Before you read on, I want to make a very important point about this thread. The thread is about finding an incentive (whatever it may be. It does not have to be a price drop, it can be a drop in upgrade time, or a gem achievment, or whatever your idea may be). The point of this thread is to promote the maxing out of collectors, mines, and drills worldwide to exponentially increase the cumulative wealth of the entire clash of clans population thereby giving us all better search results of bases with more loot. Please read on.
Take the time to make a post if nothing more than to show your support.
I think the source of the issue with not finding enough loot while searching for bases is the fact that there are a lot of people who don't max out or concern themselves with upgrading their collectors, drills and mines.
People figure that they'll just raid someone else's base and take the loot much faster, so why should they waste their time, resources, and builders in upgrading their own collector's and mines when it's just faster to steal it.
On a personal note, I have all of my own fully upgraded and I'm currently at TH8. My TH5 has them all at level 10, because I fully understand how much I can acquire from fully maxed collectors, drills and mines per week.
I know that from my 6 Elixir Collectors I can collect 3,024,000 in a week (minus whatever gets lost in raids), and I know that the same goes for Gold. But I don't think most people realize exactly how much extra they are losing.
The other impact, and my primary reason for posting this is a good majority of people want to raid their loot rather than upgrade their collectors, drills, and mines, which reduces the overall pot of resources available exponentially over the course of time.
Imagine for a moment 2 extreme examples.
1st example. If everyone in CoC had level 1 Gold Mines
2nd example. If everyone in CoC had level 11 Gold Mines
Let's assume the player pool was about 10,000,000 bases.
Example #1: (1 week with Level 1) 200/hr * 24 hours/day * 7 days/week * 10,000,000 bases = 2,016,000,000,000 Gold
Example #2: (1 week with Level 11) 3000/hr * 24 hours/day * 7 days/week * 10,000,000 bases = 30,240,000,000,000 Gold
The net loss per week is 28,224,000,000,000 in Gold (same would apply to elixir under the same scenario)
I would challenge anyone who believes otherwise to search base after base and document how many bases they found with fully maxed out collectors, mines and drills vs the ones that weren't.
The problem as i see it is motivation. If you consider the promotional collector, mine, and drill boosts that occur from time to time. A lot of people go nuts for them and boost their collectors and mines when they see 1 gem vs the normal cost. It almost doesn't even matter to people whether they need it or not, people just wanna boost because it's a sale. It's like when people go nuts and buy ♥♥♥♥ on Black Friday sales, even though what they bought is ♥♥♥♥ and they probably don't even need it. People that do that are tools if you ask me, but hey to each their own.
So hey since it works for collector boosts, do a promotion on the cost of upgrading them, so people worldwide will jump on the opportunity to upgrade and max out their collectors, drills and mines. That will in the long run exponentially multiply the pool of Gold and Elixir for everybody.
There's always a "negative nancy" and a "johnny raincloud" out there in forum land. So if your gonna knock the idea, back it up with actual stats please, otherwise go troll somewhere else because your wasting your post.





