View Poll Results: Which Loot improving solution is best? YOU DECIIIIIDE!

Voters
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  • Collector Buff

    140 14.99%
  • Remove Nexting Cost

    75 8.03%
  • Nexting cost donated to skipper user

    83 8.89%
  • % of army cost refunded on stars earned

    44 4.71%
  • Improve availability of inactives in seach queue

    296 31.69%
  • League bonuses increased

    237 25.37%
  • Clan wars bonuses increased

    59 6.32%
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  Click here to go to the first staff post in this thread.   Thread: Our favourite Loot improvement suggestion is...

  1. #41
    Millennial Club Lexthetrex's Avatar
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    It should be a multi choice poll.
    Level 99 town hall 9
    Quote Originally Posted by Xnite215 View Post
    Bomb threat, 3 hour lockdown, fight. I think today was pretty productive.
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    Sounds like a standard public education day. You didn't get shanked?! It was a good day then.

  2. #42
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    Quote Originally Posted by Anoushka View Post
    I definitely see the allure of an abandoned base from time to time , but it's surprising to me too that this is the option that's getting most votes at this point. I personally would prefer to rely on an increased and stable production rate or higher bonuses (that motivate me to attack) than the chance of finding an inactive base, just a personal preference


    @DroogJanus, thanks for creating this thread, pretty insightful
    to be honest, anything that helps with loot is really welcomed.

  3. #43
    Senior Member Duckbill77's Avatar
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    Quote Originally Posted by Anoushka View Post
    I definitely see the allure of an abandoned base from time to time , but it's surprising to me too that this is the option that's getting most votes at this point. I personally would prefer to rely on an increased and stable production rate or higher bonuses (that motivate me to attack) than the chance of finding an inactive base, just a personal preference


    @DroogJanus, thanks for creating this thread, pretty insightful
    Of course people would go for the easier options to gain resources from the game. I do find this to be quite tiring but it does work for those who Town Hall jumped or just there to waste their time.

    It doesn't matter what choice you pick at the poll. Those are not the answer.

    The game need to be changed. If people are so dependent on resources from collectors, then spread it out to every building in a base. So rather having just hit the collectors and run, we will need to get that % or destroy however many buildings for the collector loot. Of course by getting 100%, you get all of it including the storage.

    Then your problem will solve itself, your good old gamers will have to move up in trophy for the bonus or wipe attack. It works both ways.

  4. #44
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    Lightbulb The Loot Multiplier: Bronze, Silver and Gold Stars

    Hey guys,

    Here's my suggestion for improving loot. It's not as blunt a solution as increasing the number of inactives in the search queue; it's more of a medium-term adjustment that should result in better raiding habits and, as a result, a better economy.

    I'm a late TH8 raiding in Gold 2 and I'm looking for dark elixir to upgrade my BK to level 10 before I make the move up to TH9. I'm raiding with barch (and some gobs mixed in) and hoping to come across some nice collector raids or some TH's I can snipe to pick up a few trophies here and there. But I realise something as I'm raiding - I'm not even taking the league/loot bonus into consideration! In fact I'm not even sure, off the top of my head, what it is. I know how much each barbarian, archer or goblin costs to train. As I raid, I'm watching the available loot numbers in the top left to decide whether to focus on the collectors or try to break into the core to get at the storages. I'm keeping an eye on the destruction percentage in the bottom right to see if I need to take out another few buildings to get to 50%. But after that, I'm out. Hit the 'end battle' button' and tally up the loot on the battle results screen. It seems that the factors that influence how I raid have become somewhat repetitive, and well, fairly predictable. This is where I feel that the loot bonus is under-utilised and under-appreciated.

    Why does a successful TH snipe earn the same bonus as an all-out and well-executed 3-star raid anyway? In my opinion, the loot bonus should be dependent on the number of stars earned. For example:

    Bronze Star - awarded for destroying the opponent's TH (earns the current loot bonus)
    Silver Star - awarded for destroying 50% of the opponent's buildings (earns the current loot bonus)
    Gold Star - awarded for destroying 100% of the opponent's buildings (earns twice the current loot bonus)

    For each star awarded, the loot bonus is accumulated. The result would be a better loot bonus for more thorough raids. A 3-star raid would give four times what it currently does. Of course, this wouldn't suddenly encourage TH snipers to go after 3 stars in each and every raid. But I think it would make the loot bonus more relelvant, which influence how we raid and hopefully, the economy overall.

    P.S. Feedback on the designation for each of the stars is welcome. Maybe you think the Bronze star should be awarded for 50% instead and the Silver star for the TH?

  5. #45
    Banned
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    How about a quicker easier one, that's already in place, but hasn't been maximized so we can all get the most.


    Read this idea here. This is a more viable permanent solution to our Loot search problems. Please comment on that thread if you are in favor of more loot.


    http://forum.supercell.net/showthrea...and-Gold-Mines

  6. #46
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    #1 League bonus: - x2 bonus for a 2 star win and x4 bonus for a 3 star win.

    #2 Remove/prevent the fluffy bunnies.

    #3 Increase clan war clan win bonus (and apply the same doubling up bonus win for 2 stars or 3 stars, so again a 3 star win should reflect greater bonus than a 1 star win)

    #3 Either cut nexting cost in half (easiest), or allow nexting currency to paid in either gold or elixir, changeable on demand (probably not easy at all)

    #3 lengthen the time (a bit, not too much) until a base is deemed inactive and taken out of the search list.
    But only if #2 is addressed, otherwise they are the ones who will benefit further.
    Last edited by Beardy; October 13th, 2014 at 06:18 PM.

  7. #47
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    Wheres the loot is fine option?
    TH10, level 129

  8. #48
    Millennial Club DroogJanus's Avatar
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    Inactives availability improved is still only 30%!

  9. #49
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    Quote Originally Posted by Benson822175 View Post
    Wheres the loot is fine option?
    This. Instant gratification culture makes hitting next for, oh, 5 minutes at a time seem like loot is bad. Th9, 1900-2000 farming, making easily 1.5 to 4 million in loot a day (when I have days to raid, never boost). If it isn't working nexting for a little while then refresh your game.
    Loot is NOT bad right now, and everyone that thinks so should spend a smaller amount of time searching for loot instead of posting threads after threads of "change loot."
    Sometimes you just have bad luck though, so put the game down and come back to it in an hour. I promise you there are dead bases and I promise you there are easy storage raids, you just need to LOOK and not expect it to be there after a couple minutes of nexting.

  10. #50
    Banned Terraist's Avatar
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    I find it incredibly sad that the highest number of votes goes to inactives... can't believe how lazy most people seem to be on CoC anymore.

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