View Poll Results: Which Loot improving solution is best? YOU DECIIIIIDE!

Voters
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  • Collector Buff

    140 14.99%
  • Remove Nexting Cost

    75 8.03%
  • Nexting cost donated to skipper user

    83 8.89%
  • % of army cost refunded on stars earned

    44 4.71%
  • Improve availability of inactives in seach queue

    296 31.69%
  • League bonuses increased

    237 25.37%
  • Clan wars bonuses increased

    59 6.32%
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  Click here to go to the first staff post in this thread.   Thread: Our favourite Loot improvement suggestion is...

  1. #31
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    8. Rollback the lootkiller patch and don't allow elixer for walls.

  2. #32
    Forum Veteran Jiggy82's Avatar
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    My first choice would be to increase the league bonus based on stars earned, multiply the current bonus by the number of stars earned seems like a good place to start.

    A defensive league bonus would also be a nice addition to encourage people to actually try defending once in a while.

    Another good idea would be to have some basic minimum amount of loot always in the storages, supplied by SC, enough to make attacking any base profitable.
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  3. #33
    Pro Member DanielB's Avatar
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    Remove next cost.
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  4. #34
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    I'm in favor of muliplying both the league bonus and clan war bonus by the number of stars... Let's make REAL raiding more profitable, without encouraging TH snipers (including during CW where some people tend to barch for one star, getting out with the bonus if clan wins) !

    Reducing next cost as well as traps reload cost would also be a good idea imo (I hate being raided for 20k but having to pay 100k to reload traps!).
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  5. #35
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    Get rid of next.

  6. #36
    Forum Veteran o0oAnnyo0o's Avatar
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    Quote Originally Posted by DroogJanus View Post
    I know there's a loot thread, I wanted to run a poll on everyone's preferred Loot improvement suggestion. Here's a round up of some of the best/most popular suggested.

    1) Collector buff (Build more, higher level, produce more, 1 gem boost always).
    2) Remove Next cost.
    3) Next cost is paid to skipped user.
    4) % of army cost refunded depending on stars earn't.
    5) Improve Inactives availability in search queue.
    6) Increase league bonuses
    7) Increase clan wars win bonuses

    I know there have been literally hundreds of suggestions, these are the ones I think would be the most effective and most likely to be implemented. I'm also aware a couple have been ruled out in the Suggestions thread but that means nothing...

    You votes and reasons why please!
    how about winning defense bonus???

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  7. #37
    Millennial Club Jietoh's Avatar
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    I like the fact that farming day to day raiding is completely different than clan wars. Day to day raiding, for me, is all about the loot and nothing but the loot. I don't get any more enjoyment out of taking it from storage than I do taking it from collectors. I don't get any more enjoyment building a big bad army that wipes out the base than I do making a cheap barch army that snipes the TH and takes the collectors. As long as the loot it good I'm happy.

    That said, I don't like to build big bad armies for every day farming. They take too long to build and you are relying on finding a BIG storage base to justify the cost. I MUCH prefer a cheap, fast army and full collector raids because I don't have to wait 45 min between attacks. I don't want to have to use expensive cc troops for every attack, I feel selfish doing so. I don't want to incur the cost and added wait time for spells for every attack for loot, let them be a back up for when you find a real plumb.

    Wars are the complete opposite of farming... THAT'S where you build your big bad army to wipe out the base, you know what the bases look like, you can plan and customize your army and your attack, you can ask for expensive troops for your cc and not feel selfish for doing so.

    I don't want farming and wars to be the same, they are completely different and they should stay that way. Don't force me to play the game the way you want me to play it. Changing the rules to 'encourage' full army storage raids will just drive me away.
    Jietoh - Noob level Clash Royal...

  8. #38
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    The options aren't mutually exclusive...

    It would be possible to increase collector productivity (or create level 12 collectors) AND increase league bonus.

    The point is, they should do something that encourages people to spend more time raiding and less time "nexting" and/or less time sitting on a shield.
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  9. #39
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    This

    Quote Originally Posted by bbdoc View Post
    I'm in favor of muliplying both the league bonus and clan war bonus by the number of stars... Let's make REAL raiding more profitable, without encouraging TH snipers (including during CW where some people tend to barch for one star, getting out with the bonus if clan wins) !
    This is the best solution, encouraging players to win more stars in both war and game, as well as giving more loot.

    Also I think the next cost should go to the defender.

  10. #40
    Forum Champion badfish1979's Avatar
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    Quote Originally Posted by sj74 View Post
    Farming with power armies is a non-starter not because they are not profitable enough (although that is a factor) but because they take much to long to train. The fact of the matter is that all the old-school farmers got their max bases by using quick cheap armies not power armies. If everyone had always had to use power armies to farm nobody would have farmed a max base by now.

    If you find barching boring thats' fine (I do too) but it shouldn't be penalised or discouraged because that is discouraging efficient farming and you don't have to do it if you don't want to (and don't mind waiting a bit longer for your upgrades).
    Wrong.

    Not everyone wants to play for hours at a time. Some people enjoy logging in once every few hours to raid, which is perfect when waiting for armies to train.

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