by THNSUM View Post
    While I understand your thought process you have left out one variable. The amount of loot available would only increase if players upgraded the collectors AND left them full or refrained from using up all their reasources before logging off. This is the point that most of the " give us more loot in raids" . Post miss.

    I'd wager if we could peak at the screens of most of the players who are mad that there is not enough loot to raid we would find that they use up most of their reasourses before they log off. The lower loot totals are a result of players using up all or at least most, of their gold/elixir for upgrades. There is no way SC can "fix" this, even if they raised the percentage of loot available from collectors and storages to 75-100%, 100% of nothing is still nothing.

    The only solution within the current game is for everyone to leave lots of loot in thier collectors to be taken by raiders. Is this something you are willing to do? Would you be willing to spend time and effort building it up so others can come take it?

    Anyone else willing to take the high road and refuse to spend thier elixir on wall upgrades?


    Your being completely negative on the solution. Your assuming that everyone will do what you say, when even you have to admit that wouldn't be the case. Your case is diluted by the assumption that every ounce of say an extra trillion in gold and elixir per week will be hoarded by every single one of its own bases. How does loot get into circulation to begin with smart one? It all starts with the collectors sir.

    But hey if your against having more loot in circulation, that's your deal, or why don't you provide a viable solution? I'm not partial to critics without solutions. Bring a positive solution to the table else go post somewhere else.

    While 100% of nothing is nothing, a 20% increase in what is already existent is something. Sure the people who never have loot available when they go offline will probably still not have loot available when they go offline, but the people that do will have more loot available. Plus people sleep don't they? In an 8 hour night of sleep, my 6 collectors at level 11 fill to about 144,000 for gold and 144,000 in elixir. If you had level 1 collectors they would fill to 9600 in 8 hours of sleep. Who would you rather raid the one with 144,000 or the one with 9600, apply the 50% plus any bonus penalty, and irregardless it's exponential?

    Let me define exponential for you in simple terms. More loot equals more loot, no matter how you dice it. If you started seeing an increase of 10,000, 30,000, 50,000 per base you attacked well lets just say the pickings before were 100,000, you could be seeing 110,000, 130,000 or 150,000. How much exactly is unclear, but as i said more loot equals more loot. Hope you understand that much.

    Your probably too smart to sacrifice the extra loot you'd receive, but that's ok, i'm appealing to mass psychology here, not your psychology. I'm sure you have somebody (if not many somebodies) in your clan that would jump on the opportunity to upgrade their collectors if a "promotion" was put up by supercell. I'm not saying you have dummies in your clan, i'm just saying they aren't going to be using their gold and elixir like you intend to, so ya someone will drop the ball, we'll see collectors filling at a faster rate, and for those who jump on and put it in their storages, not all will spend it. You would have a few people in your clan do exactly one or the other. Some will let them fill, others will hoard it, and others will spend it, but not all will do the same, and that son is what will give rise to an increase in loot in circulation.
    Last edited by Maxzimo51; October 13th, 2014 at 09:11 PM.

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